canvas_interactive_cubes.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - cubes</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var particleMaterial;
  25. var raycaster;
  26. var mouse;
  27. var objects = [];
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - clickable objects';
  39. container.appendChild( info );
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  41. camera.position.set( 0, 300, 500 );
  42. scene = new THREE.Scene();
  43. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  44. for ( var i = 0; i < 10; i ++ ) {
  45. var object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 0.5 } ) );
  46. object.position.x = Math.random() * 800 - 400;
  47. object.position.y = Math.random() * 800 - 400;
  48. object.position.z = Math.random() * 800 - 400;
  49. object.scale.x = Math.random() * 2 + 1;
  50. object.scale.y = Math.random() * 2 + 1;
  51. object.scale.z = Math.random() * 2 + 1;
  52. object.rotation.x = Math.random() * 2 * Math.PI;
  53. object.rotation.y = Math.random() * 2 * Math.PI;
  54. object.rotation.z = Math.random() * 2 * Math.PI;
  55. scene.add( object );
  56. objects.push( object );
  57. }
  58. var PI2 = Math.PI * 2;
  59. particleMaterial = new THREE.SpriteCanvasMaterial( {
  60. color: 0x000000,
  61. program: function ( context ) {
  62. context.beginPath();
  63. context.arc( 0, 0, 0.5, 0, PI2, true );
  64. context.fill();
  65. }
  66. } );
  67. //
  68. raycaster = new THREE.Raycaster();
  69. mouse = new THREE.Vector2();
  70. renderer = new THREE.CanvasRenderer();
  71. renderer.setClearColor( 0xf0f0f0 );
  72. renderer.setPixelRatio( window.devicePixelRatio );
  73. renderer.setSize( window.innerWidth, window.innerHeight );
  74. container.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  78. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. function onDocumentTouchStart( event ) {
  88. event.preventDefault();
  89. event.clientX = event.touches[0].clientX;
  90. event.clientY = event.touches[0].clientY;
  91. onDocumentMouseDown( event );
  92. }
  93. function onDocumentMouseDown( event ) {
  94. event.preventDefault();
  95. mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
  96. mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
  97. raycaster.setFromCamera( mouse, camera );
  98. var intersects = raycaster.intersectObjects( objects );
  99. if ( intersects.length > 0 ) {
  100. intersects[ 0 ].object.material.color.setHex( Math.random() * 0xffffff );
  101. var particle = new THREE.Sprite( particleMaterial );
  102. particle.position.copy( intersects[ 0 ].point );
  103. particle.scale.x = particle.scale.y = 16;
  104. scene.add( particle );
  105. }
  106. /*
  107. // Parse all the faces
  108. for ( var i in intersects ) {
  109. intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
  110. }
  111. */
  112. }
  113. //
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. stats.update();
  118. }
  119. var radius = 600;
  120. var theta = 0;
  121. function render() {
  122. theta += 0.1;
  123. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  124. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  125. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  126. camera.lookAt( scene.position );
  127. renderer.render( scene, camera );
  128. }
  129. </script>
  130. </body>
  131. </html>