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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - geometry - terrain</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #71544e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #bfd1e5;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: #b07861;
- }
- </style>
- </head>
- <body>
- <div id="container"><br /><br /><br /><br /><br />Generating...</div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - terrain demo. <a href="canvas_geometry_terrain.html">generate another</a></div>
- <script src="../build/three.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/ImprovedNoise.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var mesh;
- var mouseX = 0, mouseY = 0;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- var data = generateHeight( 1024, 1024 );
- var texture = new THREE.CanvasTexture( generateTexture( data, 1024, 1024 ) );
- var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
- var quality = 16, step = 1024 / quality;
- var geometry = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 );
- geometry.rotateX( - Math.PI / 2 );
- for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
- var x = i % quality, y = Math.floor( i / quality );
- geometry.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128;
- }
- mesh = new THREE.Mesh( geometry, material );
- scene.add( mesh );
- renderer = new THREE.CanvasRenderer();
- renderer.setClearColor( 0xbfd1e5 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- document.addEventListener( 'mousemove', onDocumentMouseMove, false );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- windowHalfX = window.innerWidth / 2;
- windowHalfY = window.innerHeight / 2;
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function generateHeight( width, height ) {
- var data = new Uint8Array( width * height ), perlin = new ImprovedNoise(),
- size = width * height, quality = 2, z = Math.random() * 100;
- for ( var j = 0; j < 4; j ++ ) {
- quality *= 4;
- for ( var i = 0; i < size; i ++ ) {
- var x = i % width, y = ~~ ( i / width );
- data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * 0.5 ) * quality + 10;
- }
- }
- return data;
- }
- function generateTexture( data, width, height ) {
- var canvas, context, image, imageData,
- level, diff, vector3, sun, shade;
- vector3 = new THREE.Vector3( 0, 0, 0 );
- sun = new THREE.Vector3( 1, 1, 1 );
- sun.normalize();
- canvas = document.createElement( 'canvas' );
- canvas.width = width;
- canvas.height = height;
- context = canvas.getContext( '2d' );
- context.fillStyle = '#000';
- context.fillRect( 0, 0, width, height );
- image = context.getImageData( 0, 0, width, height );
- imageData = image.data;
- for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
- vector3.x = data[ j - 1 ] - data[ j + 1 ];
- vector3.y = 2;
- vector3.z = data[ j - width ] - data[ j + width ];
- vector3.normalize();
- shade = vector3.dot( sun );
- imageData[ i ] = ( 96 + shade * 128 ) * ( data[ j ] * 0.007 );
- imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( data[ j ] * 0.007 );
- imageData[ i + 2 ] = ( shade * 96 ) * ( data[ j ] * 0.007 );
- }
- context.putImageData( image, 0, 0 );
- return canvas;
- }
- function onDocumentMouseMove(event) {
- mouseX = event.clientX - windowHalfX;
- mouseY = event.clientY - windowHalfY;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- camera.position.x += ( mouseX - camera.position.x ) * 0.05;
- camera.position.y += ( - mouseY - camera.position.y ) * 0.05 + 15;
- camera.lookAt( scene.position );
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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