StereoEffect.js 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. * @authod mrdoob / http://mrdoob.com/
  4. */
  5. THREE.StereoEffect = function ( renderer ) {
  6. // API
  7. this.separation = 6;
  8. this.targetDistance = 500;
  9. // internals
  10. var _width, _height;
  11. var _position = new THREE.Vector3();
  12. var _quaternion = new THREE.Quaternion();
  13. var _scale = new THREE.Vector3();
  14. var _cameraL = new THREE.PerspectiveCamera();
  15. var _cameraR = new THREE.PerspectiveCamera();
  16. var _target = new THREE.Vector3();
  17. // initialization
  18. renderer.autoClear = false;
  19. this.setSize = function ( width, height ) {
  20. _width = width / 2;
  21. _height = height;
  22. renderer.setSize( width, height );
  23. };
  24. this.render = function ( scene, camera ) {
  25. scene.updateMatrixWorld();
  26. if ( camera.parent === undefined ) camera.updateMatrixWorld();
  27. camera.matrixWorld.decompose( _position, _quaternion, _scale );
  28. _target.set( 0, 0, - this.targetDistance );
  29. _target.applyQuaternion( _quaternion );
  30. _target.add( _position );
  31. // left
  32. _cameraL.fov = camera.fov;
  33. _cameraL.aspect = 0.5 * camera.aspect;
  34. _cameraL.updateProjectionMatrix();
  35. _cameraL.near = camera.near;
  36. _cameraL.far = camera.far;
  37. _cameraL.position.copy( _position );
  38. _cameraL.translateX( - this.separation );
  39. _cameraL.lookAt( _target );
  40. // right
  41. _cameraR.projectionMatrix = _cameraL.projectionMatrix;
  42. _cameraR.near = camera.near;
  43. _cameraR.far = camera.far;
  44. _cameraR.position.copy( _position );
  45. _cameraR.translateX( this.separation );
  46. _cameraR.lookAt( _target );
  47. //
  48. renderer.setViewport( 0, 0, _width * 2, _height );
  49. renderer.clear();
  50. renderer.setViewport( 0, 0, _width, _height );
  51. renderer.render( scene, _cameraL );
  52. renderer.setViewport( _width, 0, _width, _height );
  53. renderer.render( scene, _cameraR );
  54. };
  55. };