JSONLoader.html 2.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Loader] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">A loader for loading objects in JSON format.</div>
  14. <h2>Example</h2>
  15. <code>
  16. // instantiate a loader
  17. var loader = new THREE.JSONLoader();
  18. // load a resource
  19. loader.load(
  20. // resource URL
  21. 'models/animated/monster/monster.js',
  22. // Function when resource is loaded
  23. function ( geometry, materials ) {
  24. var material = new THREE.MultiMaterial( materials );
  25. var object = new THREE.Mesh( geometry, material );
  26. scene.add( object );
  27. }
  28. );
  29. </code>
  30. [example:webgl_loader_json_blender]
  31. <h2>Constructor</h2>
  32. <h3>[name]( [page:LoadingManager manager] )</h3>
  33. <div>
  34. [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
  35. </div>
  36. <div>
  37. Creates a new [name].
  38. </div>
  39. <h2>Methods</h2>
  40. <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
  41. <div>
  42. [page:String url] — required.<br />
  43. [page:Function onLoad] — Will be called when load completes. The argument will be the loaded text response.<br />
  44. [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
  45. [page:Function onError] — Will be called when load errors.<br />
  46. </div>
  47. <div>
  48. Begin loading from url and pass the <em>JSON</em> to onLoad.
  49. </div>
  50. <h3>[method:null setTexturePath]( [page:String texturePath] )</h3>
  51. <div>
  52. [page:String texturePath] — Base path for textures.
  53. </div>
  54. <div>
  55. Set the base path for textures.
  56. </div>
  57. <h3>[method:Object3D parse]( [page:Object json], [page:String texturePath] )</h3>
  58. <div>
  59. [page:String json] — JSON object to parse.<br />
  60. [page:String texturePath] — Base path for textures.
  61. </div>
  62. <div>
  63. Parse a <em>JSON</em> structure and return an [page:object] containing the parsed [page:Geometry geometry] and [page:Array materials].
  64. </div>
  65. <h2>Source</h2>
  66. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  67. </body>
  68. </html>