webgl_geometry_spline_editor.html 10 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - catmull spline editor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/controls/OrbitControls.js"></script>
  19. <script src="js/controls/TransformControls.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/controls/DragControls.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. String.prototype.format = function () {
  25. var str = this;
  26. for ( var i = 0; i < arguments.length; i ++ ) {
  27. str = str.replace( '{' + i + '}', arguments[ i ] );
  28. }
  29. return str;
  30. }
  31. var container, stats;
  32. var camera, scene, renderer;
  33. var splineHelperObjects = [],
  34. splineOutline;
  35. var splinePointsLength = 4;
  36. var positions = [];
  37. var options;
  38. var geometry = new THREE.BoxGeometry( 20, 20, 20 );
  39. var ARC_SEGMENTS = 200;
  40. var splineMesh;
  41. var splines = {
  42. };
  43. init();
  44. animate();
  45. function init() {
  46. container = document.createElement( 'div' );
  47. document.body.appendChild( container );
  48. scene = new THREE.Scene();
  49. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  50. camera.position.z = 1000;
  51. scene.add( camera );
  52. scene.add( new THREE.AmbientLight( 0xf0f0f0 ) );
  53. var light = new THREE.SpotLight( 0xffffff, 1.5 );
  54. light.position.set( 0, 1500, 200 );
  55. light.castShadow = true;
  56. light.shadowCameraNear = 200;
  57. light.shadowCameraFar = camera.far;
  58. light.shadowCameraFov = 70;
  59. light.shadowBias = -0.000222;
  60. light.shadowDarkness = 0.25;
  61. light.shadowMapWidth = 1024;
  62. light.shadowMapHeight = 1024;
  63. scene.add( light );
  64. spotlight = light;
  65. var planeGeometry = new THREE.PlaneGeometry( 2000, 2000 );
  66. planeGeometry.rotateX( - Math.PI / 2 );
  67. var planeMaterial = new THREE.MeshBasicMaterial( { color: 0xeeeeee } );
  68. var plane = new THREE.Mesh( planeGeometry, planeMaterial );
  69. plane.position.y = -200;
  70. plane.receiveShadow = true;
  71. scene.add( plane );
  72. var helper = new THREE.GridHelper( 1000, 100 );
  73. helper.position.y = - 199;
  74. helper.material.opacity = 0.25;
  75. helper.material.transparent = true;
  76. scene.add( helper );
  77. var axis = new THREE.AxisHelper();
  78. axis.position.set( -500, -500, -500 );
  79. scene.add( axis );
  80. renderer = new THREE.WebGLRenderer( { antialias: true } );
  81. renderer.setClearColor( 0xf0f0f0 );
  82. renderer.setPixelRatio( window.devicePixelRatio );
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. renderer.shadowMap.enabled = true;
  85. container.appendChild( renderer.domElement );
  86. var info = document.createElement( 'div' );
  87. info.style.position = 'absolute';
  88. info.style.top = '10px';
  89. info.style.width = '100%';
  90. info.style.textAlign = 'center';
  91. info.innerHTML = 'catmull-rom rom spline comparisions';
  92. options = document.createElement( 'div' );
  93. options.style.position = 'absolute';
  94. options.style.top = '30px';
  95. options.style.width = '100%';
  96. options.style.textAlign = 'center';
  97. options.innerHTML = 'Points: <input type="button" onclick="addPoint();" value="+" />\
  98. <input type="button" onclick="removePoint();" value="-" />\
  99. <input type="button" onclick="exportSpline();" value="Export" /><br />\
  100. <input type="checkbox" id="uniform" checked /> <label for="uniform">Uniform Catmull-rom</label> <input type="range" id="tension" onchange="splines.uniform.tension = tension.value;updateSplineOutline();" min=0 max=1 step=0.01 value=0.5 /> <span id="tension_value" /></span> <br />\
  101. <input type="checkbox" id="centripetal" checked /> Centripetal Catmull-rom<br />\
  102. <input type="checkbox" id="chordal" checked /> Chordal Catmull-rom<br />';
  103. container.appendChild( info );
  104. container.appendChild( options );
  105. stats = new Stats();
  106. stats.domElement.style.position = 'absolute';
  107. stats.domElement.style.top = '0px';
  108. container.appendChild( stats.domElement );
  109. // Controls
  110. controls = new THREE.OrbitControls( camera, renderer.domElement );
  111. controls.damping = 0.2;
  112. controls.addEventListener( 'change', render );
  113. transformControl = new THREE.TransformControls( camera, renderer.domElement );
  114. transformControl.addEventListener( 'change', render );
  115. scene.add( transformControl );
  116. // Hiding transform situation is a little in a mess :()
  117. transformControl.addEventListener( 'change', function( e ) {
  118. cancelHideTransorm();
  119. } );
  120. transformControl.addEventListener( 'mouseDown', function( e ) {
  121. cancelHideTransorm();
  122. } );
  123. transformControl.addEventListener( 'mouseUp', function( e ) {
  124. delayHideTransform();
  125. } );
  126. transformControl.addEventListener( 'objectChange', function( e ) {
  127. updateSplineOutline();
  128. } );
  129. var dragcontrols = new THREE.DragControls( camera, splineHelperObjects, renderer.domElement ); //
  130. dragcontrols.on( 'hoveron', function( e ) {
  131. transformControl.attach( e.object );
  132. cancelHideTransorm(); // *
  133. } )
  134. dragcontrols.on( 'hoveroff', function( e ) {
  135. if ( e ) delayHideTransform();
  136. } )
  137. controls.addEventListener( 'start', function() {
  138. cancelHideTransorm();
  139. } );
  140. controls.addEventListener( 'end', function() {
  141. delayHideTransform();
  142. } );
  143. var hiding;
  144. function delayHideTransform() {
  145. cancelHideTransorm();
  146. hideTransform();
  147. }
  148. function hideTransform() {
  149. hiding = setTimeout( function() {
  150. transformControl.detach( transformControl.object );
  151. }, 2500 )
  152. }
  153. function cancelHideTransorm() {
  154. if ( hiding ) clearTimeout( hiding );
  155. }
  156. /*******
  157. * Curves
  158. *********/
  159. var i;
  160. for ( i = 0; i < splinePointsLength; i ++ ) {
  161. addSplineObject( positions[ i ] );
  162. }
  163. positions = [];
  164. for ( i = 0; i < splinePointsLength; i ++ ) {
  165. positions.push( splineHelperObjects[ i ].position );
  166. }
  167. var geometry = new THREE.Geometry();
  168. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  169. geometry.vertices.push( new THREE.Vector3() );
  170. }
  171. var curve;
  172. curve = new THREE.CatmullRomCurve3( positions );
  173. curve.type = 'catmullrom';
  174. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  175. color: 0xff0000,
  176. opacity: 0.35,
  177. linewidth: 2
  178. } ) );
  179. curve.mesh.castShadow = true;
  180. splines.uniform = curve;
  181. curve = new THREE.CatmullRomCurve3( positions );
  182. curve.type = 'centripetal';
  183. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  184. color: 0x00ff00,
  185. opacity: 0.35,
  186. linewidth: 2
  187. } ) );
  188. curve.mesh.castShadow = true;
  189. splines.centripetal = curve;
  190. curve = new THREE.CatmullRomCurve3( positions );
  191. curve.type = 'chordal';
  192. curve.mesh = new THREE.Line( geometry.clone(), new THREE.LineBasicMaterial( {
  193. color: 0x0000ff,
  194. opacity: 0.35,
  195. linewidth: 2
  196. } ) );
  197. curve.mesh.castShadow = true;
  198. splines.chordal = curve;
  199. for ( var k in splines ) {
  200. var spline = splines[ k ];
  201. scene.add( spline.mesh );
  202. }
  203. load( [ new THREE.Vector3( 289.76843686945404, 452.51481137238443, 56.10018915737797 ),
  204. new THREE.Vector3( -53.56300074753207, 171.49711742836848, -14.495472686253045 ),
  205. new THREE.Vector3( -91.40118730204415, 176.4306956436485, -6.958271935582161 ),
  206. new THREE.Vector3( -383.785318791128, 491.1365363371675, 47.869296953772746 ) ] );
  207. }
  208. function addSplineObject( position ) {
  209. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( {
  210. color: Math.random() * 0xffffff
  211. } ) );
  212. object.material.ambient = object.material.color;
  213. if ( position ) {
  214. object.position.copy( position );
  215. } else {
  216. object.position.x = Math.random() * 1000 - 500;
  217. object.position.y = Math.random() * 600
  218. object.position.z = Math.random() * 800 - 400;
  219. }
  220. object.castShadow = true;
  221. object.receiveShadow = true;
  222. scene.add( object );
  223. splineHelperObjects.push( object );
  224. return object;
  225. }
  226. function addPoint() {
  227. splinePointsLength ++;
  228. positions.push( addSplineObject()
  229. .position );
  230. updateSplineOutline();
  231. }
  232. function removePoint() {
  233. if ( splinePointsLength <= 4 ) {
  234. return;
  235. }
  236. splinePointsLength --;
  237. positions.pop();
  238. scene.remove( splineHelperObjects.pop() );
  239. updateSplineOutline();
  240. }
  241. function updateSplineOutline() {
  242. var p;
  243. for ( var k in splines ) {
  244. var spline = splines[ k ];
  245. splineMesh = spline.mesh;
  246. for ( var i = 0; i < ARC_SEGMENTS; i ++ ) {
  247. p = splineMesh.geometry.vertices[ i ];
  248. p.copy( spline.getPoint( i / ( ARC_SEGMENTS - 1 ) ) );
  249. }
  250. splineMesh.geometry.verticesNeedUpdate = true;
  251. }
  252. }
  253. function exportSpline() {
  254. var p;
  255. var strplace = [];
  256. for ( i = 0; i < splinePointsLength; i ++ ) {
  257. p = splineHelperObjects[ i ].position;
  258. strplace.push( 'new THREE.Vector3({0}, {1}, {2})'.format( p.x, p.y, p.z ) )
  259. }
  260. console.log( strplace.join( ',\n' ) );
  261. var code = '[' + ( strplace.join( ',\n\t' ) ) + ']';
  262. prompt( 'copy and paste code', code );
  263. }
  264. function load( new_positions ) {
  265. while ( new_positions.length > positions.length ) {
  266. addPoint();
  267. }
  268. while ( new_positions.length < positions.length ) {
  269. removePoint();
  270. }
  271. for ( i = 0; i < positions.length; i ++ ) {
  272. positions[ i ].copy( new_positions[ i ] );
  273. }
  274. updateSplineOutline();
  275. }
  276. function animate() {
  277. requestAnimationFrame( animate );
  278. render();
  279. stats.update();
  280. controls.update();
  281. transformControl.update();
  282. }
  283. function render() {
  284. splines.uniform.mesh.visible = uniform.checked;
  285. splines.centripetal.mesh.visible = centripetal.checked;
  286. splines.chordal.mesh.visible = chordal.checked;
  287. renderer.render( scene, camera );
  288. }
  289. </script>
  290. </body>
  291. </html>