materials_cubemap.html 6.2 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl cube reflection / refraction [Walt]</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#000;
  9. color:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. a { color: #ff0080; text-decoration: none; }
  17. a:hover { color: #0080ff; }
  18. canvas { pointer-events:none; z-index:10; position:relative; }
  19. #log { position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  20. #d { text-align:center; margin:1em 0 -7.5em 0; z-index:1000; position:relative; display:block }
  21. .button { background:orange; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  22. .inactive { background:#999; color:#eee }
  23. </style>
  24. </head>
  25. <body>
  26. <div id="d">
  27. <p><a href="http://github.com/mrdoob/three.js">Three.js</a> cube mapping demo
  28. <p>Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  29. <p>Texture by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>
  30. </div>
  31. <pre id="log"></pre>
  32. <script type="text/javascript" src="../build/Three.js"></script>
  33. <script type="text/javascript" src="../src/extras/primitives/Sphere.js"></script>
  34. <script type="text/javascript" src="../src/extras/primitives/Plane.js"></script>
  35. <script type="text/javascript" src="../src/extras/primitives/Cube.js"></script>
  36. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  37. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  38. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  39. <script type="text/javascript" src="js/Stats.js"></script>
  40. <script type="text/javascript">
  41. var container, stats;
  42. var camera, scene, webglRenderer;
  43. var cameraCube, sceneCube;
  44. var mesh, zmesh, lightMesh, geometry;
  45. var loader;
  46. var directionalLight, pointLight;
  47. var mouseX = 0;
  48. var mouseY = 0;
  49. var windowHalfX = window.innerWidth / 2;
  50. var windowHalfY = window.innerHeight / 2;
  51. document.addEventListener('mousemove', onDocumentMouseMove, false);
  52. init();
  53. setInterval( loop, 1000 / 60 );
  54. function init() {
  55. container = document.createElement('div');
  56. document.body.appendChild(container);
  57. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  58. camera.position.z = 2000;
  59. cameraCube = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 100000 );
  60. scene = new THREE.Scene();
  61. sceneCube = new THREE.Scene();
  62. // LIGHTS
  63. var ambient = new THREE.AmbientLight( 0xffffff );
  64. scene.addLight( ambient );
  65. pointLight = new THREE.PointLight( 0xffffff, 2 );
  66. scene.addLight( pointLight );
  67. // light representation
  68. sphere = new Sphere( 100, 16, 8, 1 );
  69. lightMesh = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color:0xffaa00 } ) );
  70. lightMesh.position = pointLight.position;
  71. lightMesh.scale.x = lightMesh.scale.y = lightMesh.scale.z = 0.05;
  72. scene.addObject(lightMesh);
  73. var path = "textures/cube/SwedishRoyalCastle/";
  74. var format = '.jpg';
  75. var urls = [
  76. path + 'px' + format, path + 'nx' + format,
  77. path + 'py' + format, path + 'ny' + format,
  78. path + 'pz' + format, path + 'nz' + format
  79. ];
  80. var images = ImageUtils.loadArray( urls );
  81. var reflectionCube = new THREE.Texture( images );
  82. var refractionCube = new THREE.Texture( images, new THREE.CubeRefractionMapping() );
  83. //var cubeMaterial3 = new THREE.MeshPhongMaterial( { color: 0x000000, specular:0xaa0000, env_map: new THREE.TextureCube( images ), combine: THREE.MixOperation, reflectivity: 0.25 } );
  84. var cubeMaterial3 = new THREE.MeshLambertMaterial( { color: 0xff6600, env_map: reflectionCube, combine: THREE.MixOperation, reflectivity: 0.3 } );
  85. var cubeMaterial2 = new THREE.MeshLambertMaterial( { color: 0xffee00, env_map: refractionCube, refraction_ratio: 0.95 } );
  86. var cubeMaterial1 = new THREE.MeshLambertMaterial( { color: 0xffffff, env_map: reflectionCube } )
  87. //SceneUtils.addPanoramaCubePlanes( sceneCube, 100000, images );
  88. //SceneUtils.addPanoramaCube( sceneCube, 100000, images );
  89. SceneUtils.addPanoramaCubeWebGL( sceneCube, 100000, reflectionCube );
  90. webglRenderer = new THREE.WebGLRenderer( scene );
  91. webglRenderer.setSize( window.innerWidth, window.innerHeight );
  92. webglRenderer.autoClear = false;
  93. //webglRenderer.setFaceCulling( 0 );
  94. container.appendChild( webglRenderer.domElement );
  95. stats = new Stats();
  96. stats.domElement.style.position = 'absolute';
  97. stats.domElement.style.top = '0px';
  98. stats.domElement.style.zIndex = 100;
  99. container.appendChild( stats.domElement );
  100. loader = new THREE.Loader( true );
  101. document.body.appendChild( loader.statusDomElement );
  102. loader.loadBinary( "obj/walt/WaltHead_bin.js", function( geometry ) { createScene( geometry, cubeMaterial1, cubeMaterial2, cubeMaterial3 ) }, "obj/walt" );
  103. }
  104. function createScene( geometry, m1, m2, m3 ) {
  105. var s = 15;
  106. SceneUtils.addMesh( scene, geometry, s, 0, 0, -100, 0,0,0, m1 );
  107. SceneUtils.addMesh( scene, geometry, s, -900, 0, -100, 0,0,0, m2 );
  108. SceneUtils.addMesh( scene, geometry, s, 900, 0, -100, 0,0,0, m3 );
  109. loader.statusDomElement.style.display = "none";
  110. }
  111. function onDocumentMouseMove(event) {
  112. mouseX = ( event.clientX - windowHalfX ) * 4;
  113. mouseY = ( event.clientY - windowHalfY ) * 4;
  114. }
  115. var r = 0;
  116. function loop() {
  117. camera.position.x += ( mouseX - camera.position.x ) * .05;
  118. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  119. cameraCube.target.position.x = - camera.position.x;
  120. cameraCube.target.position.y = - camera.position.y;
  121. cameraCube.target.position.z = - camera.position.z;
  122. lightMesh.position.x = 1500 * Math.cos( r );
  123. lightMesh.position.z = 1500 * Math.sin( r );
  124. r += 0.01;
  125. webglRenderer.clear();
  126. webglRenderer.render( sceneCube, cameraCube );
  127. webglRenderer.render( scene, camera );
  128. stats.update();
  129. }
  130. function log(text) {
  131. var e = document.getElementById("log");
  132. e.innerHTML = text + "<br/>" + e.innerHTML;
  133. }
  134. </script>
  135. </body>
  136. </html>