Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 948acdfe39 Improved 3DOF controllers examples. 7 anni fa
.github d55897b8e9 r90 7 anni fa
build 0e5deea377 Updated builds. 7 anni fa
docs 431c66a95d Docs: Improved animate() description. 7 anni fa
editor 9497f2c80c Editor: Updated UI control for renderOrder 7 anni fa
examples 948acdfe39 Improved 3DOF controllers examples. 7 anni fa
src ad5343b1f9 Merge pull request #13444 from Mugen87/dev8 7 anni fa
test e3cea7e89f Merge pull request #13147 from Mugen87/dev3 7 anni fa
utils cec942e2f0 Merge pull request #13119 from pjoe/blender-bake-keyframe-anims 7 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 139be23873 visual studio folder can safely be ignored 7 anni fa
.npmignore 4524767663 Npmignore: Add .DS_Store file, fix #13345 7 anni fa
LICENSE 5498e9ec31 Update LICENSE 7 anni fa
README.md f652e9eccc README: Moved gitter link and added link to slack 7 anni fa
bower.json d271add4e8 Added bower.json back. See #10431 8 anni fa
package.json d55897b8e9 r90 7 anni fa
rollup.config.js 5b16c70cb6 Updated Rollup to ^0.55.1 7 anni fa

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingQuestionsForumGitterSlack

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases