CSS3DRenderer.js 6.6 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.element = element;
  8. this.element.style.position = 'absolute';
  9. this.addEventListener( 'removed', function () {
  10. if ( this.element.parentNode !== null ) {
  11. this.element.parentNode.removeChild( this.element );
  12. }
  13. } );
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
  17. THREE.CSS3DSprite = function ( element ) {
  18. THREE.CSS3DObject.call( this, element );
  19. };
  20. THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
  21. THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
  22. //
  23. THREE.CSS3DRenderer = function () {
  24. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  25. var _width, _height;
  26. var _widthHalf, _heightHalf;
  27. var matrix = new THREE.Matrix4();
  28. var cache = {
  29. camera: { fov: 0, style: '' },
  30. objects: {}
  31. };
  32. var domElement = document.createElement( 'div' );
  33. domElement.style.overflow = 'hidden';
  34. // IE10 and 11 does not support 'preserve-3d'.
  35. // Thus, z-order in 3D will not work.
  36. // We have to calc z-order manually and set "CSS z-index" for IE.
  37. domElement.style.WebkitTransformStyle = 'preserve-3d';
  38. domElement.style.MozTransformStyle = 'preserve-3d';
  39. domElement.style.oTransformStyle = 'preserve-3d';
  40. domElement.style.transformStyle = 'preserve-3d';
  41. this.domElement = domElement;
  42. // Should we replace to feature detection?
  43. // https://github.com/Modernizr/Modernizr/issues/762
  44. var isIE = !!document.documentMode;
  45. this.setClearColor = function () {};
  46. this.getSize = function () {
  47. return {
  48. width: _width,
  49. height: _height
  50. };
  51. };
  52. this.setSize = function ( width, height ) {
  53. _width = width;
  54. _height = height;
  55. _widthHalf = _width / 2;
  56. _heightHalf = _height / 2;
  57. domElement.style.width = width + 'px';
  58. domElement.style.height = height + 'px';
  59. };
  60. function epsilon( value ) {
  61. return Math.abs( value ) < Number.EPSILON ? 0 : value;
  62. }
  63. function getCameraCSSMatrix( matrix ) {
  64. var elements = matrix.elements;
  65. return 'matrix3d(' +
  66. epsilon( elements[ 0 ] ) + ',' +
  67. epsilon( - elements[ 1 ] ) + ',' +
  68. epsilon( elements[ 2 ] ) + ',' +
  69. epsilon( elements[ 3 ] ) + ',' +
  70. epsilon( elements[ 4 ] ) + ',' +
  71. epsilon( - elements[ 5 ] ) + ',' +
  72. epsilon( elements[ 6 ] ) + ',' +
  73. epsilon( elements[ 7 ] ) + ',' +
  74. epsilon( elements[ 8 ] ) + ',' +
  75. epsilon( - elements[ 9 ] ) + ',' +
  76. epsilon( elements[ 10 ] ) + ',' +
  77. epsilon( elements[ 11 ] ) + ',' +
  78. epsilon( elements[ 12 ] ) + ',' +
  79. epsilon( - elements[ 13 ] ) + ',' +
  80. epsilon( elements[ 14 ] ) + ',' +
  81. epsilon( elements[ 15 ] ) +
  82. ')';
  83. }
  84. function getObjectCSSMatrix( matrix ) {
  85. var elements = matrix.elements;
  86. return 'matrix3d(' +
  87. epsilon( elements[ 0 ] ) + ',' +
  88. epsilon( elements[ 1 ] ) + ',' +
  89. epsilon( elements[ 2 ] ) + ',' +
  90. epsilon( elements[ 3 ] ) + ',' +
  91. epsilon( - elements[ 4 ] ) + ',' +
  92. epsilon( - elements[ 5 ] ) + ',' +
  93. epsilon( - elements[ 6 ] ) + ',' +
  94. epsilon( - elements[ 7 ] ) + ',' +
  95. epsilon( elements[ 8 ] ) + ',' +
  96. epsilon( elements[ 9 ] ) + ',' +
  97. epsilon( elements[ 10 ] ) + ',' +
  98. epsilon( elements[ 11 ] ) + ',' +
  99. epsilon( elements[ 12 ] ) + ',' +
  100. epsilon( elements[ 13 ] ) + ',' +
  101. epsilon( elements[ 14 ] ) + ',' +
  102. epsilon( elements[ 15 ] ) +
  103. ')';
  104. };
  105. var getDistanceToSquared = function () {
  106. var a = new THREE.Vector3();
  107. var b = new THREE.Vector3();
  108. return function ( object1, object2 ) {
  109. a.set(
  110. object1.matrixWorld.elements[ 12 ],
  111. object1.matrixWorld.elements[ 13 ],
  112. object1.matrixWorld.elements[ 14 ]
  113. );
  114. b.set(
  115. object2.matrixWorld.elements[ 12 ],
  116. object2.matrixWorld.elements[ 13 ],
  117. object2.matrixWorld.elements[ 14 ]
  118. );
  119. return a.distanceToSquared( b );
  120. }
  121. }();
  122. function renderObject( object, camera, cameraTransfrom ) {
  123. if ( object instanceof THREE.CSS3DObject ) {
  124. var style;
  125. if ( object instanceof THREE.CSS3DSprite ) {
  126. // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
  127. matrix.copy( camera.matrixWorldInverse );
  128. matrix.transpose();
  129. matrix.copyPosition( object.matrixWorld );
  130. matrix.scale( object.scale );
  131. matrix.elements[ 3 ] = 0;
  132. matrix.elements[ 7 ] = 0;
  133. matrix.elements[ 11 ] = 0;
  134. matrix.elements[ 15 ] = 1;
  135. style = cameraTransfrom + getObjectCSSMatrix( matrix );
  136. } else {
  137. style = cameraTransfrom + getObjectCSSMatrix( object.matrixWorld );
  138. }
  139. var element = object.element;
  140. var cachedStyle = cache.objects[ object.id ] && cache.objects[ object.id ].style;
  141. if ( cachedStyle === undefined || cachedStyle !== style ) {
  142. element.style.WebkitTransform = style;
  143. element.style.MozTransform = style;
  144. element.style.oTransform = style;
  145. element.style.transform = style;
  146. cache.objects[ object.id ] = { style: style };
  147. if ( isIE ) {
  148. cache.objects[ object.id ].distanceToCameraSquared = getDistanceToSquared( camera, object );
  149. }
  150. }
  151. if ( element.parentNode !== domElement ) {
  152. domElement.appendChild( element );
  153. }
  154. }
  155. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  156. renderObject( object.children[ i ], camera, cameraTransfrom );
  157. }
  158. };
  159. this.zOrder = function ( scene ) {
  160. var order = Object.keys( cache.objects ).sort( function ( a, b ) {
  161. return cache.objects[ a ].distanceToCameraSquared - cache.objects[ b ].distanceToCameraSquared;
  162. } );
  163. var zMax = order.length;
  164. scene.traverse( function ( object ) {
  165. var index = order.indexOf( object.id + '' );
  166. if ( index !== -1 ) {
  167. object.element.style.zIndex = zMax - index;
  168. }
  169. } );
  170. }
  171. this.render = function ( scene, camera ) {
  172. var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
  173. if ( cache.camera.fov !== fov ) {
  174. domElement.style.WebkitPerspective = fov + 'px';
  175. domElement.style.MozPerspective = fov + 'px';
  176. domElement.style.oPerspective = fov + 'px';
  177. domElement.style.perspective = fov + 'px';
  178. cache.camera.fov = fov;
  179. }
  180. scene.updateMatrixWorld();
  181. if ( camera.parent === null ) {
  182. camera.updateMatrixWorld();
  183. }
  184. camera.matrixWorldInverse.getInverse( camera.matrixWorld );
  185. var style = 'translate3d(-50%,-50%,0) ' +
  186. 'translate3d(' + _widthHalf + 'px,' + _heightHalf + 'px, ' + fov + 'px) ' +
  187. getCameraCSSMatrix( camera.matrixWorldInverse );
  188. renderObject( scene, camera, style );
  189. if ( isIE ) {
  190. this.zOrder( scene );
  191. }
  192. };
  193. };