webvr_panorama.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - panorama</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebXR Device API (For Chrome M69+), origin = https://threejs.org, expires = 2019-03-06 -->
  8. <meta http-equiv="origin-trial" data-feature="WebXR Device API (For Chrome M69+)" data-expires="2019-03-06" content="AvDjbxYpoTgOL1PS0JEra7KFCehfTlKnXpU/ORSwNdCQ35cX70cTUkXOnQ26A5XJi3eXHSKpBPchdt5lbcxDuAIAAABTeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZU02OSIsImV4cGlyeSI6MTU1MTgzMDM5OX0=">
  9. <style>
  10. html, body {
  11. background-color: #000;
  12. margin: 0px;
  13. padding: 0px;
  14. overflow: hidden;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/vr/WebVR.js"></script>
  21. <script>
  22. var camera;
  23. var renderer;
  24. var scene;
  25. init();
  26. animate();
  27. function init() {
  28. renderer = new THREE.WebGLRenderer();
  29. renderer.setPixelRatio( window.devicePixelRatio );
  30. renderer.setSize( window.innerWidth, window.innerHeight );
  31. renderer.vr.enabled = true;
  32. document.body.appendChild( renderer.domElement );
  33. document.body.appendChild( WEBVR.createButton( renderer, { frameOfReferenceType: 'head-model' } ) );
  34. //
  35. scene = new THREE.Scene();
  36. camera = new THREE.PerspectiveCamera( 90, window.innerWidth / window.innerHeight, 1, 1000 );
  37. camera.layers.enable( 1 );
  38. var geometry = new THREE.BoxBufferGeometry( 100, 100, 100 );
  39. geometry.scale( 1, 1, - 1 );
  40. var textures = getTexturesFromAtlasFile( "textures/cube/sun_temple_stripe_stereo.jpg", 12 );
  41. var materials = [];
  42. for ( var i = 0; i < 6; i ++ ) {
  43. materials.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  44. }
  45. var skyBox = new THREE.Mesh( geometry, materials );
  46. skyBox.layers.set( 1 );
  47. scene.add( skyBox );
  48. var materialsR = [];
  49. for ( var i = 6; i < 12; i ++ ) {
  50. materialsR.push( new THREE.MeshBasicMaterial( { map: textures[ i ] } ) );
  51. }
  52. var skyBoxR = new THREE.Mesh( geometry, materialsR );
  53. skyBoxR.layers.set( 2 );
  54. scene.add( skyBoxR );
  55. window.addEventListener( 'resize', onWindowResize, false );
  56. }
  57. function getTexturesFromAtlasFile( atlasImgUrl, tilesNum ) {
  58. var textures = [];
  59. for ( var i = 0; i < tilesNum; i ++ ) {
  60. textures[ i ] = new THREE.Texture();
  61. }
  62. var loader = new THREE.ImageLoader();
  63. loader.load( atlasImgUrl, function ( imageObj ) {
  64. var canvas, context;
  65. var tileWidth = imageObj.height;
  66. for ( var i = 0; i < textures.length; i ++ ) {
  67. canvas = document.createElement( 'canvas' );
  68. context = canvas.getContext( '2d' );
  69. canvas.height = tileWidth;
  70. canvas.width = tileWidth;
  71. context.drawImage( imageObj, tileWidth * i, 0, tileWidth, tileWidth, 0, 0, tileWidth, tileWidth );
  72. textures[ i ].image = canvas;
  73. textures[ i ].needsUpdate = true;
  74. }
  75. } );
  76. return textures;
  77. }
  78. function onWindowResize() {
  79. camera.aspect = window.innerWidth / window.innerHeight;
  80. camera.updateProjectionMatrix();
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. }
  83. function animate() {
  84. renderer.setAnimationLoop( render );
  85. }
  86. function render() {
  87. renderer.render( scene, camera );
  88. }
  89. </script>
  90. </body>
  91. </html>