EXRLoader.js 53 KB

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  1. /**
  2. * @author Richard M. / https://github.com/richardmonette
  3. * @author ScieCode / http://github.com/sciecode
  4. *
  5. * OpenEXR loader currently supports uncompressed, ZIP(S), RLE, PIZ and DWA/B compression.
  6. * Supports reading as UnsignedByte, HalfFloat and Float type data texture.
  7. *
  8. * Referred to the original Industrial Light & Magic OpenEXR implementation and the TinyEXR / Syoyo Fujita
  9. * implementation, so I have preserved their copyright notices.
  10. */
  11. // /*
  12. // Copyright (c) 2014 - 2017, Syoyo Fujita
  13. // All rights reserved.
  14. // Redistribution and use in source and binary forms, with or without
  15. // modification, are permitted provided that the following conditions are met:
  16. // * Redistributions of source code must retain the above copyright
  17. // notice, this list of conditions and the following disclaimer.
  18. // * Redistributions in binary form must reproduce the above copyright
  19. // notice, this list of conditions and the following disclaimer in the
  20. // documentation and/or other materials provided with the distribution.
  21. // * Neither the name of the Syoyo Fujita nor the
  22. // names of its contributors may be used to endorse or promote products
  23. // derived from this software without specific prior written permission.
  24. // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
  25. // ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
  26. // WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
  27. // DISCLAIMED. IN NO EVENT SHALL <COPYRIGHT HOLDER> BE LIABLE FOR ANY
  28. // DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
  29. // (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
  30. // LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
  31. // ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  32. // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
  33. // SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  34. // */
  35. // // TinyEXR contains some OpenEXR code, which is licensed under ------------
  36. // ///////////////////////////////////////////////////////////////////////////
  37. // //
  38. // // Copyright (c) 2002, Industrial Light & Magic, a division of Lucas
  39. // // Digital Ltd. LLC
  40. // //
  41. // // All rights reserved.
  42. // //
  43. // // Redistribution and use in source and binary forms, with or without
  44. // // modification, are permitted provided that the following conditions are
  45. // // met:
  46. // // * Redistributions of source code must retain the above copyright
  47. // // notice, this list of conditions and the following disclaimer.
  48. // // * Redistributions in binary form must reproduce the above
  49. // // copyright notice, this list of conditions and the following disclaimer
  50. // // in the documentation and/or other materials provided with the
  51. // // distribution.
  52. // // * Neither the name of Industrial Light & Magic nor the names of
  53. // // its contributors may be used to endorse or promote products derived
  54. // // from this software without specific prior written permission.
  55. // //
  56. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
  57. // // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
  58. // // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
  59. // // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
  60. // // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  61. // // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
  62. // // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
  63. // // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
  64. // // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
  65. // // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
  66. // // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  67. // //
  68. // ///////////////////////////////////////////////////////////////////////////
  69. // // End of OpenEXR license -------------------------------------------------
  70. THREE.EXRLoader = function ( manager ) {
  71. THREE.DataTextureLoader.call( this, manager );
  72. this.type = THREE.FloatType;
  73. };
  74. THREE.EXRLoader.prototype = Object.assign( Object.create( THREE.DataTextureLoader.prototype ), {
  75. constructor: THREE.EXRLoader,
  76. parse: function ( buffer ) {
  77. const USHORT_RANGE = ( 1 << 16 );
  78. const BITMAP_SIZE = ( USHORT_RANGE >> 3 );
  79. const HUF_ENCBITS = 16; // literal (value) bit length
  80. const HUF_DECBITS = 14; // decoding bit size (>= 8)
  81. const HUF_ENCSIZE = ( 1 << HUF_ENCBITS ) + 1; // encoding table size
  82. const HUF_DECSIZE = 1 << HUF_DECBITS; // decoding table size
  83. const HUF_DECMASK = HUF_DECSIZE - 1;
  84. const NBITS = 16;
  85. const A_OFFSET = 1 << ( NBITS - 1 );
  86. const MOD_MASK = ( 1 << NBITS ) - 1;
  87. const SHORT_ZEROCODE_RUN = 59;
  88. const LONG_ZEROCODE_RUN = 63;
  89. const SHORTEST_LONG_RUN = 2 + LONG_ZEROCODE_RUN - SHORT_ZEROCODE_RUN;
  90. const ULONG_SIZE = 8;
  91. const FLOAT32_SIZE = 4;
  92. const INT32_SIZE = 4;
  93. const INT16_SIZE = 2;
  94. const INT8_SIZE = 1;
  95. const STATIC_HUFFMAN = 0;
  96. const DEFLATE = 1;
  97. const UNKNOWN = 0;
  98. const LOSSY_DCT = 1;
  99. const RLE = 2;
  100. const logBase = Math.pow( 2.7182818, 2.2 );
  101. var tmpDataView = new DataView( new ArrayBuffer( 8 ) );
  102. function frexp( value ) {
  103. if ( value === 0 ) return [ value, 0 ];
  104. tmpDataView.setFloat64( 0, value );
  105. var bits = ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF;
  106. if ( bits === 0 ) { // denormal
  107. tmpDataView.setFloat64( 0, value * Math.pow( 2, 64 ) ); // exp + 64
  108. bits = ( ( tmpDataView.getUint32( 0 ) >>> 20 ) & 0x7FF ) - 64;
  109. }
  110. var exponent = bits - 1022;
  111. var mantissa = ldexp( value, - exponent );
  112. return [ mantissa, exponent ];
  113. }
  114. function ldexp( mantissa, exponent ) {
  115. var steps = Math.min( 3, Math.ceil( Math.abs( exponent ) / 1023 ) );
  116. var result = mantissa;
  117. for ( var i = 0; i < steps; i ++ )
  118. result *= Math.pow( 2, Math.floor( ( exponent + i ) / steps ) );
  119. return result;
  120. }
  121. function reverseLutFromBitmap( bitmap, lut ) {
  122. var k = 0;
  123. for ( var i = 0; i < USHORT_RANGE; ++ i ) {
  124. if ( ( i == 0 ) || ( bitmap[ i >> 3 ] & ( 1 << ( i & 7 ) ) ) ) {
  125. lut[ k ++ ] = i;
  126. }
  127. }
  128. var n = k - 1;
  129. while ( k < USHORT_RANGE ) lut[ k ++ ] = 0;
  130. return n;
  131. }
  132. function hufClearDecTable( hdec ) {
  133. for ( var i = 0; i < HUF_DECSIZE; i ++ ) {
  134. hdec[ i ] = {};
  135. hdec[ i ].len = 0;
  136. hdec[ i ].lit = 0;
  137. hdec[ i ].p = null;
  138. }
  139. }
  140. const getBitsReturn = { l: 0, c: 0, lc: 0 };
  141. function getBits( nBits, c, lc, uInt8Array, inOffset ) {
  142. while ( lc < nBits ) {
  143. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  144. lc += 8;
  145. }
  146. lc -= nBits;
  147. getBitsReturn.l = ( c >> lc ) & ( ( 1 << nBits ) - 1 );
  148. getBitsReturn.c = c;
  149. getBitsReturn.lc = lc;
  150. }
  151. const hufTableBuffer = new Array( 59 );
  152. function hufCanonicalCodeTable( hcode ) {
  153. for ( var i = 0; i <= 58; ++ i ) hufTableBuffer[ i ] = 0;
  154. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) hufTableBuffer[ hcode[ i ] ] += 1;
  155. var c = 0;
  156. for ( var i = 58; i > 0; -- i ) {
  157. var nc = ( ( c + hufTableBuffer[ i ] ) >> 1 );
  158. hufTableBuffer[ i ] = c;
  159. c = nc;
  160. }
  161. for ( var i = 0; i < HUF_ENCSIZE; ++ i ) {
  162. var l = hcode[ i ];
  163. if ( l > 0 ) hcode[ i ] = l | ( hufTableBuffer[ l ] ++ << 6 );
  164. }
  165. }
  166. function hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, hcode ) {
  167. var p = inOffset;
  168. var c = 0;
  169. var lc = 0;
  170. for ( ; im <= iM; im ++ ) {
  171. if ( p.value - inOffset.value > ni ) return false;
  172. getBits( 6, c, lc, uInt8Array, p );
  173. var l = getBitsReturn.l;
  174. c = getBitsReturn.c;
  175. lc = getBitsReturn.lc;
  176. hcode[ im ] = l;
  177. if ( l == LONG_ZEROCODE_RUN ) {
  178. if ( p.value - inOffset.value > ni ) {
  179. throw 'Something wrong with hufUnpackEncTable';
  180. }
  181. getBits( 8, c, lc, uInt8Array, p );
  182. var zerun = getBitsReturn.l + SHORTEST_LONG_RUN;
  183. c = getBitsReturn.c;
  184. lc = getBitsReturn.lc;
  185. if ( im + zerun > iM + 1 ) {
  186. throw 'Something wrong with hufUnpackEncTable';
  187. }
  188. while ( zerun -- ) hcode[ im ++ ] = 0;
  189. im --;
  190. } else if ( l >= SHORT_ZEROCODE_RUN ) {
  191. var zerun = l - SHORT_ZEROCODE_RUN + 2;
  192. if ( im + zerun > iM + 1 ) {
  193. throw 'Something wrong with hufUnpackEncTable';
  194. }
  195. while ( zerun -- ) hcode[ im ++ ] = 0;
  196. im --;
  197. }
  198. }
  199. hufCanonicalCodeTable( hcode );
  200. }
  201. function hufLength( code ) {
  202. return code & 63;
  203. }
  204. function hufCode( code ) {
  205. return code >> 6;
  206. }
  207. function hufBuildDecTable( hcode, im, iM, hdecod ) {
  208. for ( ; im <= iM; im ++ ) {
  209. var c = hufCode( hcode[ im ] );
  210. var l = hufLength( hcode[ im ] );
  211. if ( c >> l ) {
  212. throw 'Invalid table entry';
  213. }
  214. if ( l > HUF_DECBITS ) {
  215. var pl = hdecod[ ( c >> ( l - HUF_DECBITS ) ) ];
  216. if ( pl.len ) {
  217. throw 'Invalid table entry';
  218. }
  219. pl.lit ++;
  220. if ( pl.p ) {
  221. var p = pl.p;
  222. pl.p = new Array( pl.lit );
  223. for ( var i = 0; i < pl.lit - 1; ++ i ) {
  224. pl.p[ i ] = p[ i ];
  225. }
  226. } else {
  227. pl.p = new Array( 1 );
  228. }
  229. pl.p[ pl.lit - 1 ] = im;
  230. } else if ( l ) {
  231. var plOffset = 0;
  232. for ( var i = 1 << ( HUF_DECBITS - l ); i > 0; i -- ) {
  233. var pl = hdecod[ ( c << ( HUF_DECBITS - l ) ) + plOffset ];
  234. if ( pl.len || pl.p ) {
  235. throw 'Invalid table entry';
  236. }
  237. pl.len = l;
  238. pl.lit = im;
  239. plOffset ++;
  240. }
  241. }
  242. }
  243. return true;
  244. }
  245. const getCharReturn = { c: 0, lc: 0 };
  246. function getChar( c, lc, uInt8Array, inOffset ) {
  247. c = ( c << 8 ) | parseUint8Array( uInt8Array, inOffset );
  248. lc += 8;
  249. getCharReturn.c = c;
  250. getCharReturn.lc = lc;
  251. }
  252. const getCodeReturn = { c: 0, lc: 0 };
  253. function getCode( po, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outBufferOffset, outBufferEndOffset ) {
  254. if ( po == rlc ) {
  255. if ( lc < 8 ) {
  256. getChar( c, lc, uInt8Array, inOffset );
  257. c = getCharReturn.c;
  258. lc = getCharReturn.lc;
  259. }
  260. lc -= 8;
  261. var cs = ( c >> lc );
  262. var cs = new Uint8Array( [ cs ] )[ 0 ];
  263. if ( outBufferOffset.value + cs > outBufferEndOffset ) {
  264. return false;
  265. }
  266. var s = outBuffer[ outBufferOffset.value - 1 ];
  267. while ( cs -- > 0 ) {
  268. outBuffer[ outBufferOffset.value ++ ] = s;
  269. }
  270. } else if ( outBufferOffset.value < outBufferEndOffset ) {
  271. outBuffer[ outBufferOffset.value ++ ] = po;
  272. } else {
  273. return false;
  274. }
  275. getCodeReturn.c = c;
  276. getCodeReturn.lc = lc;
  277. }
  278. function UInt16( value ) {
  279. return ( value & 0xFFFF );
  280. }
  281. function Int16( value ) {
  282. var ref = UInt16( value );
  283. return ( ref > 0x7FFF ) ? ref - 0x10000 : ref;
  284. }
  285. const wdec14Return = { a: 0, b: 0 };
  286. function wdec14( l, h ) {
  287. var ls = Int16( l );
  288. var hs = Int16( h );
  289. var hi = hs;
  290. var ai = ls + ( hi & 1 ) + ( hi >> 1 );
  291. var as = ai;
  292. var bs = ai - hi;
  293. wdec14Return.a = as;
  294. wdec14Return.b = bs;
  295. }
  296. function wdec16( l, h ) {
  297. var m = UInt16( l );
  298. var d = UInt16( h );
  299. var bb = ( m - ( d >> 1 ) ) & MOD_MASK;
  300. var aa = ( d + bb - A_OFFSET ) & MOD_MASK;
  301. wdec14Return.a = aa;
  302. wdec14Return.b = bb;
  303. }
  304. function wav2Decode( buffer, j, nx, ox, ny, oy, mx ) {
  305. var w14 = mx < ( 1 << 14 );
  306. var n = ( nx > ny ) ? ny : nx;
  307. var p = 1;
  308. var p2;
  309. while ( p <= n ) p <<= 1;
  310. p >>= 1;
  311. p2 = p;
  312. p >>= 1;
  313. while ( p >= 1 ) {
  314. var py = 0;
  315. var ey = py + oy * ( ny - p2 );
  316. var oy1 = oy * p;
  317. var oy2 = oy * p2;
  318. var ox1 = ox * p;
  319. var ox2 = ox * p2;
  320. var i00, i01, i10, i11;
  321. for ( ; py <= ey; py += oy2 ) {
  322. var px = py;
  323. var ex = py + ox * ( nx - p2 );
  324. for ( ; px <= ex; px += ox2 ) {
  325. var p01 = px + ox1;
  326. var p10 = px + oy1;
  327. var p11 = p10 + ox1;
  328. if ( w14 ) {
  329. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  330. i00 = wdec14Return.a;
  331. i10 = wdec14Return.b;
  332. wdec14( buffer[ p01 + j ], buffer[ p11 + j ] );
  333. i01 = wdec14Return.a;
  334. i11 = wdec14Return.b;
  335. wdec14( i00, i01 );
  336. buffer[ px + j ] = wdec14Return.a;
  337. buffer[ p01 + j ] = wdec14Return.b;
  338. wdec14( i10, i11 );
  339. buffer[ p10 + j ] = wdec14Return.a;
  340. buffer[ p11 + j ] = wdec14Return.b;
  341. } else {
  342. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  343. i00 = wdec14Return.a;
  344. i10 = wdec14Return.b;
  345. wdec16( buffer[ p01 + j ], buffer[ p11 + j ] );
  346. i01 = wdec14Return.a;
  347. i11 = wdec14Return.b;
  348. wdec16( i00, i01 );
  349. buffer[ px + j ] = wdec14Return.a;
  350. buffer[ p01 + j ] = wdec14Return.b;
  351. wdec16( i10, i11 );
  352. buffer[ p10 + j ] = wdec14Return.a;
  353. buffer[ p11 + j ] = wdec14Return.b;
  354. }
  355. }
  356. if ( nx & p ) {
  357. var p10 = px + oy1;
  358. if ( w14 )
  359. wdec14( buffer[ px + j ], buffer[ p10 + j ] );
  360. else
  361. wdec16( buffer[ px + j ], buffer[ p10 + j ] );
  362. i00 = wdec14Return.a;
  363. buffer[ p10 + j ] = wdec14Return.b;
  364. buffer[ px + j ] = i00;
  365. }
  366. }
  367. if ( ny & p ) {
  368. var px = py;
  369. var ex = py + ox * ( nx - p2 );
  370. for ( ; px <= ex; px += ox2 ) {
  371. var p01 = px + ox1;
  372. if ( w14 )
  373. wdec14( buffer[ px + j ], buffer[ p01 + j ] );
  374. else
  375. wdec16( buffer[ px + j ], buffer[ p01 + j ] );
  376. i00 = wdec14Return.a;
  377. buffer[ p01 + j ] = wdec14Return.b;
  378. buffer[ px + j ] = i00;
  379. }
  380. }
  381. p2 = p;
  382. p >>= 1;
  383. }
  384. return py;
  385. }
  386. function hufDecode( encodingTable, decodingTable, uInt8Array, inDataView, inOffset, ni, rlc, no, outBuffer, outOffset ) {
  387. var c = 0;
  388. var lc = 0;
  389. var outBufferEndOffset = no;
  390. var inOffsetEnd = Math.trunc( inOffset.value + ( ni + 7 ) / 8 );
  391. while ( inOffset.value < inOffsetEnd ) {
  392. getChar( c, lc, uInt8Array, inOffset );
  393. c = getCharReturn.c;
  394. lc = getCharReturn.lc;
  395. while ( lc >= HUF_DECBITS ) {
  396. var index = ( c >> ( lc - HUF_DECBITS ) ) & HUF_DECMASK;
  397. var pl = decodingTable[ index ];
  398. if ( pl.len ) {
  399. lc -= pl.len;
  400. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  401. c = getCodeReturn.c;
  402. lc = getCodeReturn.lc;
  403. } else {
  404. if ( ! pl.p ) {
  405. throw 'hufDecode issues';
  406. }
  407. var j;
  408. for ( j = 0; j < pl.lit; j ++ ) {
  409. var l = hufLength( encodingTable[ pl.p[ j ] ] );
  410. while ( lc < l && inOffset.value < inOffsetEnd ) {
  411. getChar( c, lc, uInt8Array, inOffset );
  412. c = getCharReturn.c;
  413. lc = getCharReturn.lc;
  414. }
  415. if ( lc >= l ) {
  416. if ( hufCode( encodingTable[ pl.p[ j ] ] ) == ( ( c >> ( lc - l ) ) & ( ( 1 << l ) - 1 ) ) ) {
  417. lc -= l;
  418. getCode( pl.p[ j ], rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  419. c = getCodeReturn.c;
  420. lc = getCodeReturn.lc;
  421. break;
  422. }
  423. }
  424. }
  425. if ( j == pl.lit ) {
  426. throw 'hufDecode issues';
  427. }
  428. }
  429. }
  430. }
  431. var i = ( 8 - ni ) & 7;
  432. c >>= i;
  433. lc -= i;
  434. while ( lc > 0 ) {
  435. var pl = decodingTable[ ( c << ( HUF_DECBITS - lc ) ) & HUF_DECMASK ];
  436. if ( pl.len ) {
  437. lc -= pl.len;
  438. getCode( pl.lit, rlc, c, lc, uInt8Array, inDataView, inOffset, outBuffer, outOffset, outBufferEndOffset );
  439. c = getCodeReturn.c;
  440. lc = getCodeReturn.lc;
  441. } else {
  442. throw 'hufDecode issues';
  443. }
  444. }
  445. return true;
  446. }
  447. function hufUncompress( uInt8Array, inDataView, inOffset, nCompressed, outBuffer, nRaw ) {
  448. var outOffset = { value: 0 };
  449. var initialInOffset = inOffset.value;
  450. var im = parseUint32( inDataView, inOffset );
  451. var iM = parseUint32( inDataView, inOffset );
  452. inOffset.value += 4;
  453. var nBits = parseUint32( inDataView, inOffset );
  454. inOffset.value += 4;
  455. if ( im < 0 || im >= HUF_ENCSIZE || iM < 0 || iM >= HUF_ENCSIZE ) {
  456. throw 'Something wrong with HUF_ENCSIZE';
  457. }
  458. var freq = new Array( HUF_ENCSIZE );
  459. var hdec = new Array( HUF_DECSIZE );
  460. hufClearDecTable( hdec );
  461. var ni = nCompressed - ( inOffset.value - initialInOffset );
  462. hufUnpackEncTable( uInt8Array, inDataView, inOffset, ni, im, iM, freq );
  463. if ( nBits > 8 * ( nCompressed - ( inOffset.value - initialInOffset ) ) ) {
  464. throw 'Something wrong with hufUncompress';
  465. }
  466. hufBuildDecTable( freq, im, iM, hdec );
  467. hufDecode( freq, hdec, uInt8Array, inDataView, inOffset, nBits, iM, nRaw, outBuffer, outOffset );
  468. }
  469. function applyLut( lut, data, nData ) {
  470. for ( var i = 0; i < nData; ++ i ) {
  471. data[ i ] = lut[ data[ i ] ];
  472. }
  473. }
  474. function predictor( source ) {
  475. for ( var t = 1; t < source.length; t ++ ) {
  476. var d = source[ t - 1 ] + source[ t ] - 128;
  477. source[ t ] = d;
  478. }
  479. }
  480. function interleaveScalar( source, out ) {
  481. var t1 = 0;
  482. var t2 = Math.floor( ( source.length + 1 ) / 2 );
  483. var s = 0;
  484. var stop = source.length - 1;
  485. while ( true ) {
  486. if ( s > stop ) break;
  487. out[ s ++ ] = source[ t1 ++ ];
  488. if ( s > stop ) break;
  489. out[ s ++ ] = source[ t2 ++ ];
  490. }
  491. }
  492. function decodeRunLength( source ) {
  493. var size = source.byteLength;
  494. var out = new Array();
  495. var p = 0;
  496. var reader = new DataView( source );
  497. while ( size > 0 ) {
  498. var l = reader.getInt8( p ++ );
  499. if ( l < 0 ) {
  500. var count = - l;
  501. size -= count + 1;
  502. for ( var i = 0; i < count; i ++ ) {
  503. out.push( reader.getUint8( p ++ ) );
  504. }
  505. } else {
  506. var count = l;
  507. size -= 2;
  508. var value = reader.getUint8( p ++ );
  509. for ( var i = 0; i < count + 1; i ++ ) {
  510. out.push( value );
  511. }
  512. }
  513. }
  514. return out;
  515. }
  516. function lossyDctDecode( cscSet, rowPtrs, channelData, acBuffer, dcBuffer, outBuffer ) {
  517. var dataView = new DataView( outBuffer.buffer );
  518. var width = channelData[ cscSet.idx[ 0 ] ].width;
  519. var height = channelData[ cscSet.idx[ 0 ] ].height;
  520. var numComp = 3;
  521. var numFullBlocksX = Math.floor( width / 8.0 );
  522. var numBlocksX = Math.ceil( width / 8.0 );
  523. var numBlocksY = Math.ceil( height / 8.0 );
  524. var leftoverX = width - ( numBlocksX - 1 ) * 8;
  525. var leftoverY = height - ( numBlocksY - 1 ) * 8;
  526. var currAcComp = { value: 0 };
  527. var currDcComp = new Array( numComp );
  528. var dctData = new Array( numComp );
  529. var halfZigBlock = new Array( numComp );
  530. var rowBlock = new Array( numComp );
  531. var rowOffsets = new Array( numComp );
  532. for ( let comp = 0; comp < numComp; ++ comp ) {
  533. rowOffsets[ comp ] = rowPtrs[ cscSet.idx[ comp ] ];
  534. currDcComp[ comp ] = ( comp < 1 ) ? 0 : currDcComp[ comp - 1 ] + numBlocksX * numBlocksY;
  535. dctData[ comp ] = new Float32Array( 64 );
  536. halfZigBlock[ comp ] = new Uint16Array( 64 );
  537. rowBlock[ comp ] = new Uint16Array( numBlocksX * 64 );
  538. }
  539. for ( let blocky = 0; blocky < numBlocksY; ++ blocky ) {
  540. var maxY = 8;
  541. if ( blocky == numBlocksY - 1 )
  542. maxY = leftoverY;
  543. var maxX = 8;
  544. for ( let blockx = 0; blockx < numBlocksX; ++ blockx ) {
  545. if ( blockx == numBlocksX - 1 )
  546. maxX = leftoverX;
  547. for ( let comp = 0; comp < numComp; ++ comp ) {
  548. halfZigBlock[ comp ].fill( 0 );
  549. // set block DC component
  550. halfZigBlock[ comp ][ 0 ] = dcBuffer[ currDcComp[ comp ] ++ ];
  551. // set block AC components
  552. unRleAC( currAcComp, acBuffer, halfZigBlock[ comp ] );
  553. // UnZigZag block to float
  554. unZigZag( halfZigBlock[ comp ], dctData[ comp ] );
  555. // decode float dct
  556. dctInverse( dctData[ comp ] );
  557. }
  558. if ( numComp == 3 ) {
  559. csc709Inverse( dctData );
  560. }
  561. for ( let comp = 0; comp < numComp; ++ comp ) {
  562. convertToHalf( dctData[ comp ], rowBlock[ comp ], blockx * 64 );
  563. }
  564. } // blockx
  565. let offset = 0;
  566. for ( let comp = 0; comp < numComp; ++ comp ) {
  567. let type = channelData[ cscSet.idx[ comp ] ].type;
  568. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  569. offset = rowOffsets[ comp ][ y ];
  570. for ( let blockx = 0; blockx < numFullBlocksX; ++ blockx ) {
  571. let src = blockx * 64 + ( ( y & 0x7 ) * 8 );
  572. dataView.setUint16( offset + 0 * INT16_SIZE * type, rowBlock[ comp ][ src + 0 ], true );
  573. dataView.setUint16( offset + 1 * INT16_SIZE * type, rowBlock[ comp ][ src + 1 ], true );
  574. dataView.setUint16( offset + 2 * INT16_SIZE * type, rowBlock[ comp ][ src + 2 ], true );
  575. dataView.setUint16( offset + 3 * INT16_SIZE * type, rowBlock[ comp ][ src + 3 ], true );
  576. dataView.setUint16( offset + 4 * INT16_SIZE * type, rowBlock[ comp ][ src + 4 ], true );
  577. dataView.setUint16( offset + 5 * INT16_SIZE * type, rowBlock[ comp ][ src + 5 ], true );
  578. dataView.setUint16( offset + 6 * INT16_SIZE * type, rowBlock[ comp ][ src + 6 ], true );
  579. dataView.setUint16( offset + 7 * INT16_SIZE * type, rowBlock[ comp ][ src + 7 ], true );
  580. offset += 8 * INT16_SIZE * type;
  581. }
  582. }
  583. // handle partial X blocks
  584. if ( numFullBlocksX != numBlocksX ) {
  585. for ( let y = 8 * blocky; y < 8 * blocky + maxY; ++ y ) {
  586. let offset = rowOffsets[ comp ][ y ] + 8 * numFullBlocksX * INT16_SIZE * type;
  587. let src = numFullBlocksX * 64 + ( ( y & 0x7 ) * 8 );
  588. for ( let x = 0; x < maxX; ++ x ) {
  589. dataView.setUint16( offset + x * INT16_SIZE * type, rowBlock[ comp ][ src + x ], true );
  590. }
  591. }
  592. }
  593. } // comp
  594. } // blocky
  595. var halfRow = new Uint16Array( width );
  596. var dataView = new DataView( outBuffer.buffer );
  597. // convert channels back to float, if needed
  598. for ( var comp = 0; comp < numComp; ++ comp ) {
  599. channelData[ cscSet.idx[ comp ] ].decoded = true;
  600. var type = channelData[ cscSet.idx[ comp ] ].type;
  601. if ( channelData[ comp ].type != 2 ) continue;
  602. for ( var y = 0; y < height; ++ y ) {
  603. let offset = rowOffsets[ comp ][ y ];
  604. for ( var x = 0; x < width; ++ x ) {
  605. halfRow[ x ] = dataView.getUint16( offset + x * INT16_SIZE * type, true );
  606. }
  607. for ( var x = 0; x < width; ++ x ) {
  608. dataView.setFloat32( offset + x * INT16_SIZE * type, decodeFloat16( halfRow[ x ] ), true );
  609. }
  610. }
  611. }
  612. }
  613. function unRleAC( currAcComp, acBuffer, halfZigBlock ) {
  614. var acValue;
  615. var dctComp = 1;
  616. while ( dctComp < 64 ) {
  617. acValue = acBuffer[ currAcComp.value ];
  618. if ( acValue == 0xff00 ) {
  619. dctComp = 64;
  620. } else if ( acValue >> 8 == 0xff ) {
  621. dctComp += acValue & 0xff;
  622. } else {
  623. halfZigBlock[ dctComp ] = acValue;
  624. dctComp ++;
  625. }
  626. currAcComp.value ++;
  627. }
  628. }
  629. function unZigZag( src, dst ) {
  630. dst[ 0 ] = decodeFloat16( src[ 0 ] );
  631. dst[ 1 ] = decodeFloat16( src[ 1 ] );
  632. dst[ 2 ] = decodeFloat16( src[ 5 ] );
  633. dst[ 3 ] = decodeFloat16( src[ 6 ] );
  634. dst[ 4 ] = decodeFloat16( src[ 14 ] );
  635. dst[ 5 ] = decodeFloat16( src[ 15 ] );
  636. dst[ 6 ] = decodeFloat16( src[ 27 ] );
  637. dst[ 7 ] = decodeFloat16( src[ 28 ] );
  638. dst[ 8 ] = decodeFloat16( src[ 2 ] );
  639. dst[ 9 ] = decodeFloat16( src[ 4 ] );
  640. dst[ 10 ] = decodeFloat16( src[ 7 ] );
  641. dst[ 11 ] = decodeFloat16( src[ 13 ] );
  642. dst[ 12 ] = decodeFloat16( src[ 16 ] );
  643. dst[ 13 ] = decodeFloat16( src[ 26 ] );
  644. dst[ 14 ] = decodeFloat16( src[ 29 ] );
  645. dst[ 15 ] = decodeFloat16( src[ 42 ] );
  646. dst[ 16 ] = decodeFloat16( src[ 3 ] );
  647. dst[ 17 ] = decodeFloat16( src[ 8 ] );
  648. dst[ 18 ] = decodeFloat16( src[ 12 ] );
  649. dst[ 19 ] = decodeFloat16( src[ 17 ] );
  650. dst[ 20 ] = decodeFloat16( src[ 25 ] );
  651. dst[ 21 ] = decodeFloat16( src[ 30 ] );
  652. dst[ 22 ] = decodeFloat16( src[ 41 ] );
  653. dst[ 23 ] = decodeFloat16( src[ 43 ] );
  654. dst[ 24 ] = decodeFloat16( src[ 9 ] );
  655. dst[ 25 ] = decodeFloat16( src[ 11 ] );
  656. dst[ 26 ] = decodeFloat16( src[ 18 ] );
  657. dst[ 27 ] = decodeFloat16( src[ 24 ] );
  658. dst[ 28 ] = decodeFloat16( src[ 31 ] );
  659. dst[ 29 ] = decodeFloat16( src[ 40 ] );
  660. dst[ 30 ] = decodeFloat16( src[ 44 ] );
  661. dst[ 31 ] = decodeFloat16( src[ 53 ] );
  662. dst[ 32 ] = decodeFloat16( src[ 10 ] );
  663. dst[ 33 ] = decodeFloat16( src[ 19 ] );
  664. dst[ 34 ] = decodeFloat16( src[ 23 ] );
  665. dst[ 35 ] = decodeFloat16( src[ 32 ] );
  666. dst[ 36 ] = decodeFloat16( src[ 39 ] );
  667. dst[ 37 ] = decodeFloat16( src[ 45 ] );
  668. dst[ 38 ] = decodeFloat16( src[ 52 ] );
  669. dst[ 39 ] = decodeFloat16( src[ 54 ] );
  670. dst[ 40 ] = decodeFloat16( src[ 20 ] );
  671. dst[ 41 ] = decodeFloat16( src[ 22 ] );
  672. dst[ 42 ] = decodeFloat16( src[ 33 ] );
  673. dst[ 43 ] = decodeFloat16( src[ 38 ] );
  674. dst[ 44 ] = decodeFloat16( src[ 46 ] );
  675. dst[ 45 ] = decodeFloat16( src[ 51 ] );
  676. dst[ 46 ] = decodeFloat16( src[ 55 ] );
  677. dst[ 47 ] = decodeFloat16( src[ 60 ] );
  678. dst[ 48 ] = decodeFloat16( src[ 21 ] );
  679. dst[ 49 ] = decodeFloat16( src[ 34 ] );
  680. dst[ 50 ] = decodeFloat16( src[ 37 ] );
  681. dst[ 51 ] = decodeFloat16( src[ 47 ] );
  682. dst[ 52 ] = decodeFloat16( src[ 50 ] );
  683. dst[ 53 ] = decodeFloat16( src[ 56 ] );
  684. dst[ 54 ] = decodeFloat16( src[ 59 ] );
  685. dst[ 55 ] = decodeFloat16( src[ 61 ] );
  686. dst[ 56 ] = decodeFloat16( src[ 35 ] );
  687. dst[ 57 ] = decodeFloat16( src[ 36 ] );
  688. dst[ 58 ] = decodeFloat16( src[ 48 ] );
  689. dst[ 59 ] = decodeFloat16( src[ 49 ] );
  690. dst[ 60 ] = decodeFloat16( src[ 57 ] );
  691. dst[ 61 ] = decodeFloat16( src[ 58 ] );
  692. dst[ 62 ] = decodeFloat16( src[ 62 ] );
  693. dst[ 63 ] = decodeFloat16( src[ 63 ] );
  694. }
  695. function dctInverse( data ) {
  696. const a = 0.5 * Math.cos( 3.14159 / 4.0 );
  697. const b = 0.5 * Math.cos( 3.14159 / 16.0 );
  698. const c = 0.5 * Math.cos( 3.14159 / 8.0 );
  699. const d = 0.5 * Math.cos( 3.0 * 3.14159 / 16.0 );
  700. const e = 0.5 * Math.cos( 5.0 * 3.14159 / 16.0 );
  701. const f = 0.5 * Math.cos( 3.0 * 3.14159 / 8.0 );
  702. const g = 0.5 * Math.cos( 7.0 * 3.14159 / 16.0 );
  703. var alpha = new Array( 4 );
  704. var beta = new Array( 4 );
  705. var theta = new Array( 4 );
  706. var gamma = new Array( 4 );
  707. for ( var row = 0; row < 8; ++ row ) {
  708. var rowPtr = row * 8;
  709. alpha[ 0 ] = c * data[ rowPtr + 2 ];
  710. alpha[ 1 ] = f * data[ rowPtr + 2 ];
  711. alpha[ 2 ] = c * data[ rowPtr + 6 ];
  712. alpha[ 3 ] = f * data[ rowPtr + 6 ];
  713. beta[ 0 ] = b * data[ rowPtr + 1 ] + d * data[ rowPtr + 3 ] + e * data[ rowPtr + 5 ] + g * data[ rowPtr + 7 ];
  714. beta[ 1 ] = d * data[ rowPtr + 1 ] - g * data[ rowPtr + 3 ] - b * data[ rowPtr + 5 ] - e * data[ rowPtr + 7 ];
  715. beta[ 2 ] = e * data[ rowPtr + 1 ] - b * data[ rowPtr + 3 ] + g * data[ rowPtr + 5 ] + d * data[ rowPtr + 7 ];
  716. beta[ 3 ] = g * data[ rowPtr + 1 ] - e * data[ rowPtr + 3 ] + d * data[ rowPtr + 5 ] - b * data[ rowPtr + 7 ];
  717. theta[ 0 ] = a * ( data[ rowPtr + 0 ] + data[ rowPtr + 4 ] );
  718. theta[ 3 ] = a * ( data[ rowPtr + 0 ] - data[ rowPtr + 4 ] );
  719. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  720. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  721. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  722. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  723. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  724. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  725. data[ rowPtr + 0 ] = gamma[ 0 ] + beta[ 0 ];
  726. data[ rowPtr + 1 ] = gamma[ 1 ] + beta[ 1 ];
  727. data[ rowPtr + 2 ] = gamma[ 2 ] + beta[ 2 ];
  728. data[ rowPtr + 3 ] = gamma[ 3 ] + beta[ 3 ];
  729. data[ rowPtr + 4 ] = gamma[ 3 ] - beta[ 3 ];
  730. data[ rowPtr + 5 ] = gamma[ 2 ] - beta[ 2 ];
  731. data[ rowPtr + 6 ] = gamma[ 1 ] - beta[ 1 ];
  732. data[ rowPtr + 7 ] = gamma[ 0 ] - beta[ 0 ];
  733. }
  734. for ( var column = 0; column < 8; ++ column ) {
  735. alpha[ 0 ] = c * data[ 16 + column ];
  736. alpha[ 1 ] = f * data[ 16 + column ];
  737. alpha[ 2 ] = c * data[ 48 + column ];
  738. alpha[ 3 ] = f * data[ 48 + column ];
  739. beta[ 0 ] = b * data[ 8 + column ] + d * data[ 24 + column ] + e * data[ 40 + column ] + g * data[ 56 + column ];
  740. beta[ 1 ] = d * data[ 8 + column ] - g * data[ 24 + column ] - b * data[ 40 + column ] - e * data[ 56 + column ];
  741. beta[ 2 ] = e * data[ 8 + column ] - b * data[ 24 + column ] + g * data[ 40 + column ] + d * data[ 56 + column ];
  742. beta[ 3 ] = g * data[ 8 + column ] - e * data[ 24 + column ] + d * data[ 40 + column ] - b * data[ 56 + column ];
  743. theta[ 0 ] = a * ( data[ column ] + data[ 32 + column ] );
  744. theta[ 3 ] = a * ( data[ column ] - data[ 32 + column ] );
  745. theta[ 1 ] = alpha[ 0 ] + alpha[ 3 ];
  746. theta[ 2 ] = alpha[ 1 ] - alpha[ 2 ];
  747. gamma[ 0 ] = theta[ 0 ] + theta[ 1 ];
  748. gamma[ 1 ] = theta[ 3 ] + theta[ 2 ];
  749. gamma[ 2 ] = theta[ 3 ] - theta[ 2 ];
  750. gamma[ 3 ] = theta[ 0 ] - theta[ 1 ];
  751. data[ 0 + column ] = gamma[ 0 ] + beta[ 0 ];
  752. data[ 8 + column ] = gamma[ 1 ] + beta[ 1 ];
  753. data[ 16 + column ] = gamma[ 2 ] + beta[ 2 ];
  754. data[ 24 + column ] = gamma[ 3 ] + beta[ 3 ];
  755. data[ 32 + column ] = gamma[ 3 ] - beta[ 3 ];
  756. data[ 40 + column ] = gamma[ 2 ] - beta[ 2 ];
  757. data[ 48 + column ] = gamma[ 1 ] - beta[ 1 ];
  758. data[ 56 + column ] = gamma[ 0 ] - beta[ 0 ];
  759. }
  760. }
  761. function csc709Inverse( data ) {
  762. for ( var i = 0; i < 64; ++ i ) {
  763. var y = data[ 0 ][ i ];
  764. var cb = data[ 1 ][ i ];
  765. var cr = data[ 2 ][ i ];
  766. data[ 0 ][ i ] = y + 1.5747 * cr;
  767. data[ 1 ][ i ] = y - 0.1873 * cb - 0.4682 * cr;
  768. data[ 2 ][ i ] = y + 1.8556 * cb;
  769. }
  770. }
  771. function convertToHalf( src, dst, idx ) {
  772. for ( var i = 0; i < 64; ++ i ) {
  773. dst[ idx + i ] = encodeFloat16( toLinear( src[ i ] ) );
  774. }
  775. }
  776. function toLinear( float ) {
  777. if ( float <= 1 ) {
  778. return Math.sign( float ) * Math.pow( Math.abs( float ), 2.2 );
  779. } else {
  780. return Math.sign( float ) * Math.pow( logBase, Math.abs( float ) - 1.0 );
  781. }
  782. }
  783. function uncompressRAW( info ) {
  784. return new DataView( info.array.buffer, info.offset.value, info.size );
  785. }
  786. function uncompressRLE( info ) {
  787. var compressed = info.viewer.buffer.slice( info.offset.value, info.offset.value + info.size );
  788. var rawBuffer = new Uint8Array( decodeRunLength( compressed ) );
  789. var tmpBuffer = new Uint8Array( rawBuffer.length );
  790. predictor( rawBuffer ); // revert predictor
  791. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  792. return new DataView( tmpBuffer.buffer );
  793. }
  794. function uncompressZIP( info ) {
  795. var compressed = info.array.slice( info.offset.value, info.offset.value + info.size );
  796. if ( typeof Zlib === 'undefined' ) {
  797. console.error( 'THREE.EXRLoader: External library Inflate.min.js required, obtain or import from https://github.com/imaya/zlib.js' );
  798. }
  799. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } ); // eslint-disable-line no-undef
  800. var rawBuffer = new Uint8Array( inflate.decompress().buffer );
  801. var tmpBuffer = new Uint8Array( rawBuffer.length );
  802. predictor( rawBuffer ); // revert predictor
  803. interleaveScalar( rawBuffer, tmpBuffer ); // interleave pixels
  804. return new DataView( tmpBuffer.buffer );
  805. }
  806. function uncompressPIZ( info ) {
  807. var inDataView = info.viewer;
  808. var inOffset = { value: info.offset.value };
  809. var tmpBufSize = info.width * scanlineBlockSize * ( EXRHeader.channels.length * info.type );
  810. var outBuffer = new Uint16Array( tmpBufSize );
  811. var bitmap = new Uint8Array( BITMAP_SIZE );
  812. // Setup channel info
  813. var outBufferEnd = 0;
  814. var pizChannelData = new Array( info.channels );
  815. for ( var i = 0; i < info.channels; i ++ ) {
  816. pizChannelData[ i ] = {};
  817. pizChannelData[ i ][ 'start' ] = outBufferEnd;
  818. pizChannelData[ i ][ 'end' ] = pizChannelData[ i ][ 'start' ];
  819. pizChannelData[ i ][ 'nx' ] = info.width;
  820. pizChannelData[ i ][ 'ny' ] = info.lines;
  821. pizChannelData[ i ][ 'size' ] = info.type;
  822. outBufferEnd += pizChannelData[ i ].nx * pizChannelData[ i ].ny * pizChannelData[ i ].size;
  823. }
  824. // Read range compression data
  825. var minNonZero = parseUint16( inDataView, inOffset );
  826. var maxNonZero = parseUint16( inDataView, inOffset );
  827. if ( maxNonZero >= BITMAP_SIZE ) {
  828. throw 'Something is wrong with PIZ_COMPRESSION BITMAP_SIZE';
  829. }
  830. if ( minNonZero <= maxNonZero ) {
  831. for ( var i = 0; i < maxNonZero - minNonZero + 1; i ++ ) {
  832. bitmap[ i + minNonZero ] = parseUint8( inDataView, inOffset );
  833. }
  834. }
  835. // Reverse LUT
  836. var lut = new Uint16Array( USHORT_RANGE );
  837. var maxValue = reverseLutFromBitmap( bitmap, lut );
  838. var length = parseUint32( inDataView, inOffset );
  839. // Huffman decoding
  840. hufUncompress( info.array, inDataView, inOffset, length, outBuffer, outBufferEnd );
  841. // Wavelet decoding
  842. for ( var i = 0; i < info.channels; ++ i ) {
  843. var cd = pizChannelData[ i ];
  844. for ( var j = 0; j < pizChannelData[ i ].size; ++ j ) {
  845. wav2Decode(
  846. outBuffer,
  847. cd.start + j,
  848. cd.nx,
  849. cd.size,
  850. cd.ny,
  851. cd.nx * cd.size,
  852. maxValue
  853. );
  854. }
  855. }
  856. // Expand the pixel data to their original range
  857. applyLut( lut, outBuffer, outBufferEnd );
  858. // Rearrange the pixel data into the format expected by the caller.
  859. var tmpOffset = 0;
  860. var tmpBuffer = new Uint8Array( outBuffer.buffer.byteLength );
  861. for ( var y = 0; y < info.lines; y ++ ) {
  862. for ( var c = 0; c < info.channels; c ++ ) {
  863. var cd = pizChannelData[ c ];
  864. var n = cd.nx * cd.size;
  865. var cp = new Uint8Array( outBuffer.buffer, cd.end * INT16_SIZE, n * INT16_SIZE );
  866. tmpBuffer.set( cp, tmpOffset );
  867. tmpOffset += n * INT16_SIZE;
  868. cd.end += n;
  869. }
  870. }
  871. return new DataView( tmpBuffer.buffer );
  872. }
  873. function uncompressDWA( info ) {
  874. var inDataView = info.viewer;
  875. var inOffset = { value: info.offset.value };
  876. var outBuffer = new Uint8Array( info.width * info.lines * ( EXRHeader.channels.length * info.type * INT16_SIZE ) );
  877. // Read compression header information
  878. var dwaHeader = {
  879. version: parseInt64( inDataView, inOffset ),
  880. unknownUncompressedSize: parseInt64( inDataView, inOffset ),
  881. unknownCompressedSize: parseInt64( inDataView, inOffset ),
  882. acCompressedSize: parseInt64( inDataView, inOffset ),
  883. dcCompressedSize: parseInt64( inDataView, inOffset ),
  884. rleCompressedSize: parseInt64( inDataView, inOffset ),
  885. rleUncompressedSize: parseInt64( inDataView, inOffset ),
  886. rleRawSize: parseInt64( inDataView, inOffset ),
  887. totalAcUncompressedCount: parseInt64( inDataView, inOffset ),
  888. totalDcUncompressedCount: parseInt64( inDataView, inOffset ),
  889. acCompression: parseInt64( inDataView, inOffset )
  890. };
  891. if ( dwaHeader.version < 2 )
  892. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' version ' + dwaHeader.version + ' is unsupported';
  893. // Read channel ruleset information
  894. var channelRules = new Array();
  895. var ruleSize = parseUint16( inDataView, inOffset ) - INT16_SIZE;
  896. while ( ruleSize > 0 ) {
  897. var name = parseNullTerminatedString( inDataView.buffer, inOffset );
  898. var value = parseUint8( inDataView, inOffset );
  899. var compression = ( value >> 2 ) & 3;
  900. var csc = ( value >> 4 ) - 1;
  901. var index = new Int8Array( [ csc ] )[ 0 ];
  902. var type = parseUint8( inDataView, inOffset );
  903. channelRules.push( {
  904. name: name,
  905. index: index,
  906. type: type,
  907. compression: compression,
  908. } );
  909. ruleSize -= name.length + 3;
  910. }
  911. // Classify channels
  912. var channels = EXRHeader.channels;
  913. var channelData = new Array( info.channels );
  914. for ( var i = 0; i < info.channels; ++ i ) {
  915. var cd = channelData[ i ] = {};
  916. var channel = channels[ i ];
  917. cd.name = channel.name;
  918. cd.compression = UNKNOWN;
  919. cd.decoded = false;
  920. cd.type = channel.pixelType;
  921. cd.pLinear = channel.pLinear;
  922. cd.width = info.width;
  923. cd.height = info.lines;
  924. }
  925. var cscSet = {
  926. idx: new Array( 3 )
  927. };
  928. for ( var offset = 0; offset < info.channels; ++ offset ) {
  929. var cd = channelData[ offset ];
  930. for ( var i = 0; i < channelRules.length; ++ i ) {
  931. var rule = channelRules[ i ];
  932. if ( cd.name == rule.name ) {
  933. cd.compression = rule.compression;
  934. if ( rule.index >= 0 ) {
  935. cscSet.idx[ rule.index ] = offset;
  936. }
  937. cd.offset = offset;
  938. }
  939. }
  940. }
  941. // Read DCT - AC component data
  942. if ( dwaHeader.acCompressedSize > 0 ) {
  943. switch ( dwaHeader.acCompression ) {
  944. case STATIC_HUFFMAN:
  945. var acBuffer = new Uint16Array( dwaHeader.totalAcUncompressedCount );
  946. hufUncompress( info.array, inDataView, inOffset, dwaHeader.acCompressedSize, acBuffer, dwaHeader.totalAcUncompressedCount );
  947. break;
  948. case DEFLATE:
  949. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.totalAcUncompressedCount );
  950. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  951. var acBuffer = new Uint16Array( inflate.decompress().buffer );
  952. inOffset.value += dwaHeader.totalAcUncompressedCount;
  953. break;
  954. }
  955. }
  956. // Read DCT - DC component data
  957. if ( dwaHeader.dcCompressedSize > 0 ) {
  958. var zlibInfo = {
  959. array: info.array,
  960. offset: inOffset,
  961. size: dwaHeader.dcCompressedSize
  962. };
  963. var dcBuffer = new Uint16Array( uncompressZIP( zlibInfo ).buffer );
  964. inOffset.value += dwaHeader.dcCompressedSize;
  965. }
  966. // Read RLE compressed data
  967. if ( dwaHeader.rleRawSize > 0 ) {
  968. var compressed = info.array.slice( inOffset.value, inOffset.value + dwaHeader.rleCompressedSize );
  969. var inflate = new Zlib.Inflate( compressed, { resize: true, verify: true } );
  970. var rleBuffer = decodeRunLength( inflate.decompress().buffer );
  971. inOffset.value += dwaHeader.rleCompressedSize;
  972. }
  973. // Prepare outbuffer data offset
  974. var outBufferEnd = 0;
  975. var rowOffsets = new Array( channelData.length );
  976. for ( var i = 0; i < rowOffsets.length; ++ i ) {
  977. rowOffsets[ i ] = new Array();
  978. }
  979. for ( var y = 0; y < info.lines; ++ y ) {
  980. for ( var chan = 0; chan < channelData.length; ++ chan ) {
  981. rowOffsets[ chan ].push( outBufferEnd );
  982. outBufferEnd += channelData[ chan ].width * info.type * INT16_SIZE;
  983. }
  984. }
  985. // Lossy DCT decode RGB channels
  986. lossyDctDecode( cscSet, rowOffsets, channelData, acBuffer, dcBuffer, outBuffer );
  987. // Decode other channels
  988. for ( var i = 0; i < channelData.length; ++ i ) {
  989. var cd = channelData[ i ];
  990. if ( cd.decoded ) continue;
  991. switch ( cd.compression ) {
  992. case RLE:
  993. var row = 0;
  994. var rleOffset = 0;
  995. for ( var y = 0; y < info.lines; ++ y ) {
  996. var rowOffsetBytes = rowOffsets[ i ][ row ];
  997. for ( var x = 0; x < cd.width; ++ x ) {
  998. for ( var byte = 0; byte < INT16_SIZE * cd.type; ++ byte ) {
  999. outBuffer[ rowOffsetBytes ++ ] = rleBuffer[ rleOffset + byte * cd.width * cd.height ];
  1000. }
  1001. rleOffset ++;
  1002. }
  1003. row ++;
  1004. }
  1005. break;
  1006. case LOSSY_DCT: // skip
  1007. default:
  1008. throw 'EXRLoader.parse: unsupported channel compression';
  1009. }
  1010. }
  1011. return new DataView( outBuffer.buffer );
  1012. }
  1013. function parseNullTerminatedString( buffer, offset ) {
  1014. var uintBuffer = new Uint8Array( buffer );
  1015. var endOffset = 0;
  1016. while ( uintBuffer[ offset.value + endOffset ] != 0 ) {
  1017. endOffset += 1;
  1018. }
  1019. var stringValue = new TextDecoder().decode(
  1020. uintBuffer.slice( offset.value, offset.value + endOffset )
  1021. );
  1022. offset.value = offset.value + endOffset + 1;
  1023. return stringValue;
  1024. }
  1025. function parseFixedLengthString( buffer, offset, size ) {
  1026. var stringValue = new TextDecoder().decode(
  1027. new Uint8Array( buffer ).slice( offset.value, offset.value + size )
  1028. );
  1029. offset.value = offset.value + size;
  1030. return stringValue;
  1031. }
  1032. function parseUlong( dataView, offset ) {
  1033. var uLong = dataView.getUint32( 0, true );
  1034. offset.value = offset.value + ULONG_SIZE;
  1035. return uLong;
  1036. }
  1037. function parseRational( dataView, offset ) {
  1038. var x = parseInt32( dataView, offset );
  1039. var y = parseUint32( dataView, offset );
  1040. return [ x, y ];
  1041. }
  1042. function parseTimecode( dataView, offset ) {
  1043. var x = parseUint32( dataView, offset );
  1044. var y = parseUint32( dataView, offset );
  1045. return [ x, y ];
  1046. }
  1047. function parseInt32( dataView, offset ) {
  1048. var Int32 = dataView.getInt32( offset.value, true );
  1049. offset.value = offset.value + INT32_SIZE;
  1050. return Int32;
  1051. }
  1052. function parseUint32( dataView, offset ) {
  1053. var Uint32 = dataView.getUint32( offset.value, true );
  1054. offset.value = offset.value + INT32_SIZE;
  1055. return Uint32;
  1056. }
  1057. function parseUint8Array( uInt8Array, offset ) {
  1058. var Uint8 = uInt8Array[ offset.value ];
  1059. offset.value = offset.value + INT8_SIZE;
  1060. return Uint8;
  1061. }
  1062. function parseUint8( dataView, offset ) {
  1063. var Uint8 = dataView.getUint8( offset.value );
  1064. offset.value = offset.value + INT8_SIZE;
  1065. return Uint8;
  1066. }
  1067. function parseInt64( dataView, offset ) {
  1068. var int = Number( dataView.getBigInt64( offset.value, true ) );
  1069. offset.value += ULONG_SIZE;
  1070. return int;
  1071. }
  1072. function parseFloat32( dataView, offset ) {
  1073. var float = dataView.getFloat32( offset.value, true );
  1074. offset.value += FLOAT32_SIZE;
  1075. return float;
  1076. }
  1077. function decodeFloat32( dataView, offset ) {
  1078. return encodeFloat16( parseFloat32( dataView, offset ) );
  1079. }
  1080. // https://stackoverflow.com/questions/5678432/decompressing-half-precision-floats-in-javascript
  1081. function decodeFloat16( binary ) {
  1082. var exponent = ( binary & 0x7C00 ) >> 10,
  1083. fraction = binary & 0x03FF;
  1084. return ( binary >> 15 ? - 1 : 1 ) * (
  1085. exponent ?
  1086. (
  1087. exponent === 0x1F ?
  1088. fraction ? NaN : Infinity :
  1089. Math.pow( 2, exponent - 15 ) * ( 1 + fraction / 0x400 )
  1090. ) :
  1091. 6.103515625e-5 * ( fraction / 0x400 )
  1092. );
  1093. }
  1094. // http://gamedev.stackexchange.com/questions/17326/conversion-of-a-number-from-single-precision-floating-point-representation-to-a/17410#17410
  1095. function encodeFloat16( val ) {
  1096. /* This method is faster than the OpenEXR implementation (very often
  1097. * used, eg. in Ogre), with the additional benefit of rounding, inspired
  1098. * by James Tursa?s half-precision code.
  1099. */
  1100. tmpDataView.setFloat32( 0, val );
  1101. var x = tmpDataView.getInt32( 0 );
  1102. var bits = ( x >> 16 ) & 0x8000; /* Get the sign */
  1103. var m = ( x >> 12 ) & 0x07ff; /* Keep one extra bit for rounding */
  1104. var e = ( x >> 23 ) & 0xff; /* Using int is faster here */
  1105. /* If zero, or denormal, or exponent underflows too much for a denormal
  1106. * half, return signed zero. */
  1107. if ( e < 103 ) return bits;
  1108. /* If NaN, return NaN. If Inf or exponent overflow, return Inf. */
  1109. if ( e > 142 ) {
  1110. bits |= 0x7c00;
  1111. /* If exponent was 0xff and one mantissa bit was set, it means NaN,
  1112. * not Inf, so make sure we set one mantissa bit too. */
  1113. bits |= ( ( e == 255 ) ? 0 : 1 ) && ( x & 0x007fffff );
  1114. return bits;
  1115. }
  1116. /* If exponent underflows but not too much, return a denormal */
  1117. if ( e < 113 ) {
  1118. m |= 0x0800;
  1119. /* Extra rounding may overflow and set mantissa to 0 and exponent
  1120. * to 1, which is OK. */
  1121. bits |= ( m >> ( 114 - e ) ) + ( ( m >> ( 113 - e ) ) & 1 );
  1122. return bits;
  1123. }
  1124. bits |= ( ( e - 112 ) << 10 ) | ( m >> 1 );
  1125. /* Extra rounding. An overflow will set mantissa to 0 and increment
  1126. * the exponent, which is OK. */
  1127. bits += m & 1;
  1128. return bits;
  1129. }
  1130. function parseUint16( dataView, offset ) {
  1131. var Uint16 = dataView.getUint16( offset.value, true );
  1132. offset.value += INT16_SIZE;
  1133. return Uint16;
  1134. }
  1135. function parseFloat16( buffer, offset ) {
  1136. return decodeFloat16( parseUint16( buffer, offset ) );
  1137. }
  1138. function parseChlist( dataView, buffer, offset, size ) {
  1139. var startOffset = offset.value;
  1140. var channels = [];
  1141. while ( offset.value < ( startOffset + size - 1 ) ) {
  1142. var name = parseNullTerminatedString( buffer, offset );
  1143. var pixelType = parseInt32( dataView, offset );
  1144. var pLinear = parseUint8( dataView, offset );
  1145. offset.value += 3; // reserved, three chars
  1146. var xSampling = parseInt32( dataView, offset );
  1147. var ySampling = parseInt32( dataView, offset );
  1148. channels.push( {
  1149. name: name,
  1150. pixelType: pixelType,
  1151. pLinear: pLinear,
  1152. xSampling: xSampling,
  1153. ySampling: ySampling
  1154. } );
  1155. }
  1156. offset.value += 1;
  1157. return channels;
  1158. }
  1159. function parseChromaticities( dataView, offset ) {
  1160. var redX = parseFloat32( dataView, offset );
  1161. var redY = parseFloat32( dataView, offset );
  1162. var greenX = parseFloat32( dataView, offset );
  1163. var greenY = parseFloat32( dataView, offset );
  1164. var blueX = parseFloat32( dataView, offset );
  1165. var blueY = parseFloat32( dataView, offset );
  1166. var whiteX = parseFloat32( dataView, offset );
  1167. var whiteY = parseFloat32( dataView, offset );
  1168. return { redX: redX, redY: redY, greenX: greenX, greenY: greenY, blueX: blueX, blueY: blueY, whiteX: whiteX, whiteY: whiteY };
  1169. }
  1170. function parseCompression( dataView, offset ) {
  1171. var compressionCodes = [
  1172. 'NO_COMPRESSION',
  1173. 'RLE_COMPRESSION',
  1174. 'ZIPS_COMPRESSION',
  1175. 'ZIP_COMPRESSION',
  1176. 'PIZ_COMPRESSION',
  1177. 'PXR24_COMPRESSION',
  1178. 'B44_COMPRESSION',
  1179. 'B44A_COMPRESSION',
  1180. 'DWAA_COMPRESSION',
  1181. 'DWAB_COMPRESSION'
  1182. ];
  1183. var compression = parseUint8( dataView, offset );
  1184. return compressionCodes[ compression ];
  1185. }
  1186. function parseBox2i( dataView, offset ) {
  1187. var xMin = parseUint32( dataView, offset );
  1188. var yMin = parseUint32( dataView, offset );
  1189. var xMax = parseUint32( dataView, offset );
  1190. var yMax = parseUint32( dataView, offset );
  1191. return { xMin: xMin, yMin: yMin, xMax: xMax, yMax: yMax };
  1192. }
  1193. function parseLineOrder( dataView, offset ) {
  1194. var lineOrders = [
  1195. 'INCREASING_Y'
  1196. ];
  1197. var lineOrder = parseUint8( dataView, offset );
  1198. return lineOrders[ lineOrder ];
  1199. }
  1200. function parseV2f( dataView, offset ) {
  1201. var x = parseFloat32( dataView, offset );
  1202. var y = parseFloat32( dataView, offset );
  1203. return [ x, y ];
  1204. }
  1205. function parseValue( dataView, buffer, offset, type, size ) {
  1206. if ( type === 'string' || type === 'stringvector' || type === 'iccProfile' ) {
  1207. return parseFixedLengthString( buffer, offset, size );
  1208. } else if ( type === 'chlist' ) {
  1209. return parseChlist( dataView, buffer, offset, size );
  1210. } else if ( type === 'chromaticities' ) {
  1211. return parseChromaticities( dataView, offset );
  1212. } else if ( type === 'compression' ) {
  1213. return parseCompression( dataView, offset );
  1214. } else if ( type === 'box2i' ) {
  1215. return parseBox2i( dataView, offset );
  1216. } else if ( type === 'lineOrder' ) {
  1217. return parseLineOrder( dataView, offset );
  1218. } else if ( type === 'float' ) {
  1219. return parseFloat32( dataView, offset );
  1220. } else if ( type === 'v2f' ) {
  1221. return parseV2f( dataView, offset );
  1222. } else if ( type === 'int' ) {
  1223. return parseInt32( dataView, offset );
  1224. } else if ( type === 'rational' ) {
  1225. return parseRational( dataView, offset );
  1226. } else if ( type === 'timecode' ) {
  1227. return parseTimecode( dataView, offset );
  1228. } else {
  1229. throw 'Cannot parse value for unsupported type: ' + type;
  1230. }
  1231. }
  1232. var bufferDataView = new DataView( buffer );
  1233. var uInt8Array = new Uint8Array( buffer );
  1234. var EXRHeader = {};
  1235. bufferDataView.getUint32( 0, true ); // magic
  1236. bufferDataView.getUint8( 4, true ); // versionByteZero
  1237. bufferDataView.getUint8( 5, true ); // fullMask
  1238. // start of header
  1239. var offset = { value: 8 }; // start at 8, after magic stuff
  1240. var keepReading = true;
  1241. while ( keepReading ) {
  1242. var attributeName = parseNullTerminatedString( buffer, offset );
  1243. if ( attributeName == 0 ) {
  1244. keepReading = false;
  1245. } else {
  1246. var attributeType = parseNullTerminatedString( buffer, offset );
  1247. var attributeSize = parseUint32( bufferDataView, offset );
  1248. var attributeValue = parseValue( bufferDataView, buffer, offset, attributeType, attributeSize );
  1249. EXRHeader[ attributeName ] = attributeValue;
  1250. }
  1251. }
  1252. // offsets
  1253. var dataWindowHeight = EXRHeader.dataWindow.yMax + 1;
  1254. var uncompress;
  1255. var scanlineBlockSize;
  1256. switch ( EXRHeader.compression ) {
  1257. case 'NO_COMPRESSION':
  1258. scanlineBlockSize = 1;
  1259. uncompress = uncompressRAW;
  1260. break;
  1261. case 'RLE_COMPRESSION':
  1262. scanlineBlockSize = 1;
  1263. uncompress = uncompressRLE;
  1264. break;
  1265. case 'ZIPS_COMPRESSION':
  1266. scanlineBlockSize = 1;
  1267. uncompress = uncompressZIP;
  1268. break;
  1269. case 'ZIP_COMPRESSION':
  1270. scanlineBlockSize = 16;
  1271. uncompress = uncompressZIP;
  1272. break;
  1273. case 'PIZ_COMPRESSION':
  1274. scanlineBlockSize = 32;
  1275. uncompress = uncompressPIZ;
  1276. break;
  1277. case 'DWAA_COMPRESSION':
  1278. scanlineBlockSize = 32;
  1279. uncompress = uncompressDWA;
  1280. break;
  1281. case 'DWAB_COMPRESSION':
  1282. scanlineBlockSize = 256;
  1283. uncompress = uncompressDWA;
  1284. break;
  1285. default:
  1286. throw 'EXRLoader.parse: ' + EXRHeader.compression + ' is unsupported';
  1287. }
  1288. var size_t;
  1289. var getValue;
  1290. // mixed pixelType not supported
  1291. var pixelType = EXRHeader.channels[ 0 ].pixelType;
  1292. if ( pixelType === 1 ) { // half
  1293. switch ( this.type ) {
  1294. case THREE.UnsignedByteType:
  1295. case THREE.FloatType:
  1296. getValue = parseFloat16;
  1297. size_t = INT16_SIZE;
  1298. break;
  1299. case THREE.HalfFloatType:
  1300. getValue = parseUint16;
  1301. size_t = INT16_SIZE;
  1302. break;
  1303. }
  1304. } else if ( pixelType === 2 ) { // float
  1305. switch ( this.type ) {
  1306. case THREE.UnsignedByteType:
  1307. case THREE.FloatType:
  1308. getValue = parseFloat32;
  1309. size_t = FLOAT32_SIZE;
  1310. break;
  1311. case THREE.HalfFloatType:
  1312. getValue = decodeFloat32;
  1313. size_t = FLOAT32_SIZE;
  1314. }
  1315. } else {
  1316. throw 'EXRLoader.parse: unsupported pixelType ' + pixelType + ' for ' + EXRHeader.compression + '.';
  1317. }
  1318. var numBlocks = dataWindowHeight / scanlineBlockSize;
  1319. for ( var i = 0; i < numBlocks; i ++ ) {
  1320. parseUlong( bufferDataView, offset ); // scanlineOffset
  1321. }
  1322. // we should be passed the scanline offset table, start reading pixel data
  1323. var width = EXRHeader.dataWindow.xMax - EXRHeader.dataWindow.xMin + 1;
  1324. var height = EXRHeader.dataWindow.yMax - EXRHeader.dataWindow.yMin + 1;
  1325. // Firefox only supports RGBA (half) float textures
  1326. // var numChannels = EXRHeader.channels.length;
  1327. var numChannels = 4;
  1328. var size = width * height * numChannels;
  1329. // Fill initially with 1s for the alpha value if the texture is not RGBA, RGB values will be overwritten
  1330. switch ( this.type ) {
  1331. case THREE.UnsignedByteType:
  1332. case THREE.FloatType:
  1333. var byteArray = new Float32Array( size );
  1334. if ( EXRHeader.channels.length < numChannels ) {
  1335. byteArray.fill( 1, 0, size );
  1336. }
  1337. break;
  1338. case THREE.HalfFloatType:
  1339. var byteArray = new Uint16Array( size );
  1340. if ( EXRHeader.channels.length < numChannels ) {
  1341. byteArray.fill( 0x3C00, 0, size ); // Uint16Array holds half float data, 0x3C00 is 1
  1342. }
  1343. break;
  1344. default:
  1345. console.error( 'THREE.EXRLoader: unsupported type: ', this.type );
  1346. break;
  1347. }
  1348. var channelOffsets = {
  1349. R: 0,
  1350. G: 1,
  1351. B: 2,
  1352. A: 3
  1353. };
  1354. var compressionInfo = {
  1355. size: 0,
  1356. width: width,
  1357. lines: scanlineBlockSize,
  1358. offset: offset,
  1359. array: uInt8Array,
  1360. viewer: bufferDataView,
  1361. type: pixelType,
  1362. channels: EXRHeader.channels.length,
  1363. };
  1364. var line;
  1365. var size;
  1366. var viewer;
  1367. var tmpOffset = { value: 0 };
  1368. for ( var scanlineBlockIdx = 0; scanlineBlockIdx < height / scanlineBlockSize; scanlineBlockIdx ++ ) {
  1369. line = parseUint32( bufferDataView, offset ); // line_no
  1370. size = parseUint32( bufferDataView, offset ); // data_len
  1371. compressionInfo.lines = ( line + scanlineBlockSize > height ) ? height - line : scanlineBlockSize;
  1372. compressionInfo.offset = offset;
  1373. compressionInfo.size = size;
  1374. viewer = uncompress( compressionInfo );
  1375. offset.value += size;
  1376. for ( var line_y = 0; line_y < scanlineBlockSize; line_y ++ ) {
  1377. var true_y = line_y + ( scanlineBlockIdx * scanlineBlockSize );
  1378. if ( true_y >= height ) break;
  1379. for ( var channelID = 0; channelID < EXRHeader.channels.length; channelID ++ ) {
  1380. var cOff = channelOffsets[ EXRHeader.channels[ channelID ].name ];
  1381. for ( var x = 0; x < width; x ++ ) {
  1382. var idx = ( line_y * ( EXRHeader.channels.length * width ) ) + ( channelID * width ) + x;
  1383. tmpOffset.value = idx * size_t;
  1384. var val = getValue( viewer, tmpOffset );
  1385. byteArray[ ( ( ( height - 1 - true_y ) * ( width * numChannels ) ) + ( x * numChannels ) ) + cOff ] = val;
  1386. }
  1387. }
  1388. }
  1389. }
  1390. if ( this.type === THREE.UnsignedByteType ) {
  1391. let v, i, j;
  1392. const size = byteArray.length;
  1393. const RGBEArray = new Uint8Array( size );
  1394. for ( let h = 0; h < height; ++ h ) {
  1395. for ( let w = 0; w < width; ++ w ) {
  1396. i = h * width * 4 + w * 4;
  1397. j = ( height - 1 - h ) * width * 4 + w * 4;
  1398. const red = byteArray[ j ];
  1399. const green = byteArray[ j + 1 ];
  1400. const blue = byteArray[ j + 2 ];
  1401. v = ( red > green ) ? red : green;
  1402. v = ( blue > v ) ? blue : v;
  1403. if ( v < 1e-32 ) {
  1404. RGBEArray[ i ] = RGBEArray[ i + 1 ] = RGBEArray[ i + 2 ] = RGBEArray[ i + 3 ] = 0;
  1405. } else {
  1406. const res = frexp( v );
  1407. v = res[ 0 ] * 256 / v;
  1408. RGBEArray[ i ] = red * v;
  1409. RGBEArray[ i + 1 ] = green * v;
  1410. RGBEArray[ i + 2 ] = blue * v;
  1411. RGBEArray[ i + 3 ] = res[ 1 ] + 128;
  1412. }
  1413. }
  1414. }
  1415. byteArray = RGBEArray;
  1416. }
  1417. let format = ( this.type === THREE.UnsignedByteType ) ? THREE.RGBEFormat : ( numChannels === 4 ) ? THREE.RGBAFormat : THREE.RGBFormat;
  1418. return {
  1419. header: EXRHeader,
  1420. width: width,
  1421. height: height,
  1422. data: byteArray,
  1423. format: format,
  1424. type: this.type
  1425. };
  1426. },
  1427. setDataType: function ( value ) {
  1428. this.type = value;
  1429. return this;
  1430. },
  1431. load: function ( url, onLoad, onProgress, onError ) {
  1432. function onLoadCallback( texture, texData ) {
  1433. switch ( texture.type ) {
  1434. case THREE.UnsignedByteType:
  1435. texture.encoding = THREE.RGBEEncoding;
  1436. texture.minFilter = THREE.NearestFilter;
  1437. texture.magFilter = THREE.NearestFilter;
  1438. texture.generateMipmaps = false;
  1439. texture.flipY = true;
  1440. break;
  1441. case THREE.FloatType:
  1442. case THREE.HalfFloatType:
  1443. texture.encoding = THREE.LinearEncoding;
  1444. texture.minFilter = THREE.LinearFilter;
  1445. texture.magFilter = THREE.LinearFilter;
  1446. texture.generateMipmaps = false;
  1447. texture.flipY = false;
  1448. break;
  1449. }
  1450. if ( onLoad ) onLoad( texture, texData );
  1451. }
  1452. return THREE.DataTextureLoader.prototype.load.call( this, url, onLoadCallback, onProgress, onError );
  1453. }
  1454. } );