Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 949690710f Merge pull request #12950 from Mugen87/dev4 7 年之前
.github 49993c2dc9 Added codepen templates and updated jsfiddles 7 年之前
build ff75ac8af3 Updated builds. 7 年之前
docs 3215863683 Update How-to-update-things.html 7 年之前
editor d2d3418324 Change colour => color 7 年之前
examples 4c111a89d5 Make sure variable is declared in the scope 7 年之前
src 949690710f Merge pull request #12950 from Mugen87/dev4 7 年之前
test 272411dd1d PropertyBinding: Allow unicode node names. 7 年之前
utils c713e695b9 assignement to itself is unnessecary 7 年之前
.gitignore 139be23873 visual studio folder can safely be ignored 7 年之前
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 年之前
LICENSE 6c2e03fea6 Update LICENSE 8 年之前
README.md 582cc2c7e8 Improved README example 8 年之前
bower.json d271add4e8 Added bower.json back. See #10431 8 年之前
package.json da2936540a r89 7 年之前
rollup.config.js 91812f55cd Updated Rollup to ^0.51.0 7 年之前

README.md

three.js

Gitter Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your HTML, or install and import it as a module, Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases