ColorSpaceNode.js 8.3 KB

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  1. /**
  2. * @author sunag / http://www.sunag.com.br/
  3. */
  4. import { TempNode } from '../core/TempNode.js';
  5. import { ConstNode } from '../core/ConstNode.js';
  6. import { FloatNode } from '../inputs/FloatNode.js';
  7. import { FunctionNode } from '../core/FunctionNode.js';
  8. import { ExpressionNode } from '../core/ExpressionNode.js';
  9. function ColorSpaceNode( input, method ) {
  10. TempNode.call( this, 'v4' );
  11. this.input = input;
  12. this.method = method || ColorSpaceNode.LINEAR_TO_LINEAR;
  13. }
  14. ColorSpaceNode.Nodes = ( function () {
  15. // For a discussion of what this is, please read this: http://lousodrome.net/blog/light/2013/05/26/gamma-correct-and-hdr-rendering-in-a-32-bits-buffer/
  16. var LinearToLinear = new FunctionNode( [
  17. "vec4 LinearToLinear( in vec4 value ) {",
  18. " return value;",
  19. "}"
  20. ].join( "\n" ) );
  21. var GammaToLinear = new FunctionNode( [
  22. "vec4 GammaToLinear( in vec4 value, in float gammaFactor ) {",
  23. " return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );",
  24. "}"
  25. ].join( "\n" ) );
  26. var LinearToGamma = new FunctionNode( [
  27. "vec4 LinearToGamma( in vec4 value, in float gammaFactor ) {",
  28. " return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );",
  29. "}"
  30. ].join( "\n" ) );
  31. var sRGBToLinear = new FunctionNode( [
  32. "vec4 sRGBToLinear( in vec4 value ) {",
  33. " return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );",
  34. "}"
  35. ].join( "\n" ) );
  36. var LinearTosRGB = new FunctionNode( [
  37. "vec4 LinearTosRGB( in vec4 value ) {",
  38. " return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );",
  39. "}"
  40. ].join( "\n" ) );
  41. var RGBEToLinear = new FunctionNode( [
  42. "vec4 RGBEToLinear( in vec4 value ) {",
  43. " return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );",
  44. "}"
  45. ].join( "\n" ) );
  46. var LinearToRGBE = new FunctionNode( [
  47. "vec4 LinearToRGBE( in vec4 value ) {",
  48. " float maxComponent = max( max( value.r, value.g ), value.b );",
  49. " float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );",
  50. " return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );",
  51. // return vec4( value.brg, ( 3.0 + 128.0 ) / 256.0 );
  52. "}"
  53. ].join( "\n" ) );
  54. // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
  55. var RGBMToLinear = new FunctionNode( [
  56. "vec3 RGBMToLinear( in vec4 value, in float maxRange ) {",
  57. " return vec4( value.xyz * value.w * maxRange, 1.0 );",
  58. "}"
  59. ].join( "\n" ) );
  60. var LinearToRGBM = new FunctionNode( [
  61. "vec3 LinearToRGBM( in vec4 value, in float maxRange ) {",
  62. " float maxRGB = max( value.x, max( value.g, value.b ) );",
  63. " float M = clamp( maxRGB / maxRange, 0.0, 1.0 );",
  64. " M = ceil( M * 255.0 ) / 255.0;",
  65. " return vec4( value.rgb / ( M * maxRange ), M );",
  66. "}"
  67. ].join( "\n" ) );
  68. // reference: http://iwasbeingirony.blogspot.ca/2010/06/difference-between-rgbm-and-rgbd.html
  69. var RGBDToLinear = new FunctionNode( [
  70. "vec3 RGBDToLinear( in vec4 value, in float maxRange ) {",
  71. " return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );",
  72. "}"
  73. ].join( "\n" ) );
  74. var LinearToRGBD = new FunctionNode( [
  75. "vec3 LinearToRGBD( in vec4 value, in float maxRange ) {",
  76. " float maxRGB = max( value.x, max( value.g, value.b ) );",
  77. " float D = max( maxRange / maxRGB, 1.0 );",
  78. " D = min( floor( D ) / 255.0, 1.0 );",
  79. " return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );",
  80. "}"
  81. ].join( "\n" ) );
  82. // LogLuv reference: http://graphicrants.blogspot.ca/2009/04/rgbm-color-encoding.html
  83. // M matrix, for encoding
  84. var cLogLuvM = new ConstNode( "const mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );" );
  85. var LinearToLogLuv = new FunctionNode( [
  86. "vec4 LinearToLogLuv( in vec4 value ) {",
  87. " vec3 Xp_Y_XYZp = cLogLuvM * value.rgb;",
  88. " Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));",
  89. " vec4 vResult;",
  90. " vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;",
  91. " float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;",
  92. " vResult.w = fract(Le);",
  93. " vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;",
  94. " return vResult;",
  95. "}"
  96. ].join( "\n" ), [ cLogLuvM ] );
  97. // Inverse M matrix, for decoding
  98. var cLogLuvInverseM = new ConstNode( "const mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );" );
  99. var LogLuvToLinear = new FunctionNode( [
  100. "vec4 LogLuvToLinear( in vec4 value ) {",
  101. " float Le = value.z * 255.0 + value.w;",
  102. " vec3 Xp_Y_XYZp;",
  103. " Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);",
  104. " Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;",
  105. " Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;",
  106. " vec3 vRGB = cLogLuvInverseM * Xp_Y_XYZp.rgb;",
  107. " return vec4( max(vRGB, 0.0), 1.0 );",
  108. "}"
  109. ].join( "\n" ), [ cLogLuvInverseM ] );
  110. return {
  111. LinearToLinear: LinearToLinear,
  112. GammaToLinear: GammaToLinear,
  113. LinearToGamma: LinearToGamma,
  114. sRGBToLinear: sRGBToLinear,
  115. LinearTosRGB: LinearTosRGB,
  116. RGBEToLinear: RGBEToLinear,
  117. LinearToRGBE: LinearToRGBE,
  118. RGBMToLinear: RGBMToLinear,
  119. LinearToRGBM: LinearToRGBM,
  120. RGBDToLinear: RGBDToLinear,
  121. LinearToRGBD: LinearToRGBD,
  122. cLogLuvM: cLogLuvM,
  123. LinearToLogLuv: LinearToLogLuv,
  124. cLogLuvInverseM: cLogLuvInverseM,
  125. LogLuvToLinear: LogLuvToLinear
  126. };
  127. } )();
  128. ColorSpaceNode.LINEAR_TO_LINEAR = 'LinearToLinear';
  129. ColorSpaceNode.GAMMA_TO_LINEAR = 'GammaToLinear';
  130. ColorSpaceNode.LINEAR_TO_GAMMA = 'LinearToGamma';
  131. ColorSpaceNode.SRGB_TO_LINEAR = 'sRGBToLinear';
  132. ColorSpaceNode.LINEAR_TO_SRGB = 'LinearTosRGB';
  133. ColorSpaceNode.RGBE_TO_LINEAR = 'RGBEToLinear';
  134. ColorSpaceNode.LINEAR_TO_RGBE = 'LinearToRGBE';
  135. ColorSpaceNode.RGBM_TO_LINEAR = 'RGBMToLinear';
  136. ColorSpaceNode.LINEAR_TO_RGBM = 'LinearToRGBM';
  137. ColorSpaceNode.RGBD_TO_LINEAR = 'RGBDToLinear';
  138. ColorSpaceNode.LINEAR_TO_RGBD = 'LinearToRGBD';
  139. ColorSpaceNode.LINEAR_TO_LOG_LUV = 'LinearToLogLuv';
  140. ColorSpaceNode.LOG_LUV_TO_LINEAR = 'LogLuvToLinear';
  141. ColorSpaceNode.getEncodingComponents = function ( encoding ) {
  142. switch ( encoding ) {
  143. case THREE.LinearEncoding:
  144. return [ 'Linear' ];
  145. case THREE.sRGBEncoding:
  146. return [ 'sRGB' ];
  147. case THREE.RGBEEncoding:
  148. return [ 'RGBE' ];
  149. case THREE.RGBM7Encoding:
  150. return [ 'RGBM', new FloatNode( 7.0 ).setReadonly( true ) ];
  151. case THREE.RGBM16Encoding:
  152. return [ 'RGBM', new FloatNode( 16.0 ).setReadonly( true ) ];
  153. case THREE.RGBDEncoding:
  154. return [ 'RGBD', new FloatNode( 256.0 ).setReadonly( true ) ];
  155. case THREE.GammaEncoding:
  156. return [ 'Gamma', new ExpressionNode( 'float( GAMMA_FACTOR )', 'f' ) ];
  157. }
  158. };
  159. ColorSpaceNode.prototype = Object.create( TempNode.prototype );
  160. ColorSpaceNode.prototype.constructor = ColorSpaceNode;
  161. ColorSpaceNode.prototype.nodeType = "ColorSpace";
  162. ColorSpaceNode.prototype.generate = function ( builder, output ) {
  163. var input = this.input.build( builder, 'v4' );
  164. var outputType = this.getType( builder );
  165. var methodNode = ColorSpaceNode.Nodes[ this.method ];
  166. var method = builder.include( methodNode );
  167. if ( method === ColorSpaceNode.LINEAR_TO_LINEAR ) {
  168. return builder.format( input, outputType, output );
  169. } else {
  170. if ( methodNode.inputs.length === 2 ) {
  171. var factor = this.factor.build( builder, 'f' );
  172. return builder.format( method + '( ' + input + ', ' + factor + ' )', outputType, output );
  173. } else {
  174. return builder.format( method + '( ' + input + ' )', outputType, output );
  175. }
  176. }
  177. };
  178. ColorSpaceNode.prototype.fromEncoding = function ( encoding ) {
  179. var components = ColorSpaceNode.getEncodingComponents( encoding );
  180. this.method = 'LinearTo' + components[ 0 ];
  181. this.factor = components[ 1 ];
  182. };
  183. ColorSpaceNode.prototype.fromDecoding = function ( encoding ) {
  184. var components = ColorSpaceNode.getEncodingComponents( encoding );
  185. this.method = components[ 0 ] + 'ToLinear';
  186. this.factor = components[ 1 ];
  187. };
  188. ColorSpaceNode.prototype.copy = function ( source ) {
  189. TempNode.prototype.copy.call( this, source );
  190. this.input = source.input;
  191. this.method = source.method;
  192. };
  193. ColorSpaceNode.prototype.toJSON = function ( meta ) {
  194. var data = this.getJSONNode( meta );
  195. if ( ! data ) {
  196. data = this.createJSONNode( meta );
  197. data.input = this.input.toJSON( meta ).uuid;
  198. data.method = this.method;
  199. }
  200. return data;
  201. };
  202. export { ColorSpaceNode };