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Mesh.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr;
  12. <h1>[name]</h1>
  13. <div class="desc">Base class for Mesh objects, such as [page:MorphAnimMesh] and [page:SkinnedMesh].</div>
  14. <h2>Example</h2>
  15. <code>var geometry = new THREE.BoxGeometry( 1, 1, 1 );
  16. var material = new THREE.MeshBasicMaterial( { color: 0xffff00 } );
  17. var mesh = new THREE.Mesh( geometry, material );
  18. scene.add( mesh );
  19. </code>
  20. <h2>Constructor</h2>
  21. <h3>[name]( [page:Geometry geometry], [page:Material material] )</h3>
  22. <div>
  23. geometry — An instance of [page:Geometry].<br />
  24. material — An instance of [page:Material] (optional).
  25. </div>
  26. <h2>Properties</h2>
  27. <h3>[property:Geometry geometry]</h3>
  28. <div>An instance of [page:Geometry], defining the object's structure.</div>
  29. <h3>[property:Material material]</h3>
  30. <div>An instance of [page:Material], defining the object's appearance. Default is a [page:MeshBasicMaterial] with wireframe mode enabled and randomised colour.</div>
  31. <h3>[property:Array morphTargetInfluences]</h3>
  32. <div>
  33. An array of weights typically from 0-1 that specify how much of the morph is applied.
  34. Undefined by default, but reset to a blank array by [page:Mesh.updateMorphTargets updateMorphTargets].
  35. </div>
  36. <h3>[property:Array morphTargetDictionary]</h3>
  37. <div>
  38. A dictionary of morphTargets based on the morphTarget.name property.
  39. Undefined by default, but rebuilt [page:Mesh.updateMorphTargets updateMorphTargets].
  40. </div>
  41. <h3>[property:Integer drawMode]</h3>
  42. <div>
  43. Determines how the mesh triangles are constructed from the vertices. See the draw mode [page:DrawModes constants] for all possible values. Default is [page:DrawModes TrianglesDrawMode].
  44. </div>
  45. <h2>Methods</h2>
  46. <h3>[method:null updateMorphTargets]()</h3>
  47. <div>
  48. Updates the morphtargets to have no influence on the object. Resets the
  49. [page:Mesh.morphTargetInfluences morphTargetInfluences],
  50. [page:Mesh.morphTargetDictionary morphTargetDictionary], and
  51. [page:Mesh.morphTargetBase morphTargetBase] properties.
  52. </div>
  53. <h3>[method:Array raycast]( [page:Raycaster raycaster], [page:Array intersects] )</h3>
  54. <div>
  55. Get intersections between a casted ray and this mesh. [page:Raycaster.intersectObject] will call this method.
  56. </div>
  57. <h3>[method:Mesh clone]()</h3>
  58. <div>
  59. Returns a clone of this Mesh object and its descendants.
  60. </div>
  61. <h2>Source</h2>
  62. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  63. </body>
  64. </html>