canvasrenderer_sandbox.html 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310
  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - geometry - sphere</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. font-family: Monospace;
  9. background-color: #f0f0f0;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. </style>
  14. </head>
  15. <body>
  16. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  17. <script type="text/javascript" src="../src/Three.js"></script>
  18. <script type="text/javascript" src="../src/core/Color.js"></script>
  19. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  20. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  21. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  22. <script type="text/javascript" src="../src/core/Ray.js"></script>
  23. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  24. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  25. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  26. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  27. <script type="text/javascript" src="../src/core/Face3.js"></script>
  28. <script type="text/javascript" src="../src/core/Face4.js"></script>
  29. <script type="text/javascript" src="../src/core/UV.js"></script>
  30. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  31. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  32. <script type="text/javascript" src="../src/lights/Light.js"></script>
  33. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  34. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  35. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  36. <script type="text/javascript" src="../src/objects/Object3D.js"></script>
  37. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  38. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  39. <script type="text/javascript" src="../src/objects/Line.js"></script>
  40. <script type="text/javascript" src="../src/materials/Material.js"></script>
  41. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  42. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  43. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  44. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  45. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  46. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  47. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  48. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  49. <script type="text/javascript" src="../src/materials/ParticleCircleMaterial.js"></script>
  50. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  51. <script type="text/javascript" src="../src/materials/mappings/CubeReflectionMapping.js"></script>
  52. <script type="text/javascript" src="../src/materials/mappings/CubeRefractionMapping.js"></script>
  53. <script type="text/javascript" src="../src/materials/mappings/LatitudeReflectionMapping.js"></script>
  54. <script type="text/javascript" src="../src/materials/mappings/LatitudeRefractionMapping.js"></script>
  55. <script type="text/javascript" src="../src/materials/mappings/SphericalReflectionMapping.js"></script>
  56. <script type="text/javascript" src="../src/materials/mappings/SphericalRefractionMapping.js"></script>
  57. <script type="text/javascript" src="../src/materials/mappings/UVMapping.js"></script>
  58. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  59. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  60. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  61. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  62. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  63. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  64. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  65. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  66. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  67. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  68. <script type="text/javascript" src="js/Stats.js"></script>
  69. <script type="text/javascript">
  70. var container, stats;
  71. var camera, scene, renderer, objects;
  72. var pointLight;
  73. var sphere;
  74. var targetRotation = 0;
  75. var targetRotationOnMouseDown = 0;
  76. var mouseX = 0;
  77. var mouseXOnMouseDown = 0;
  78. var windowHalfX = window.innerWidth / 2;
  79. var windowHalfY = window.innerHeight / 2;
  80. var moveForward = false, moveBackwards = false,
  81. moveUp = false, moveDown = false,
  82. moveLeft = false, moveRight = false,
  83. yawLeft = false, yawRight = false,
  84. pitchUp = false, pitchDown = false,
  85. rollLeft = false, rollRight = false;
  86. var debugContext;
  87. init();
  88. setInterval( loop, 1000 / 60 );
  89. function init() {
  90. container = document.createElement( 'div' );
  91. document.body.appendChild( container );
  92. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  93. camera.position.y = 150;
  94. camera.position.z = 400;
  95. camera.target.position.y = 150;
  96. scene = new THREE.Scene();
  97. // Grid
  98. var geometry = new THREE.Geometry();
  99. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  100. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  101. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  102. for ( var i = 0; i <= 10; i ++ ) {
  103. var line = new THREE.Line( geometry, material );
  104. line.position.z = ( i * 100 ) - 500;
  105. scene.addObject( line );
  106. var line = new THREE.Line( geometry, material );
  107. line.position.x = ( i * 100 ) - 500;
  108. line.rotation.y = 90 * Math.PI / 180;
  109. scene.addObject( line );
  110. }
  111. // Spheres
  112. objects = [];
  113. geometry = new Sphere( 100, 16, 8 );
  114. material = new THREE.MeshBasicMaterial( { env_map: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } );
  115. for ( var i = 0; i < 10; i ++ ) {
  116. sphere = new THREE.Mesh( geometry, material );
  117. sphere.overdraw = true;
  118. sphere.position.x = Math.random() * 1000 - 500;
  119. sphere.position.y = Math.random() * 1000 - 500;
  120. sphere.position.z = Math.random() * 1000 - 500;
  121. sphere.rotation.x = Math.random() * 200 - 100;
  122. sphere.rotation.y = Math.random() * 200 - 100;
  123. sphere.rotation.z = Math.random() * 200 - 100;
  124. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  125. objects.push( sphere );
  126. scene.addObject( sphere );
  127. }
  128. // Lights
  129. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  130. scene.addLight( ambientLight );
  131. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  132. directionalLight.position.x = Math.random() - 0.5;
  133. directionalLight.position.y = Math.random() - 0.5;
  134. directionalLight.position.z = Math.random() - 0.5;
  135. directionalLight.position.normalize();
  136. scene.addLight( directionalLight );
  137. pointLight = new THREE.PointLight( 0xff0000, 1 );
  138. scene.addLight( pointLight );
  139. renderer = new THREE.CanvasRenderer();
  140. renderer.setSize( window.innerWidth, window.innerHeight );
  141. container.appendChild( renderer.domElement );
  142. var debugCanvas = document.createElement( 'canvas' );
  143. debugCanvas.width = 512;
  144. debugCanvas.height = 512;
  145. debugCanvas.style.position = 'absolute';
  146. debugCanvas.style.top = '0px';
  147. debugCanvas.style.left = '0px';
  148. container.appendChild( debugCanvas );
  149. debugContext = debugCanvas.getContext( '2d' );
  150. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  151. debugContext.strokeStyle = '#000000';
  152. stats = new Stats();
  153. stats.domElement.style.position = 'absolute';
  154. stats.domElement.style.top = '0px';
  155. container.appendChild(stats.domElement);
  156. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  157. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  158. }
  159. function onDocumentKeyDown( event ) {
  160. switch( event.keyCode ) {
  161. case 38: moveForward = true; break; // up
  162. case 40: moveBackwards = true; break; // down
  163. case 37: moveLeft = true; break; // left
  164. case 39: moveRight = true; break; // right
  165. case 65: yawLeft = true; break; // a
  166. case 68: yawRight = true; break; // d
  167. case 87: moveUp/*pitchUp*/ = true; break; // w
  168. case 83: moveDown/*pitchDown*/ = true; break; // s
  169. case 90: rollLeft = true; break; // z
  170. case 67: rollRight = true; break; // c
  171. }
  172. }
  173. function onDocumentKeyUp( event ) {
  174. switch( event.keyCode ) {
  175. case 38: moveForward = false; break; // up
  176. case 40: moveBackwards = false; break; // down
  177. case 37: moveLeft = false; break; // left
  178. case 39: moveRight = false; break; // right
  179. case 65: yawLeft = false; break; // a
  180. case 68: yawRight = false; break; // d
  181. case 87: moveUp/*pitchUp*/ = false; break; // w
  182. case 83: moveDown/*pitchDown*/ = false; break; // s
  183. case 90: rollLeft = false; break; // z
  184. case 67: rollRight = false; break; // c
  185. }
  186. }
  187. //
  188. function loop() {
  189. if ( moveForward ) camera.position.z -= 5;
  190. if ( moveBackwards ) camera.position.z += 5;
  191. if ( moveUp ) camera.position.y += 5;
  192. if ( moveDown ) camera.position.y -= 5;
  193. if ( moveLeft ) camera.position.x -= 5;
  194. if ( moveRight ) camera.position.x += 5;
  195. if ( pitchUp ) camera.rotation.x += 0.01;
  196. if ( pitchDown ) camera.rotation.x -= 0.01;
  197. if ( yawLeft ) camera.target.position.x -= 5;
  198. if ( yawRight ) camera.target.position.x += 5;
  199. if ( rollLeft ) camera.rotation.z += 0.01;
  200. if ( rollRight ) camera.rotation.z -= 0.01;
  201. debugContext.clearRect( -256, -256, 512, 512 );
  202. debugContext.beginPath();
  203. // center
  204. debugContext.moveTo( -10, 0 );
  205. debugContext.lineTo( 10, 0 );
  206. debugContext.moveTo( 0, -10 );
  207. debugContext.lineTo( 0, 10 );
  208. // camera
  209. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  210. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  211. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  212. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  213. debugContext.rect( - 50, - 50, 100, 100 );
  214. for ( var i = 0, l = objects.length; i < l; i++ ) {
  215. var object = objects[ i ];
  216. object.rotation.x += 0.01;
  217. object.rotation.y += 0.005;
  218. object.position.y = Math.sin( object.rotation.x ) * 200;
  219. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  220. }
  221. debugContext.closePath();
  222. debugContext.stroke();
  223. renderer.render(scene, camera);
  224. stats.update();
  225. }
  226. </script>
  227. </body>
  228. </html>