webgl_exporter_obj.html 6.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - exporter - obj</title>
  5. <meta charset="utf-8">
  6. <style>
  7. body {
  8. font-family: Monospace;
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. color: #fff;
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. text-align: center;
  19. z-index: 100;
  20. display: block;
  21. }
  22. div.floating {
  23. color : #ffffff;
  24. background : #000000;
  25. opacity : 0.8;
  26. width : 80%;
  27. height : 80%;
  28. position : absolute;
  29. left : 10%;
  30. top : 10%;
  31. border : 1px solid #555555;
  32. padding : 10px;
  33. display : none;
  34. overflow : auto;
  35. z-index: 100;
  36. }
  37. span.link {
  38. color: skyblue;
  39. cursor: pointer;
  40. text-decoration : underline;
  41. }
  42. a {
  43. color: skyblue
  44. }
  45. </style>
  46. </head>
  47. <body>
  48. <div id="info">
  49. <a href="http://threejs.org" target="_blank">three.js</a>
  50. - geometries:
  51. <span class="link" id="triangle">triangle</span>,
  52. <span class="link" id="cube">cube</span>,
  53. <span class="link" id="cylinder">cylinder</span>,
  54. <span class="link" id="both">both</span>
  55. - <span class="link" id="export">export to obj</span>
  56. </div>
  57. <script src="../build/three.min.js"></script>
  58. <script src="js/exporters/OBJExporter.js"></script>
  59. <script>
  60. var camera, scene, light, renderer;
  61. var exportButton, floatingDiv;
  62. var mouseX = 0, mouseY = 0;
  63. function exportToObj ()
  64. {
  65. var exporter = new THREE.OBJExporter ();
  66. var result = exporter.parse (scene);
  67. floatingDiv.style.display = 'block';
  68. floatingDiv.innerHTML = result.split ('\n').join ('<br />');
  69. }
  70. function addGeometry (type)
  71. {
  72. for (var i = 0; i < scene.children.length; i++) {
  73. var current = scene.children[i];
  74. if (current instanceof THREE.Mesh) {
  75. scene.remove (current);
  76. i--;
  77. }
  78. }
  79. if (type == 1) {
  80. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  81. var geometry = new THREE.Geometry ();
  82. geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
  83. geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
  84. geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
  85. var face = new THREE.Face3 (0, 1, 2);
  86. geometry.faces.push (face);
  87. geometry.computeFaceNormals ();
  88. scene.add( new THREE.Mesh( geometry, material ) );
  89. } else if (type == 2) {
  90. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  91. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  92. scene.add( new THREE.Mesh( geometry, material ) );
  93. } else if (type == 3) {
  94. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  95. var geometry = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  96. scene.add( new THREE.Mesh( geometry, material ) );
  97. } else if (type == 4) {
  98. var material = new THREE.MeshLambertMaterial ( { color : 0x00cc00 } );
  99. var geometry = new THREE.Geometry ();
  100. geometry.vertices.push (new THREE.Vector3 (-50, -50, 0));
  101. geometry.vertices.push (new THREE.Vector3 (50, -50, 0));
  102. geometry.vertices.push (new THREE.Vector3 (50, 50, 0));
  103. geometry.faces.push (new THREE.Face3 (0, 1, 2));
  104. geometry.computeFaceNormals ();
  105. var mesh = new THREE.Mesh( geometry, material );
  106. mesh.position.x = -200;
  107. scene.add( mesh );
  108. var geometry2 = new THREE.BoxGeometry( 100, 100, 100 );
  109. var mesh2 = new THREE.Mesh( geometry2, material );
  110. scene.add( mesh2 );
  111. var geometry3 = new THREE.CylinderGeometry( 50, 50, 100, 30, 1 );
  112. var mesh3 = new THREE.Mesh( geometry3, material );
  113. mesh3.position.x = 200;
  114. scene.add( mesh3 );
  115. }
  116. }
  117. function init() {
  118. renderer = new THREE.WebGLRenderer();
  119. renderer.setPixelRatio( window.devicePixelRatio );
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. document.body.appendChild( renderer.domElement );
  122. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  123. camera.position.set (0, 0, 400);
  124. scene = new THREE.Scene();
  125. light = new THREE.DirectionalLight( 0xffffff );
  126. scene.add( light );
  127. addGeometry (1);
  128. window.addEventListener( 'click', onWindowClick, false );
  129. window.addEventListener( 'resize', onWindowResize, false );
  130. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  131. document.addEventListener( 'mouseover', onDocumentMouseMove, false );
  132. document.getElementById( 'triangle' ).addEventListener( 'click', function() { addGeometry (1); });
  133. document.getElementById( 'cube' ).addEventListener( 'click', function() { addGeometry (2); });
  134. document.getElementById( 'cylinder' ).addEventListener( 'click', function() { addGeometry (3); });
  135. document.getElementById( 'both' ).addEventListener( 'click', function() { addGeometry (4); });
  136. exportButton = document.getElementById( 'export' );
  137. exportButton.addEventListener( 'click', function() { exportToObj (); });
  138. floatingDiv = document.createElement ('div');
  139. floatingDiv.className = 'floating';
  140. document.body.appendChild (floatingDiv);
  141. }
  142. function onWindowClick(event) {
  143. var needToClose = true;
  144. var target = event.target;
  145. while (target !== null) {
  146. if (target === floatingDiv || target == exportButton) {
  147. needToClose = false;
  148. break;
  149. }
  150. target = target.parentElement;
  151. }
  152. if (needToClose) {
  153. floatingDiv.style.display = 'none';
  154. }
  155. }
  156. function onWindowResize() {
  157. camera.aspect = window.innerWidth / window.innerHeight;
  158. camera.updateProjectionMatrix();
  159. renderer.setSize( window.innerWidth, window.innerHeight );
  160. }
  161. function onDocumentMouseMove( event ) {
  162. var windowHalfX = window.innerWidth / 2;
  163. var windowHalfY = window.innerHeight / 2;
  164. mouseX = ( event.clientX - windowHalfX ) / 2;
  165. mouseY = ( event.clientY - windowHalfY ) / 2;
  166. }
  167. function animate() {
  168. requestAnimationFrame( animate );
  169. camera.position.x += ( mouseX - camera.position.x ) * .05;
  170. camera.position.y += ( -mouseY - camera.position.y ) * .05;
  171. camera.lookAt( new THREE.Vector3 (0.0, 0.0, 0.0) );
  172. light.position.set( camera.position.x, camera.position.y, camera.position.z ).normalize ();
  173. renderer.render( scene, camera );
  174. }
  175. init();
  176. animate();
  177. </script>
  178. </body>
  179. </html>