WebGPUTextureUtils.js 27 KB

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  1. import {
  2. GPUTextureFormat, GPUAddressMode, GPUFilterMode, GPUTextureDimension, GPUFeatureName
  3. } from './WebGPUConstants.js';
  4. import {
  5. CubeTexture, Texture,
  6. NearestFilter, NearestMipmapNearestFilter, NearestMipmapLinearFilter, LinearFilter,
  7. RepeatWrapping, MirroredRepeatWrapping,
  8. RGB_ETC2_Format, RGBA_ETC2_EAC_Format,
  9. RGBAFormat, RedFormat, RGFormat, RGBA_S3TC_DXT1_Format, RGBA_S3TC_DXT3_Format, RGBA_S3TC_DXT5_Format, UnsignedByteType, FloatType, HalfFloatType, SRGBColorSpace, DepthFormat, DepthStencilFormat,
  10. RGBA_ASTC_4x4_Format, RGBA_ASTC_5x4_Format, RGBA_ASTC_5x5_Format, RGBA_ASTC_6x5_Format, RGBA_ASTC_6x6_Format, RGBA_ASTC_8x5_Format, RGBA_ASTC_8x6_Format, RGBA_ASTC_8x8_Format, RGBA_ASTC_10x5_Format,
  11. RGBA_ASTC_10x6_Format, RGBA_ASTC_10x8_Format, RGBA_ASTC_10x10_Format, RGBA_ASTC_12x10_Format, RGBA_ASTC_12x12_Format, UnsignedIntType, UnsignedShortType, UnsignedInt248Type,
  12. NeverCompare, AlwaysCompare, LessCompare, LessEqualCompare, EqualCompare, GreaterEqualCompare, GreaterCompare, NotEqualCompare
  13. } from 'three';
  14. import { CubeReflectionMapping, CubeRefractionMapping, EquirectangularReflectionMapping, EquirectangularRefractionMapping } from 'three';
  15. import WebGPUTextureMipmapUtils from './WebGPUTextureMipmapUtils.js';
  16. const _compareToWebGPU = {
  17. [ NeverCompare ]: 'never',
  18. [ LessCompare ]: 'less',
  19. [ EqualCompare ]: 'equal',
  20. [ LessEqualCompare ]: 'less-equal',
  21. [ GreaterCompare ]: 'greater',
  22. [ GreaterEqualCompare ]: 'greater-equal',
  23. [ AlwaysCompare ]: 'always',
  24. [ NotEqualCompare ]: 'not-equal'
  25. };
  26. class WebGPUTextureUtils {
  27. constructor( backend ) {
  28. this.backend = backend;
  29. this.mipmapUtils = null;
  30. this.defaultTexture = null;
  31. this.defaultCubeTexture = null;
  32. }
  33. createSampler( texture ) {
  34. const backend = this.backend;
  35. const device = backend.device;
  36. const textureGPU = backend.get( texture );
  37. const samplerDescriptorGPU = {
  38. addressModeU: this._convertAddressMode( texture.wrapS ),
  39. addressModeV: this._convertAddressMode( texture.wrapT ),
  40. addressModeW: this._convertAddressMode( texture.wrapR ),
  41. magFilter: this._convertFilterMode( texture.magFilter ),
  42. minFilter: this._convertFilterMode( texture.minFilter ),
  43. mipmapFilter: this._convertFilterMode( texture.minFilter ),
  44. maxAnisotropy: texture.anisotropy
  45. };
  46. if ( texture.isDepthTexture && texture.compareFunction !== null ) {
  47. samplerDescriptorGPU.compare = _compareToWebGPU[ texture.compareFunction ];
  48. }
  49. textureGPU.sampler = device.createSampler( samplerDescriptorGPU );
  50. }
  51. createDefaultTexture( texture ) {
  52. let textureGPU;
  53. if ( texture.isCubeTexture ) {
  54. textureGPU = this._getDefaultCubeTextureGPU();
  55. } else {
  56. textureGPU = this._getDefaultTextureGPU();
  57. }
  58. this.backend.get( texture ).texture = textureGPU;
  59. }
  60. createTexture( texture, options = {} ) {
  61. const backend = this.backend;
  62. const textureData = backend.get( texture );
  63. if ( textureData.initialized ) {
  64. throw new Error( 'WebGPUTextureUtils: Texture already initialized.' );
  65. }
  66. const { width, height, depth } = this._getSize( texture );
  67. const needsMipmaps = this._needsMipmaps( texture );
  68. const dimension = this._getDimension( texture );
  69. const mipLevelCount = this._getMipLevelCount( texture, width, height, needsMipmaps );
  70. const format = texture.internalFormat || this._getFormat( texture );
  71. const sampleCount = options.sampleCount !== undefined ? options.sampleCount : 1;
  72. const primarySampleCount = texture.isRenderTargetTexture ? 1 : sampleCount;
  73. let usage = GPUTextureUsage.TEXTURE_BINDING | GPUTextureUsage.COPY_DST | GPUTextureUsage.COPY_SRC;
  74. if ( texture.isCompressedTexture !== true ) {
  75. usage |= GPUTextureUsage.RENDER_ATTACHMENT;
  76. }
  77. const textureDescriptorGPU = {
  78. label: texture.name,
  79. size: {
  80. width: width,
  81. height: height,
  82. depthOrArrayLayers: depth,
  83. },
  84. mipLevelCount: mipLevelCount,
  85. sampleCount: primarySampleCount,
  86. dimension: dimension,
  87. format: format,
  88. usage: usage
  89. };
  90. // texture creation
  91. if ( texture.isVideoTexture ) {
  92. const video = texture.source.data;
  93. const videoFrame = new VideoFrame( video );
  94. textureDescriptorGPU.size.width = videoFrame.displayWidth;
  95. textureDescriptorGPU.size.height = videoFrame.displayHeight;
  96. videoFrame.close();
  97. textureData.externalTexture = video;
  98. } else {
  99. if ( format === undefined ) {
  100. console.warn( 'WebGPURenderer: Texture format not supported.' );
  101. return this.createDefaultTexture( texture );
  102. }
  103. textureData.texture = backend.device.createTexture( textureDescriptorGPU );
  104. }
  105. if ( texture.isRenderTargetTexture && sampleCount > 1 ) {
  106. const msaaTextureDescriptorGPU = Object.assign( {}, textureDescriptorGPU );
  107. msaaTextureDescriptorGPU.label = msaaTextureDescriptorGPU.label + '-msaa';
  108. msaaTextureDescriptorGPU.sampleCount = sampleCount;
  109. textureData.msaaTexture = backend.device.createTexture( msaaTextureDescriptorGPU );
  110. }
  111. textureData.initialized = true;
  112. textureData.needsMipmaps = needsMipmaps;
  113. textureData.textureDescriptorGPU = textureDescriptorGPU;
  114. }
  115. destroyTexture( texture ) {
  116. const backend = this.backend;
  117. const textureData = backend.get( texture );
  118. textureData.texture.destroy();
  119. if ( textureData.msaaTexture !== undefined ) textureData.msaaTexture.destroy();
  120. backend.delete( texture );
  121. }
  122. destroySampler( texture ) {
  123. const backend = this.backend;
  124. const textureData = backend.get( texture );
  125. delete textureData.sampler;
  126. }
  127. generateMipmaps( texture ) {
  128. const textureData = this.backend.get( texture );
  129. if ( texture.isCubeTexture ) {
  130. for ( let i = 0; i < 6; i ++ ) {
  131. this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU, i );
  132. }
  133. } else {
  134. this._generateMipmaps( textureData.texture, textureData.textureDescriptorGPU );
  135. }
  136. }
  137. updateTexture( texture ) {
  138. const textureData = this.backend.get( texture );
  139. const { needsMipmaps, textureDescriptorGPU } = textureData;
  140. if ( textureDescriptorGPU === undefined ) // unsupported texture format
  141. return;
  142. // transfer texture data
  143. if ( texture.isDataTexture || texture.isDataArrayTexture || texture.isData3DTexture ) {
  144. this._copyBufferToTexture( texture.image, textureData.texture, textureDescriptorGPU, needsMipmaps );
  145. } else if ( texture.isCompressedTexture ) {
  146. this._copyCompressedBufferToTexture( texture.mipmaps, textureData.texture, textureDescriptorGPU );
  147. } else if ( texture.isCubeTexture ) {
  148. if ( texture.image.length === 6 ) {
  149. this._copyCubeMapToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
  150. }
  151. } else if ( texture.isRenderTargetTexture ) {
  152. if ( needsMipmaps === true ) this._generateMipmaps( textureData.texture, textureDescriptorGPU );
  153. } else if ( texture.isVideoTexture ) {
  154. const video = texture.source.data;
  155. textureData.externalTexture = video;
  156. } else if ( texture.image !== null ) {
  157. this._copyImageToTexture( texture.image, texture, textureData.texture, textureDescriptorGPU, needsMipmaps );
  158. } else {
  159. console.warn( 'WebGPUTextureUtils: Unable to update texture.' );
  160. }
  161. //
  162. textureData.version = texture.version;
  163. if ( texture.onUpdate ) texture.onUpdate( texture );
  164. }
  165. async copyTextureToBuffer( texture, x, y, width, height ) {
  166. const device = this.backend.device;
  167. const textureData = this.backend.get( texture );
  168. const textureGPU = textureData.texture;
  169. const format = textureData.textureDescriptorGPU.format;
  170. const bytesPerTexel = this._getBytesPerTexel( format );
  171. const readBuffer = device.createBuffer(
  172. {
  173. size: width * height * bytesPerTexel,
  174. usage: GPUBufferUsage.COPY_DST | GPUBufferUsage.MAP_READ
  175. }
  176. );
  177. const encoder = device.createCommandEncoder();
  178. encoder.copyTextureToBuffer(
  179. {
  180. texture: textureGPU,
  181. origin: { x, y },
  182. },
  183. {
  184. buffer: readBuffer,
  185. bytesPerRow: width * bytesPerTexel
  186. },
  187. {
  188. width: width,
  189. height: height
  190. }
  191. );
  192. const typedArrayType = this._getTypedArrayType( format );
  193. device.queue.submit( [ encoder.finish() ] );
  194. await readBuffer.mapAsync( GPUMapMode.READ );
  195. const buffer = readBuffer.getMappedRange();
  196. return new typedArrayType( buffer );
  197. }
  198. _isEnvironmentTexture( texture ) {
  199. const mapping = texture.mapping;
  200. return ( mapping === EquirectangularReflectionMapping || mapping === EquirectangularRefractionMapping ) || ( mapping === CubeReflectionMapping || mapping === CubeRefractionMapping );
  201. }
  202. _getDefaultTextureGPU() {
  203. let defaultTexture = this.defaultTexture;
  204. if ( defaultTexture === null ) {
  205. const texture = new Texture();
  206. texture.minFilter = NearestFilter;
  207. texture.magFilter = NearestFilter;
  208. this.createTexture( texture );
  209. this.defaultTexture = defaultTexture = texture;
  210. }
  211. return this.backend.get( defaultTexture ).texture;
  212. }
  213. _getDefaultCubeTextureGPU() {
  214. let defaultCubeTexture = this.defaultTexture;
  215. if ( defaultCubeTexture === null ) {
  216. const texture = new CubeTexture();
  217. texture.minFilter = NearestFilter;
  218. texture.magFilter = NearestFilter;
  219. this.createTexture( texture );
  220. this.defaultCubeTexture = defaultCubeTexture = texture;
  221. }
  222. return this.backend.get( defaultCubeTexture ).texture;
  223. }
  224. _copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth ) {
  225. if ( this._isHTMLImage( image ) ) {
  226. this._getImageBitmapFromHTML( image, texture ).then( imageBitmap => {
  227. this._copyExternalImageToTexture( imageBitmap, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
  228. } );
  229. } else {
  230. // assume ImageBitmap
  231. this._copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth );
  232. }
  233. }
  234. _isHTMLImage( image ) {
  235. return ( typeof HTMLImageElement !== 'undefined' && image instanceof HTMLImageElement ) || ( typeof HTMLCanvasElement !== 'undefined' && image instanceof HTMLCanvasElement );
  236. }
  237. _copyCubeMapToTexture( images, texture, textureGPU, textureDescriptorGPU, needsMipmaps ) {
  238. for ( let i = 0; i < 6; i ++ ) {
  239. const image = images[ i ];
  240. if ( image.isDataTexture ) {
  241. this._copyBufferToTexture( image.image, textureGPU, textureDescriptorGPU, needsMipmaps, i );
  242. } else {
  243. this._copyImageToTexture( image, texture, textureGPU, textureDescriptorGPU, needsMipmaps, i );
  244. }
  245. }
  246. }
  247. _copyExternalImageToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
  248. const device = this.backend.device;
  249. device.queue.copyExternalImageToTexture(
  250. {
  251. source: image
  252. }, {
  253. texture: textureGPU,
  254. mipLevel: 0,
  255. origin: { x: 0, y: 0, z: originDepth }
  256. }, {
  257. width: image.width,
  258. height: image.height,
  259. depthOrArrayLayers: 1
  260. }
  261. );
  262. if ( needsMipmaps ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
  263. }
  264. _generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer = 0 ) {
  265. if ( this.mipmapUtils === null ) {
  266. this.mipmapUtils = new WebGPUTextureMipmapUtils( this.backend.device );
  267. }
  268. this.mipmapUtils.generateMipmaps( textureGPU, textureDescriptorGPU, baseArrayLayer );
  269. }
  270. _getImageBitmapFromHTML( image, texture ) {
  271. const width = image.width;
  272. const height = image.height;
  273. const options = {};
  274. options.imageOrientation = ( texture.flipY === true ) ? 'flipY' : 'none';
  275. options.premultiplyAlpha = ( texture.premultiplyAlpha === true ) ? 'premultiply' : 'default';
  276. return createImageBitmap( image, 0, 0, width, height, options );
  277. }
  278. _copyBufferToTexture( image, textureGPU, textureDescriptorGPU, needsMipmaps, originDepth = 0 ) {
  279. // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
  280. // @TODO: Consider to support valid buffer layouts with other formats like RGB
  281. const device = this.backend.device;
  282. const data = image.data;
  283. const bytesPerTexel = this._getBytesPerTexel( textureDescriptorGPU.format );
  284. const bytesPerRow = image.width * bytesPerTexel;
  285. device.queue.writeTexture(
  286. {
  287. texture: textureGPU,
  288. mipLevel: 0,
  289. origin: { x: 0, y: 0, z: originDepth }
  290. },
  291. data,
  292. {
  293. offset: 0,
  294. bytesPerRow
  295. },
  296. {
  297. width: image.width,
  298. height: image.height,
  299. depthOrArrayLayers: ( image.depth !== undefined ) ? image.depth : 1
  300. } );
  301. if ( needsMipmaps === true ) this._generateMipmaps( textureGPU, textureDescriptorGPU, originDepth );
  302. }
  303. _copyCompressedBufferToTexture( mipmaps, textureGPU, textureDescriptorGPU ) {
  304. // @TODO: Consider to use GPUCommandEncoder.copyBufferToTexture()
  305. const device = this.backend.device;
  306. const blockData = this._getBlockData( textureDescriptorGPU.format );
  307. for ( let i = 0; i < mipmaps.length; i ++ ) {
  308. const mipmap = mipmaps[ i ];
  309. const width = mipmap.width;
  310. const height = mipmap.height;
  311. const bytesPerRow = Math.ceil( width / blockData.width ) * blockData.byteLength;
  312. device.queue.writeTexture(
  313. {
  314. texture: textureGPU,
  315. mipLevel: i
  316. },
  317. mipmap.data,
  318. {
  319. offset: 0,
  320. bytesPerRow
  321. },
  322. {
  323. width: Math.ceil( width / blockData.width ) * blockData.width,
  324. height: Math.ceil( height / blockData.width ) * blockData.width,
  325. depthOrArrayLayers: 1
  326. }
  327. );
  328. }
  329. }
  330. _getBlockData( format ) {
  331. // this method is only relevant for compressed texture formats
  332. if ( format === GPUTextureFormat.BC1RGBAUnorm || format === GPUTextureFormat.BC1RGBAUnormSRGB ) return { byteLength: 8, width: 4, height: 4 }; // DXT1
  333. if ( format === GPUTextureFormat.BC2RGBAUnorm || format === GPUTextureFormat.BC2RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT3
  334. if ( format === GPUTextureFormat.BC3RGBAUnorm || format === GPUTextureFormat.BC3RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // DXT5
  335. if ( format === GPUTextureFormat.BC4RUnorm || format === GPUTextureFormat.BC4RSNorm ) return { byteLength: 8, width: 4, height: 4 }; // RGTC1
  336. if ( format === GPUTextureFormat.BC5RGUnorm || format === GPUTextureFormat.BC5RGSnorm ) return { byteLength: 16, width: 4, height: 4 }; // RGTC2
  337. if ( format === GPUTextureFormat.BC6HRGBUFloat || format === GPUTextureFormat.BC6HRGBFloat ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (float)
  338. if ( format === GPUTextureFormat.BC7RGBAUnorm || format === GPUTextureFormat.BC7RGBAUnormSRGB ) return { byteLength: 16, width: 4, height: 4 }; // BPTC (unorm)
  339. if ( format === GPUTextureFormat.ETC2RGB8Unorm || format === GPUTextureFormat.ETC2RGB8UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
  340. if ( format === GPUTextureFormat.ETC2RGB8A1Unorm || format === GPUTextureFormat.ETC2RGB8A1UnormSRGB ) return { byteLength: 8, width: 4, height: 4 };
  341. if ( format === GPUTextureFormat.ETC2RGBA8Unorm || format === GPUTextureFormat.ETC2RGBA8UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
  342. if ( format === GPUTextureFormat.EACR11Unorm ) return { byteLength: 8, width: 4, height: 4 };
  343. if ( format === GPUTextureFormat.EACR11Snorm ) return { byteLength: 8, width: 4, height: 4 };
  344. if ( format === GPUTextureFormat.EACRG11Unorm ) return { byteLength: 16, width: 4, height: 4 };
  345. if ( format === GPUTextureFormat.EACRG11Snorm ) return { byteLength: 16, width: 4, height: 4 };
  346. if ( format === GPUTextureFormat.ASTC4x4Unorm || format === GPUTextureFormat.ASTC4x4UnormSRGB ) return { byteLength: 16, width: 4, height: 4 };
  347. if ( format === GPUTextureFormat.ASTC5x4Unorm || format === GPUTextureFormat.ASTC5x4UnormSRGB ) return { byteLength: 16, width: 5, height: 4 };
  348. if ( format === GPUTextureFormat.ASTC5x5Unorm || format === GPUTextureFormat.ASTC5x5UnormSRGB ) return { byteLength: 16, width: 5, height: 5 };
  349. if ( format === GPUTextureFormat.ASTC6x5Unorm || format === GPUTextureFormat.ASTC6x5UnormSRGB ) return { byteLength: 16, width: 6, height: 5 };
  350. if ( format === GPUTextureFormat.ASTC6x6Unorm || format === GPUTextureFormat.ASTC6x6UnormSRGB ) return { byteLength: 16, width: 6, height: 6 };
  351. if ( format === GPUTextureFormat.ASTC8x5Unorm || format === GPUTextureFormat.ASTC8x5UnormSRGB ) return { byteLength: 16, width: 8, height: 5 };
  352. if ( format === GPUTextureFormat.ASTC8x6Unorm || format === GPUTextureFormat.ASTC8x6UnormSRGB ) return { byteLength: 16, width: 8, height: 6 };
  353. if ( format === GPUTextureFormat.ASTC8x8Unorm || format === GPUTextureFormat.ASTC8x8UnormSRGB ) return { byteLength: 16, width: 8, height: 8 };
  354. if ( format === GPUTextureFormat.ASTC10x5Unorm || format === GPUTextureFormat.ASTC10x5UnormSRGB ) return { byteLength: 16, width: 10, height: 5 };
  355. if ( format === GPUTextureFormat.ASTC10x6Unorm || format === GPUTextureFormat.ASTC10x6UnormSRGB ) return { byteLength: 16, width: 10, height: 6 };
  356. if ( format === GPUTextureFormat.ASTC10x8Unorm || format === GPUTextureFormat.ASTC10x8UnormSRGB ) return { byteLength: 16, width: 10, height: 8 };
  357. if ( format === GPUTextureFormat.ASTC10x10Unorm || format === GPUTextureFormat.ASTC10x10UnormSRGB ) return { byteLength: 16, width: 10, height: 10 };
  358. if ( format === GPUTextureFormat.ASTC12x10Unorm || format === GPUTextureFormat.ASTC12x10UnormSRGB ) return { byteLength: 16, width: 12, height: 10 };
  359. if ( format === GPUTextureFormat.ASTC12x12Unorm || format === GPUTextureFormat.ASTC12x12UnormSRGB ) return { byteLength: 16, width: 12, height: 12 };
  360. }
  361. _convertAddressMode( value ) {
  362. let addressMode = GPUAddressMode.ClampToEdge;
  363. if ( value === RepeatWrapping ) {
  364. addressMode = GPUAddressMode.Repeat;
  365. } else if ( value === MirroredRepeatWrapping ) {
  366. addressMode = GPUAddressMode.MirrorRepeat;
  367. }
  368. return addressMode;
  369. }
  370. _convertFilterMode( value ) {
  371. let filterMode = GPUFilterMode.Linear;
  372. if ( value === NearestFilter || value === NearestMipmapNearestFilter || value === NearestMipmapLinearFilter ) {
  373. filterMode = GPUFilterMode.Nearest;
  374. }
  375. return filterMode;
  376. }
  377. _getSize( texture ) {
  378. const image = texture.image;
  379. let width, height, depth;
  380. if ( texture.isCubeTexture ) {
  381. const faceImage = image.length > 0 ? image[ 0 ].image || image[ 0 ] : null;
  382. width = faceImage ? faceImage.width : 1;
  383. height = faceImage ? faceImage.height : 1;
  384. depth = 6; // one image for each side of the cube map
  385. } else if ( image !== null ) {
  386. width = image.width;
  387. height = image.height;
  388. depth = ( image.depth !== undefined ) ? image.depth : 1;
  389. } else {
  390. width = height = depth = 1;
  391. }
  392. return { width, height, depth };
  393. }
  394. _needsMipmaps( texture ) {
  395. if ( this._isEnvironmentTexture( texture ) ) return true;
  396. return ( texture.isCompressedTexture !== true ) /*&& ( texture.generateMipmaps === true )*/ && ( texture.minFilter !== NearestFilter ) && ( texture.minFilter !== LinearFilter );
  397. }
  398. _getBytesPerTexel( format ) {
  399. if ( format === GPUTextureFormat.R8Unorm ) return 1;
  400. if ( format === GPUTextureFormat.R16Float ) return 2;
  401. if ( format === GPUTextureFormat.RG8Unorm ) return 2;
  402. if ( format === GPUTextureFormat.RG16Float ) return 4;
  403. if ( format === GPUTextureFormat.R32Float ) return 4;
  404. if ( format === GPUTextureFormat.RGBA8Unorm || format === GPUTextureFormat.RGBA8UnormSRGB ) return 4;
  405. if ( format === GPUTextureFormat.RG32Float ) return 8;
  406. if ( format === GPUTextureFormat.RGBA16Float ) return 8;
  407. if ( format === GPUTextureFormat.RGBA32Float ) return 16;
  408. }
  409. _getTypedArrayType( format ) {
  410. if ( format === GPUTextureFormat.R8Uint ) return Uint8Array;
  411. if ( format === GPUTextureFormat.R8Sint ) return Int8Array;
  412. if ( format === GPUTextureFormat.R8Unorm ) return Uint8Array;
  413. if ( format === GPUTextureFormat.R8Snorm ) return Int8Array;
  414. if ( format === GPUTextureFormat.RG8Uint ) return Uint8Array;
  415. if ( format === GPUTextureFormat.RG8Sint ) return Int8Array;
  416. if ( format === GPUTextureFormat.RG8Unorm ) return Uint8Array;
  417. if ( format === GPUTextureFormat.RG8Snorm ) return Int8Array;
  418. if ( format === GPUTextureFormat.RGBA8Uint ) return Uint8Array;
  419. if ( format === GPUTextureFormat.RGBA8Sint ) return Int8Array;
  420. if ( format === GPUTextureFormat.RGBA8Unorm ) return Uint8Array;
  421. if ( format === GPUTextureFormat.RGBA8Snorm ) return Int8Array;
  422. if ( format === GPUTextureFormat.R16Uint ) return Uint16Array;
  423. if ( format === GPUTextureFormat.R16Sint ) return Int16Array;
  424. if ( format === GPUTextureFormat.RG16Uint ) return Uint16Array;
  425. if ( format === GPUTextureFormat.RG16Sint ) return Int16Array;
  426. if ( format === GPUTextureFormat.RGBA16Uint ) return Uint16Array;
  427. if ( format === GPUTextureFormat.RGBA16Sint ) return Int16Array;
  428. if ( format === GPUTextureFormat.R32Uint ) return Uint32Array;
  429. if ( format === GPUTextureFormat.R32Sint ) return Int32Array;
  430. if ( format === GPUTextureFormat.R32Float ) return Float32Array;
  431. if ( format === GPUTextureFormat.RG32Uint ) return Uint32Array;
  432. if ( format === GPUTextureFormat.RG32Sint ) return Int32Array;
  433. if ( format === GPUTextureFormat.RG32Float ) return Float32Array;
  434. if ( format === GPUTextureFormat.RGBA32Uint ) return Uint32Array;
  435. if ( format === GPUTextureFormat.RGBA32Sint ) return Int32Array;
  436. if ( format === GPUTextureFormat.RGBA32Float ) return Float32Array;
  437. }
  438. _getDimension( texture ) {
  439. let dimension;
  440. if ( texture.isData3DTexture ) {
  441. dimension = GPUTextureDimension.ThreeD;
  442. } else {
  443. dimension = GPUTextureDimension.TwoD;
  444. }
  445. return dimension;
  446. }
  447. _getMipLevelCount( texture, width, height, needsMipmaps ) {
  448. let mipLevelCount;
  449. if ( texture.isCompressedTexture ) {
  450. mipLevelCount = texture.mipmaps.length;
  451. } else if ( needsMipmaps ) {
  452. mipLevelCount = Math.floor( Math.log2( Math.max( width, height ) ) ) + 1;
  453. } else {
  454. mipLevelCount = 1; // a texture without mipmaps has a base mip (mipLevel 0)
  455. }
  456. return mipLevelCount;
  457. }
  458. _getFormat( texture ) {
  459. const format = texture.format;
  460. const type = texture.type;
  461. const colorSpace = texture.colorSpace;
  462. let formatGPU;
  463. if ( /*texture.isRenderTargetTexture === true ||*/ texture.isFramebufferTexture === true ) {
  464. formatGPU = GPUTextureFormat.BGRA8Unorm;
  465. } else if ( texture.isCompressedTexture === true ) {
  466. switch ( format ) {
  467. case RGBA_S3TC_DXT1_Format:
  468. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC1RGBAUnormSRGB : GPUTextureFormat.BC1RGBAUnorm;
  469. break;
  470. case RGBA_S3TC_DXT3_Format:
  471. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC2RGBAUnormSRGB : GPUTextureFormat.BC2RGBAUnorm;
  472. break;
  473. case RGBA_S3TC_DXT5_Format:
  474. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.BC3RGBAUnormSRGB : GPUTextureFormat.BC3RGBAUnorm;
  475. break;
  476. case RGB_ETC2_Format:
  477. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGB8UnormSRGB : GPUTextureFormat.ETC2RGB8Unorm;
  478. break;
  479. case RGBA_ETC2_EAC_Format:
  480. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ETC2RGBA8UnormSRGB : GPUTextureFormat.ETC2RGBA8Unorm;
  481. break;
  482. case RGBA_ASTC_4x4_Format:
  483. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC4x4UnormSRGB : GPUTextureFormat.ASTC4x4Unorm;
  484. break;
  485. case RGBA_ASTC_5x4_Format:
  486. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x4UnormSRGB : GPUTextureFormat.ASTC5x4Unorm;
  487. break;
  488. case RGBA_ASTC_5x5_Format:
  489. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC5x5UnormSRGB : GPUTextureFormat.ASTC5x5Unorm;
  490. break;
  491. case RGBA_ASTC_6x5_Format:
  492. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x5UnormSRGB : GPUTextureFormat.ASTC6x5Unorm;
  493. break;
  494. case RGBA_ASTC_6x6_Format:
  495. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC6x6UnormSRGB : GPUTextureFormat.ASTC6x6Unorm;
  496. break;
  497. case RGBA_ASTC_8x5_Format:
  498. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x5UnormSRGB : GPUTextureFormat.ASTC8x5Unorm;
  499. break;
  500. case RGBA_ASTC_8x6_Format:
  501. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x6UnormSRGB : GPUTextureFormat.ASTC8x6Unorm;
  502. break;
  503. case RGBA_ASTC_8x8_Format:
  504. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC8x8UnormSRGB : GPUTextureFormat.ASTC8x8Unorm;
  505. break;
  506. case RGBA_ASTC_10x5_Format:
  507. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x5UnormSRGB : GPUTextureFormat.ASTC10x5Unorm;
  508. break;
  509. case RGBA_ASTC_10x6_Format:
  510. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x6UnormSRGB : GPUTextureFormat.ASTC10x6Unorm;
  511. break;
  512. case RGBA_ASTC_10x8_Format:
  513. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x8UnormSRGB : GPUTextureFormat.ASTC10x8Unorm;
  514. break;
  515. case RGBA_ASTC_10x10_Format:
  516. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC10x10UnormSRGB : GPUTextureFormat.ASTC10x10Unorm;
  517. break;
  518. case RGBA_ASTC_12x10_Format:
  519. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x10UnormSRGB : GPUTextureFormat.ASTC12x10Unorm;
  520. break;
  521. case RGBA_ASTC_12x12_Format:
  522. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.ASTC12x12UnormSRGB : GPUTextureFormat.ASTC12x12Unorm;
  523. break;
  524. default:
  525. console.error( 'WebGPURenderer: Unsupported texture format.', format );
  526. }
  527. } else {
  528. switch ( format ) {
  529. case RGBAFormat:
  530. switch ( type ) {
  531. case UnsignedByteType:
  532. formatGPU = ( colorSpace === SRGBColorSpace ) ? GPUTextureFormat.RGBA8UnormSRGB : GPUTextureFormat.RGBA8Unorm;
  533. break;
  534. case HalfFloatType:
  535. formatGPU = GPUTextureFormat.RGBA16Float;
  536. break;
  537. case FloatType:
  538. formatGPU = GPUTextureFormat.RGBA32Float;
  539. break;
  540. default:
  541. console.error( 'WebGPURenderer: Unsupported texture type with RGBAFormat.', type );
  542. }
  543. break;
  544. case RedFormat:
  545. switch ( type ) {
  546. case UnsignedByteType:
  547. formatGPU = GPUTextureFormat.R8Unorm;
  548. break;
  549. case HalfFloatType:
  550. formatGPU = GPUTextureFormat.R16Float;
  551. break;
  552. case FloatType:
  553. formatGPU = GPUTextureFormat.R32Float;
  554. break;
  555. default:
  556. console.error( 'WebGPURenderer: Unsupported texture type with RedFormat.', type );
  557. }
  558. break;
  559. case RGFormat:
  560. switch ( type ) {
  561. case UnsignedByteType:
  562. formatGPU = GPUTextureFormat.RG8Unorm;
  563. break;
  564. case HalfFloatType:
  565. formatGPU = GPUTextureFormat.RG16Float;
  566. break;
  567. case FloatType:
  568. formatGPU = GPUTextureFormat.RG32Float;
  569. break;
  570. default:
  571. console.error( 'WebGPURenderer: Unsupported texture type with RGFormat.', type );
  572. }
  573. break;
  574. case DepthFormat:
  575. switch ( type ) {
  576. case UnsignedShortType:
  577. formatGPU = GPUTextureFormat.Depth16Unorm;
  578. break;
  579. case UnsignedIntType:
  580. formatGPU = GPUTextureFormat.Depth24Plus;
  581. break;
  582. case FloatType:
  583. formatGPU = GPUTextureFormat.Depth32Float;
  584. break;
  585. default:
  586. console.error( 'WebGPURenderer: Unsupported texture type with DepthFormat.', type );
  587. }
  588. break;
  589. case DepthStencilFormat:
  590. switch ( type ) {
  591. case UnsignedInt248Type:
  592. formatGPU = GPUTextureFormat.Depth24PlusStencil8;
  593. break;
  594. case FloatType:
  595. if ( this.device.features.has( GPUFeatureName.Depth32FloatStencil8 ) === false ) {
  596. console.error( 'WebGPURenderer: Depth textures with DepthStencilFormat + FloatType can only be used with the "depth32float-stencil8" GPU feature.' );
  597. }
  598. formatGPU = GPUTextureFormat.Depth32FloatStencil8;
  599. break;
  600. default:
  601. console.error( 'WebGPURenderer: Unsupported texture type with DepthStencilFormat.', type );
  602. }
  603. break;
  604. default:
  605. console.error( 'WebGPURenderer: Unsupported texture format.', format );
  606. }
  607. }
  608. return formatGPU;
  609. }
  610. }
  611. export default WebGPUTextureUtils;