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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <div class="desc">Class for loading an [page:String AudioBuffer].</div>
- <h2>Example</h2>
- <code>
- // instantiate a listener
- var audioListener = new THREE.AudioListener();
- // add the listener to the camera
- camera.add( audioListener );
- // instantiate audio object
- var oceanAmbientSound = new THREE.Audio( audioListener );
- // add the audio object to the scene
- scene.add( oceanAmbientSound );
- // instantiate a loader
- var loader = new THREE.AudioLoader();
- // load a resource
- loader.load(
- // resource URL
- 'audio/ambient_ocean.ogg',
- // Function when resource is loaded
- function ( audioBuffer ) {
- // set the audio object buffer to the loaded object
- oceanAmbientSound.setBuffer( audioBuffer );
- // play the audio
- oceanAmbientSound.play();
- },
- // Function called when download progresses
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- },
- // Function called when download errors
- function ( xhr ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:String context], [page:LoadingManager manager] )</h3>
- <div>
- [page:String context] — The [page:String AudioContext] for the loader to use. Default is [page:String window.AudioContext].<br />
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </div>
- <div>
- Creates a new [name].
- </div>
- <h2>Methods</h2>
- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
- <div>
- [page:String url] — required<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br />
- </div>
- <div>
- Begin loading from url and pass the loaded [page:String AudioBuffer] to onLoad.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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