12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">A sprite is a plane in an 3d scene which faces always towards the camera.<br /><br />Sprites do not cast shadows, setting <code>castShadow = true</code> will have no effect.</div>
-
- <h2>Example</h2>
- <code>
- var map = new THREE.TextureLoader().load( "sprite.png" );
- var material = new THREE.SpriteMaterial( { map: map, color: 0xffffff, fog: true } );
- var sprite = new THREE.Sprite( material );
- scene.add( sprite );
- </code>
- <h2>Constructor</h2>
- <h3>[name]( [page:Material material] )</h3>
- <div>
- material — An instance of [page:Material] (optional).
- </div>
- <div>
- This creates a new sprite with an specific material.
- </div>
- <h2>Properties</h2>
- <h3>[property:SpriteMaterial material]</h3>
- <div>
- An instance of [page:Material], defining the object's appearance. Default is a [page:SpriteMaterial] which is a white plane.
- </div>
- <h2>Methods</h2>
- <h3>[method:Sprite clone]()</h3>
- <div>
- Returns a clone of this Sprite object and its descendants.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
|