materials_normal.html 1.9 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - normal material</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #808080;
  16. padding: 5px;
  17. font-family: Monospace;
  18. font-size: 13px;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ffffff;
  23. text-decoration: none;
  24. }
  25. a:hover {
  26. color: #0080ff;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="container"></div>
  32. <div id="info">
  33. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - normal material.<br />
  34. Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  35. </div>
  36. <script type="text/javascript" src="../build/Three.js"></script>
  37. <script type="text/javascript" src="obj/WaltHead.js"></script>
  38. <script type="text/javascript">
  39. var camera, scene, renderer,
  40. object;
  41. init();
  42. setInterval( loop, 1000 / 60 );
  43. function init() {
  44. var container = document.getElementById( 'container' );
  45. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 2000 );
  46. camera.position.z = 1000;
  47. scene = new THREE.Scene();
  48. object = new THREE.Mesh( new WaltHead(), new THREE.MeshNormalMaterial() );
  49. object.overdraw = true;
  50. object.scale.x = object.scale.y = object.scale.z = 10;
  51. scene.addObject( object );
  52. renderer = new THREE.CanvasRenderer();
  53. //renderer = new THREE.WebGLRenderer();
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. container.appendChild( renderer.domElement );
  56. }
  57. function loop() {
  58. var time = new Date().getTime() * 0.0005;
  59. object.rotation.x -= 0.005;
  60. object.rotation.y -= 0.01;
  61. renderer.render(scene, camera);
  62. }
  63. </script>
  64. </body>
  65. </html>