Viewport.js 15 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var objects = [];
  6. // helpers
  7. var helpersToObjects = {};
  8. var objectsToHelpers = {};
  9. var sceneHelpers = new THREE.Scene();
  10. var grid = new THREE.GridHelper( 500, 25 );
  11. sceneHelpers.add( grid );
  12. var modifierAxis = new THREE.Vector3( 1, 1, 1 );
  13. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  14. selectionBox.matrixAutoUpdate = false;
  15. selectionBox.visible = false;
  16. sceneHelpers.add( selectionBox );
  17. var selectionAxis = new THREE.AxisHelper( 100 );
  18. selectionAxis.material.depthTest = false;
  19. selectionAxis.material.transparent = true;
  20. selectionAxis.matrixAutoUpdate = false;
  21. selectionAxis.visible = false;
  22. sceneHelpers.add( selectionAxis );
  23. //
  24. var scene = new THREE.Scene();
  25. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  26. camera.position.set( 500, 250, 500 );
  27. camera.lookAt( scene.position );
  28. // fog
  29. var oldFogType = "None";
  30. var oldFogColor = 0xaaaaaa;
  31. var oldFogNear = 1;
  32. var oldFogFar = 5000;
  33. var oldFogDensity = 0.00025;
  34. // object picking
  35. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 5000, 5000, 8, 8 ) );
  36. intersectionPlane.visible = false;
  37. sceneHelpers.add( intersectionPlane );
  38. var ray = new THREE.Raycaster();
  39. var projector = new THREE.Projector();
  40. var offset = new THREE.Vector3();
  41. var cameraChanged = false;
  42. //
  43. var picked = null;
  44. var selected = camera;
  45. // events
  46. var onMouseDown = function ( event ) {
  47. container.dom.focus();
  48. event.preventDefault();
  49. if ( event.button === 0 ) {
  50. var vector = new THREE.Vector3(
  51. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  52. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  53. 0.5
  54. );
  55. projector.unprojectVector( vector, camera );
  56. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  57. var intersects = ray.intersectObjects( objects, true );
  58. if ( intersects.length > 0 ) {
  59. controls.enabled = false;
  60. selected = intersects[ 0 ].object;
  61. if ( helpersToObjects[ selected.id ] !== undefined ) {
  62. selected = helpersToObjects[ selected.id ];
  63. }
  64. intersectionPlane.position.copy( selected.position );
  65. intersectionPlane.lookAt( camera.position );
  66. signals.objectSelected.dispatch( selected );
  67. var intersects = ray.intersectObject( intersectionPlane );
  68. offset.copy( intersects[ 0 ].point ).sub( intersectionPlane.position );
  69. document.addEventListener( 'mousemove', onMouseMove, false );
  70. document.addEventListener( 'mouseup', onMouseUp, false );
  71. } else {
  72. controls.enabled = true;
  73. }
  74. }
  75. cameraChanged = false;
  76. };
  77. var onMouseMove = function ( event ) {
  78. var vector = new THREE.Vector3(
  79. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  80. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  81. 0.5
  82. );
  83. projector.unprojectVector( vector, camera );
  84. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  85. var intersects = ray.intersectObject( intersectionPlane );
  86. if ( intersects.length > 0 ) {
  87. var point = intersects[ 0 ].point.sub( offset );
  88. selected.position.x = modifierAxis.x === 1 ? point.x : intersectionPlane.position.x;
  89. selected.position.y = modifierAxis.y === 1 ? point.y : intersectionPlane.position.y;
  90. selected.position.z = modifierAxis.z === 1 ? point.z : intersectionPlane.position.z;
  91. signals.objectChanged.dispatch( selected );
  92. render();
  93. }
  94. };
  95. var onMouseUp = function ( event ) {
  96. document.removeEventListener( 'mousemove', onMouseMove );
  97. document.removeEventListener( 'mouseup', onMouseUp );
  98. };
  99. var onClick = function ( event ) {
  100. if ( event.button == 0 && cameraChanged === false ) {
  101. var vector = new THREE.Vector3(
  102. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  103. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  104. 0.5
  105. );
  106. projector.unprojectVector( vector, camera );
  107. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  108. var intersects = ray.intersectObjects( objects, true );
  109. if ( intersects.length > 0 && ! controls.enabled ) {
  110. selected = intersects[ 0 ].object;
  111. if ( helpersToObjects[ selected.id ] !== undefined ) {
  112. selected = helpersToObjects[ selected.id ];
  113. }
  114. } else {
  115. selected = camera;
  116. }
  117. signals.objectSelected.dispatch( selected );
  118. }
  119. controls.enabled = true;
  120. };
  121. var onKeyDown = function ( event ) {
  122. switch ( event.keyCode ) {
  123. case 27: // esc
  124. signals.toggleHelpers.dispatch();
  125. break;
  126. case 46: // delete
  127. signals.removeSelectedObject.dispatch();
  128. break;
  129. }
  130. };
  131. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  132. container.dom.addEventListener( 'click', onClick, false );
  133. // controls need to be added *after* main logic,
  134. // otherwise controls.enabled doesn't work.
  135. var controls = new THREE.TrackballControls( camera, container.dom );
  136. controls.rotateSpeed = 1.0;
  137. controls.zoomSpeed = 1.2;
  138. controls.panSpeed = 0.8;
  139. controls.noZoom = false;
  140. controls.noPan = false;
  141. controls.staticMoving = true;
  142. controls.dynamicDampingFactor = 0.3;
  143. controls.addEventListener( 'change', function () {
  144. cameraChanged = true;
  145. signals.cameraChanged.dispatch( camera );
  146. render();
  147. } );
  148. // signals
  149. signals.modifierAxisChanged.add( function ( axis ) {
  150. modifierAxis.copy( axis );
  151. } );
  152. signals.rendererChanged.add( function ( object ) {
  153. container.dom.removeChild( renderer.domElement );
  154. renderer = object;
  155. renderer.autoClear = false;
  156. renderer.autoUpdateScene = false;
  157. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  158. container.dom.appendChild( renderer.domElement );
  159. render();
  160. } );
  161. signals.objectAdded.add( function ( object ) {
  162. // handle children
  163. object.traverse( function ( object ) {
  164. // create helpers for invisible object types (lights, cameras, targets)
  165. if ( object instanceof THREE.PointLight ) {
  166. var helper = new THREE.PointLightHelper( object, 10 );
  167. sceneHelpers.add( helper );
  168. objectsToHelpers[ object.id ] = helper;
  169. helpersToObjects[ helper.lightSphere.id ] = object;
  170. objects.push( helper.lightSphere );
  171. } else if ( object instanceof THREE.DirectionalLight ) {
  172. var helper = new THREE.DirectionalLightHelper( object, 10 );
  173. sceneHelpers.add( helper );
  174. objectsToHelpers[ object.id ] = helper;
  175. helpersToObjects[ helper.lightSphere.id ] = object;
  176. objects.push( helper.lightSphere );
  177. } else if ( object instanceof THREE.SpotLight ) {
  178. var helper = new THREE.SpotLightHelper( object, 10 );
  179. sceneHelpers.add( helper );
  180. objectsToHelpers[ object.id ] = helper;
  181. helpersToObjects[ helper.lightSphere.id ] = object;
  182. objects.push( helper.lightSphere );
  183. } else if ( object instanceof THREE.HemisphereLight ) {
  184. var helper = new THREE.HemisphereLightHelper( object, 10 );
  185. sceneHelpers.add( helper );
  186. objectsToHelpers[ object.id ] = helper;
  187. helpersToObjects[ helper.lightSphere.id ] = object;
  188. objects.push( helper.lightSphere );
  189. } else {
  190. // add to picking list
  191. objects.push( object );
  192. }
  193. } );
  194. scene.add( object );
  195. // TODO: Add support for hierarchies with lights
  196. if ( object instanceof THREE.Light ) {
  197. updateMaterials( scene );
  198. }
  199. signals.sceneChanged.dispatch( scene );
  200. signals.objectSelected.dispatch( object );
  201. } );
  202. signals.objectSelected.add( function ( object ) {
  203. selectionBox.visible = false;
  204. selectionAxis.visible = false;
  205. if ( object !== null ) {
  206. updateSelectionBox( object );
  207. selectionAxis.matrixWorld = object.matrixWorld;
  208. selectionAxis.visible = true;
  209. selected = object;
  210. }
  211. render();
  212. } );
  213. signals.objectChanged.add( function ( object ) {
  214. if ( object instanceof THREE.Camera ) {
  215. object.updateProjectionMatrix();
  216. }
  217. if ( objectsToHelpers[ object.id ] !== undefined ) {
  218. objectsToHelpers[ object.id ].update();
  219. }
  220. updateSelectionBox( object );
  221. signals.sceneChanged.dispatch( scene );
  222. render();
  223. } );
  224. signals.cloneSelectedObject.add( function () {
  225. if ( selected === camera ) return;
  226. var object = selected.clone();
  227. signals.objectAdded.dispatch( object );
  228. } );
  229. signals.removeSelectedObject.add( function () {
  230. if ( selected === camera ) return;
  231. var name = selected.name ? '"' + selected.name + '"': "selected object";
  232. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  233. if ( selected instanceof THREE.Light ) {
  234. var helper = objectsToHelpers[ selected.id ];
  235. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  236. helper.parent.remove( helper );
  237. selected.parent.remove( selected );
  238. delete objectsToHelpers[ selected.id ];
  239. delete helpersToObjects[ helper.id ];
  240. if ( selected instanceof THREE.DirectionalLight ||
  241. selected instanceof THREE.SpotLight ) {
  242. selected.target.parent.remove( selected.target );
  243. }
  244. updateMaterials( scene );
  245. } else {
  246. selected.traverse( function ( object ) {
  247. var index = objects.indexOf( object );
  248. if ( index !== -1 ) {
  249. objects.splice( index, 1 )
  250. }
  251. } );
  252. selected.parent.remove( selected );
  253. }
  254. signals.sceneChanged.dispatch( scene );
  255. signals.objectSelected.dispatch( null );
  256. } );
  257. signals.materialChanged.add( function ( material ) {
  258. render();
  259. } );
  260. signals.clearColorChanged.add( function ( color ) {
  261. renderer.setClearColorHex( color, 1 );
  262. render();
  263. } );
  264. signals.fogTypeChanged.add( function ( fogType ) {
  265. if ( fogType !== oldFogType ) {
  266. if ( fogType === "None" ) {
  267. scene.fog = null;
  268. } else if ( fogType === "Fog" ) {
  269. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  270. } else if ( fogType === "FogExp2" ) {
  271. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  272. }
  273. updateMaterials( scene );
  274. oldFogType = fogType;
  275. }
  276. render();
  277. } );
  278. signals.fogColorChanged.add( function ( fogColor ) {
  279. oldFogColor = fogColor;
  280. updateFog( scene );
  281. render();
  282. } );
  283. signals.fogParametersChanged.add( function ( near, far, density ) {
  284. oldFogNear = near;
  285. oldFogFar = far;
  286. oldFogDensity = density;
  287. updateFog( scene );
  288. render();
  289. } );
  290. signals.windowResize.add( function () {
  291. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  292. camera.updateProjectionMatrix();
  293. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  294. render();
  295. } );
  296. signals.exportGeometry.add( function ( object ) {
  297. if ( selected.geometry === undefined ) {
  298. alert( "Selected object doesn't have any geometry" );
  299. return;
  300. }
  301. var exporter = new object.exporter();
  302. var output;
  303. if ( exporter instanceof THREE.GeometryExporter ) {
  304. output = JSON.stringify( exporter.parse( selected.geometry ), null, '\t' );
  305. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  306. } else {
  307. output = exporter.parse( selected.geometry );
  308. }
  309. var blob = new Blob( [ output ], { type: 'text/plain' } );
  310. var objectURL = URL.createObjectURL( blob );
  311. window.open( objectURL, '_blank' );
  312. window.focus();
  313. } );
  314. signals.exportScene.add( function ( object ) {
  315. var exporter = new object.exporter();
  316. var output = JSON.stringify( exporter.parse( scene ), null, '\t' );
  317. output = output.replace( /[\n\t]+([\d\.e\-\[\]]+)/g, '$1' );
  318. var blob = new Blob( [ output ], { type: 'text/plain' } );
  319. var objectURL = URL.createObjectURL( blob );
  320. window.open( objectURL, '_blank' );
  321. window.focus();
  322. } );
  323. //
  324. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  325. renderer.autoClear = false;
  326. renderer.autoUpdateScene = false;
  327. container.dom.appendChild( renderer.domElement );
  328. animate();
  329. // set up for hotkeys
  330. // must be done here, otherwise it doesn't work
  331. container.dom.tabIndex = 1;
  332. container.dom.style.outline = 'transparent';
  333. container.dom.addEventListener( 'keydown', onKeyDown, false );
  334. // must come after listeners are registered
  335. signals.sceneChanged.dispatch( scene );
  336. //
  337. function updateSelectionBox( object ) {
  338. if ( object.geometry !== undefined ) {
  339. var geometry = object.geometry;
  340. if ( geometry.boundingBox === null ) {
  341. geometry.computeBoundingBox();
  342. }
  343. var vertices = selectionBox.geometry.vertices;
  344. vertices[ 0 ].x = geometry.boundingBox.max.x;
  345. vertices[ 0 ].y = geometry.boundingBox.max.y;
  346. vertices[ 0 ].z = geometry.boundingBox.max.z;
  347. vertices[ 1 ].x = geometry.boundingBox.max.x;
  348. vertices[ 1 ].y = geometry.boundingBox.max.y;
  349. vertices[ 1 ].z = geometry.boundingBox.min.z;
  350. vertices[ 2 ].x = geometry.boundingBox.max.x;
  351. vertices[ 2 ].y = geometry.boundingBox.min.y;
  352. vertices[ 2 ].z = geometry.boundingBox.max.z;
  353. vertices[ 3 ].x = geometry.boundingBox.max.x;
  354. vertices[ 3 ].y = geometry.boundingBox.min.y;
  355. vertices[ 3 ].z = geometry.boundingBox.min.z;
  356. vertices[ 4 ].x = geometry.boundingBox.min.x;
  357. vertices[ 4 ].y = geometry.boundingBox.max.y;
  358. vertices[ 4 ].z = geometry.boundingBox.min.z;
  359. vertices[ 5 ].x = geometry.boundingBox.min.x;
  360. vertices[ 5 ].y = geometry.boundingBox.max.y;
  361. vertices[ 5 ].z = geometry.boundingBox.max.z;
  362. vertices[ 6 ].x = geometry.boundingBox.min.x;
  363. vertices[ 6 ].y = geometry.boundingBox.min.y;
  364. vertices[ 6 ].z = geometry.boundingBox.min.z;
  365. vertices[ 7 ].x = geometry.boundingBox.min.x;
  366. vertices[ 7 ].y = geometry.boundingBox.min.y;
  367. vertices[ 7 ].z = geometry.boundingBox.max.z;
  368. selectionBox.geometry.computeBoundingSphere();
  369. selectionBox.geometry.verticesNeedUpdate = true;
  370. selectionBox.matrixWorld = object.matrixWorld;
  371. selectionBox.visible = true;
  372. }
  373. }
  374. function updateMaterials( root ) {
  375. root.traverse( function ( node ) {
  376. if ( node.material ) {
  377. node.material.needsUpdate = true;
  378. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  379. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  380. node.material.materials[ i ].needsUpdate = true;
  381. }
  382. }
  383. }
  384. } );
  385. }
  386. function updateFog( root ) {
  387. if ( root.fog ) {
  388. root.fog.color.setHex( oldFogColor );
  389. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  390. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  391. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  392. }
  393. }
  394. function animate() {
  395. requestAnimationFrame( animate );
  396. controls.update();
  397. }
  398. function render() {
  399. sceneHelpers.updateMatrixWorld();
  400. scene.updateMatrixWorld();
  401. renderer.clear();
  402. renderer.render( scene, camera );
  403. renderer.render( sceneHelpers, camera );
  404. }
  405. return container;
  406. }