DragControls.js 4.5 KB

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  1. /*
  2. * @author zz85 / https://github.com/zz85
  3. * Running this will allow you to drag three.js objects around the screen.
  4. */
  5. THREE.DragControls = function( _camera, _objects, _domElement ) {
  6. var _projector = new THREE.Projector();
  7. var _raycaster = new THREE.Raycaster();
  8. var _mouse = new THREE.Vector3(),
  9. _offset = new THREE.Vector3();
  10. var _selected, _hovered;
  11. var p3subp1 = new THREE.Vector3();
  12. var targetposition = new THREE.Vector3();
  13. var zerovector = new THREE.Vector3();
  14. this.enabled = false;
  15. /* Custom Event Handling */
  16. var _listeners = {
  17. };
  18. var me = this;
  19. this.on = function( event, handler ) {
  20. if ( !_listeners[ event ] ) _listeners[ event ] = [];
  21. _listeners[ event ].push( handler );
  22. return me;
  23. };
  24. this.off = function( event, handler ) {
  25. var l = _listeners[ event ];
  26. if ( !l ) return me;
  27. if ( l.indexOf( handler ) > -1 ) {
  28. l.splice( handler, 1 );
  29. }
  30. return me;
  31. };
  32. var notify = function( event, data, member ) {
  33. var l = _listeners[ event ];
  34. if ( !l ) return;
  35. if ( !member ) {
  36. for ( var i = 0; i < l.length; i ++ ) {
  37. l[ i ]( data );
  38. }
  39. }
  40. };
  41. this.setObjects = function( objects ) {
  42. if ( objects instanceof THREE.Scene ) {
  43. _objects = objects.children;
  44. } else {
  45. _objects = objects;
  46. }
  47. };
  48. this.setObjects( _objects );
  49. this.activate = function() {
  50. _domElement.addEventListener( 'mousemove', onDocumentMouseMove, false );
  51. _domElement.addEventListener( 'mousedown', onDocumentMouseDown, false );
  52. _domElement.addEventListener( 'mouseup', onDocumentMouseUp, false );
  53. };
  54. this.deactivate = function() {
  55. _domElement.removeEventListener( 'mousemove', onDocumentMouseMove, false );
  56. _domElement.removeEventListener( 'mousedown', onDocumentMouseDown, false );
  57. _domElement.removeEventListener( 'mouseup', onDocumentMouseUp, false );
  58. };
  59. this.activate();
  60. function onDocumentMouseMove( event ) {
  61. event.preventDefault();
  62. _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
  63. _mouse.y = -( event.clientY / _domElement.height ) * 2 + 1;
  64. _raycaster.setFromCamera( _mouse, _camera );
  65. var ray = _raycaster.ray;
  66. if ( _selected && me.enabled ) {
  67. var normal = _selected.normal;
  68. // I found this article useful about plane-line intersections
  69. // http://paulbourke.net/geometry/planeline/
  70. var denom = normal.dot( ray.direction );
  71. if ( denom == 0 ) {
  72. // bail
  73. console.log( 'no or infinite solutions' );
  74. return;
  75. }
  76. var num = normal.dot( p3subp1.copy( _selected.point ).sub( ray.origin ) );
  77. var u = num / denom;
  78. targetposition.copy( ray.direction ).multiplyScalar( u ).add( ray.origin ).sub( _offset );
  79. // _selected.object.position.copy(targetposition);
  80. var xLock, yLock, zLock = false;
  81. var moveX, moveY, moveZ;
  82. if ( xLock ) {
  83. moveX = true;
  84. moveY = false;
  85. moveZ = false;
  86. } else if ( yLock ) {
  87. moveX = false;
  88. moveY = true;
  89. moveZ = false;
  90. } else {
  91. moveX = moveY = moveZ = true;
  92. }
  93. // Reverse Matrix?
  94. if ( moveX ) _selected.object.position.x = targetposition.x;
  95. if ( moveY ) _selected.object.position.y = targetposition.y;
  96. if ( moveZ ) _selected.object.position.z = targetposition.z;
  97. notify( 'drag', _selected );
  98. return;
  99. }
  100. _raycaster.setFromCamera( _mouse, _camera );
  101. var intersects = _raycaster.intersectObjects( _objects );
  102. if ( intersects.length > 0 ) {
  103. _domElement.style.cursor = 'pointer';
  104. _hovered = intersects[ 0 ];
  105. notify( 'hoveron', _hovered );
  106. } else {
  107. notify( 'hoveroff', _hovered );
  108. _hovered = null;
  109. _domElement.style.cursor = 'auto';
  110. }
  111. }
  112. function onDocumentMouseDown( event ) {
  113. event.preventDefault();
  114. _mouse.x = ( event.clientX / _domElement.width ) * 2 - 1;
  115. _mouse.y = -( event.clientY / _domElement.height ) * 2 + 1;
  116. _raycaster.setFromCamera( _mouse, _camera );
  117. var intersects = _raycaster.intersectObjects( _objects );
  118. var ray = _raycaster.ray;
  119. var normal = ray.direction; // normal ray to the camera position
  120. if ( intersects.length > 0 ) {
  121. _selected = intersects[ 0 ];
  122. _selected.ray = ray;
  123. _selected.normal = normal ;
  124. _offset.copy( _selected.point ).sub( _selected.object.position );
  125. _domElement.style.cursor = 'move';
  126. notify( 'dragstart', _selected );
  127. }
  128. }
  129. function onDocumentMouseUp( event ) {
  130. event.preventDefault();
  131. if ( _selected ) {
  132. notify( 'dragend', _selected );
  133. _selected = null;
  134. }
  135. _domElement.style.cursor = 'auto';
  136. }
  137. }