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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Material] →
- <h1>[name]</h1>
- <div class="desc">A material for a [page:Sprite].</div>
- <h2>Constructor</h2>
- <h3>[name]( [page:Object parameters] )</h3>
- <div>
- parameters -- an object defining the the default properties
- </div>
- <div>
- color - color of the sprite<br/>
- map - the texture map<br/>
- rotation - the rotation of the sprite<br/>
- fog - whether or not to use the scene fog<br/>
- </div>
- <h2>Properties</h2>
- <div>See the base [page:Material] class for common properties.</div>
- <h3>[property:Color color]</h3>
- <div>The texture is multiplied by this color. The default is 0xffffff</div>
- <h3>[property:Texture map]</h3>
- <div>The texture map. Default is null.</div>
- <h3>[property:Radians rotation]</h3>
- <div>The rotation of the sprite in radians. Default is 0.</div>
- <h3>[property:boolean fog]</h3>
- <div>Whether or not this material affected by the scene's fog. Default is false</div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
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