threejs-scenegraph-sun-earth-moon-axes.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun Earth</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r115/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. const fov = 40;
  28. const aspect = 2; // the canvas default
  29. const near = 0.1;
  30. const far = 1000;
  31. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  32. camera.position.set(0, 50, 0);
  33. camera.up.set(0, 0, 1);
  34. camera.lookAt(0, 0, 0);
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 3;
  39. const light = new THREE.PointLight(color, intensity);
  40. scene.add(light);
  41. }
  42. const objects = [];
  43. const radius = 1;
  44. const widthSegments = 6;
  45. const heightSegments = 6;
  46. const sphereGeometry = new THREE.SphereBufferGeometry(
  47. radius, widthSegments, heightSegments);
  48. const solarSystem = new THREE.Object3D();
  49. scene.add(solarSystem);
  50. objects.push(solarSystem);
  51. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  52. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  53. sunMesh.scale.set(5, 5, 5);
  54. solarSystem.add(sunMesh);
  55. objects.push(sunMesh);
  56. const earthOrbit = new THREE.Object3D();
  57. earthOrbit.position.x = 10;
  58. solarSystem.add(earthOrbit);
  59. objects.push(earthOrbit);
  60. const earthMaterial = new THREE.MeshPhongMaterial({color: 0x2233FF, emissive: 0x112244});
  61. const earthMesh = new THREE.Mesh(sphereGeometry, earthMaterial);
  62. earthOrbit.add(earthMesh);
  63. objects.push(earthMesh);
  64. const moonOrbit = new THREE.Object3D();
  65. moonOrbit.position.x = 2;
  66. earthOrbit.add(moonOrbit);
  67. const moonMaterial = new THREE.MeshPhongMaterial({color: 0x888888, emissive: 0x222222});
  68. const moonMesh = new THREE.Mesh(sphereGeometry, moonMaterial);
  69. moonMesh.scale.set(.5, .5, .5);
  70. moonOrbit.add(moonMesh);
  71. objects.push(moonMesh);
  72. // add an AxesHelper to each node
  73. objects.forEach((node) => {
  74. const axes = new THREE.AxesHelper();
  75. axes.material.depthTest = false;
  76. axes.renderOrder = 1;
  77. node.add(axes);
  78. });
  79. function resizeRendererToDisplaySize(renderer) {
  80. const canvas = renderer.domElement;
  81. const width = canvas.clientWidth;
  82. const height = canvas.clientHeight;
  83. const needResize = canvas.width !== width || canvas.height !== height;
  84. if (needResize) {
  85. renderer.setSize(width, height, false);
  86. }
  87. return needResize;
  88. }
  89. function render(time) {
  90. time *= 0.001;
  91. if (resizeRendererToDisplaySize(renderer)) {
  92. const canvas = renderer.domElement;
  93. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  94. camera.updateProjectionMatrix();
  95. }
  96. objects.forEach((obj) => {
  97. obj.rotation.y = time;
  98. });
  99. renderer.render(scene, camera);
  100. requestAnimationFrame(render);
  101. }
  102. requestAnimationFrame(render);
  103. }
  104. main();
  105. </script>
  106. </html>