| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220 | <!-- Licensed under a BSD license. See license.html for license --><!DOCTYPE html><html>  <head>    <meta charset="utf-8">    <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">    <title>Three.js - Fundamentals</title>    <link href="resources/threejs-tutorials.css" rel="stylesheet" />    <style>    html, body {      margin: 0;      height: 100%;    }    canvas {      width: 100%;      height: 100%;      display: block;    }    </style>  </head>  <body>    <canvas id="c"></canvas>  </body><!-- Import maps polyfill --><!-- Remove this when import maps will be widely supported --><script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script><script type="importmap">{  "imports": {    "three": "../../build/three.module.js",    "three/addons/": "../../examples/jsm/"  }}</script><script type="module">import * as THREE from 'three';import { OrbitControls } from 'three/addons/controls/OrbitControls.js';import { GLTFLoader } from 'three/addons/loaders/GLTFLoader.js';function main() {	const canvas = document.querySelector( '#c' );	const renderer = new THREE.WebGLRenderer( { antialias: true, canvas } );	const scene = new THREE.Scene();	const aspect = 2; // the canvas default	const fov = 35;	const near = 0.1;	const far = 5000;	const camera = new THREE.PerspectiveCamera( fov, aspect, near, far );	camera.position.x = - 0.;	camera.position.y = 350;	camera.position.z = 40.;	const useFog = true;	const useOrbitCamera = false;	const showHelpers = false;	const camSpeed = 0.2;	if ( useOrbitCamera ) {		const controls = new OrbitControls( camera, canvas );		controls.target.set( 0, 100.01, 0.2 );		controls.update();	}	renderer.shadowMap.enabled = true;	const hemiLight = new THREE.HemisphereLight( 0xffffff, 0xffffff, 2 );	hemiLight.color.setHSL( 0.6, 1, 0.6 );	hemiLight.groundColor.setHSL( 0.095, 1, 0.75 );	hemiLight.position.set( 0, 50, 0 );	scene.add( hemiLight );	if ( showHelpers ) {		const hemiLightHelper = new THREE.HemisphereLightHelper( hemiLight, 10 );		scene.add( hemiLightHelper );	}	const dirLight = new THREE.DirectionalLight( 0xffffff, 3 );	dirLight.color.setHSL( 0.1, 1, 0.95 );	dirLight.position.set( - 300, 220, 245 );	scene.add( dirLight );	dirLight.castShadow = true;	dirLight.shadow.mapSize.width = 2048;	dirLight.shadow.mapSize.height = 2048;	const d = 350;	dirLight.shadow.camera.left = - d;	dirLight.shadow.camera.right = d;	dirLight.shadow.camera.top = d;	dirLight.shadow.camera.bottom = - d;	dirLight.shadow.camera.near = 100;	dirLight.shadow.camera.far = 950;	dirLight.shadow.bias = - 0.005;	if ( showHelpers ) {		const dirLightHeper = new THREE.DirectionalLightHelper( dirLight, 10 );		scene.add( dirLightHeper );	}	const loader = new GLTFLoader();	const camRadius = 600;	const camHeight = 160;	const camTarget = [ 0, 30, 0 ];	const fogNear = 1350;	const fogFar = 1500;	loader.load( 'resources/models/mountain_landscape/scene.gltf', ( gltf ) => {		gltf.scene.traverse( ( child ) => {			if ( child.isMesh ) {				child.castShadow = true;				child.receiveShadow = true;			}		} );		scene.add( gltf.scene );	} );	window.s = scene;	if ( useFog ) {		const vertexShader = `    varying vec3 vWorldPosition;    void main() {      vec4 worldPosition = modelMatrix * vec4( position, 1.0 );      vWorldPosition = worldPosition.xyz;      gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );    }    `;		const fragmentShader = `    uniform vec3 topColor;    uniform vec3 bottomColor;    uniform float offset;    uniform float exponent;    varying vec3 vWorldPosition;    void main() {      float h = normalize( vWorldPosition + offset ).y;      gl_FragColor = vec4( mix( bottomColor, topColor, max( pow( max( h , 0.0), exponent ), 0.0 ) ), 1.0 );    }    `;		const uniforms = {			topColor: { value: new THREE.Color( 0x88AABB ) },			bottomColor: { value: new THREE.Color( 0xEFCB7F ) },			offset: { value: 730 },			exponent: { value: 0.3 },		};		uniforms.topColor.value.copy( hemiLight.color );		scene.fog = new THREE.Fog( scene.background, fogNear, fogFar );		scene.fog.color.copy( uniforms.bottomColor.value );		const skyGeo = new THREE.SphereGeometry( 4000, 32, 15 );		const skyMat = new THREE.ShaderMaterial( { vertexShader: vertexShader, fragmentShader: fragmentShader, uniforms: uniforms, side: THREE.BackSide } );		const sky = new THREE.Mesh( skyGeo, skyMat );		scene.add( sky );	}	function resizeRendererToDisplaySize( renderer ) {		const canvas = renderer.domElement;		const width = canvas.clientWidth;		const height = canvas.clientHeight;		if ( width === canvas.width && height === canvas.height ) {			return false;		}		renderer.setSize( width, height, false );		return true;	}	function render( time ) {		time *= 0.001;		time += 80;		if ( resizeRendererToDisplaySize( renderer ) ) {			camera.aspect = canvas.clientWidth / canvas.clientHeight;			camera.updateProjectionMatrix();		}		if ( ! useOrbitCamera ) {			const angle = Math.sin( time * camSpeed ) + Math.PI * .75;			camera.position.set( Math.cos( angle ) * camRadius, camHeight, Math.sin( angle ) * camRadius );			camera.lookAt( ...camTarget );		}		renderer.render( scene, camera );		requestAnimationFrame( render );	}	requestAnimationFrame( render );}main();</script></html>
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