canvas_interactive_cubes_tween.html 4.6 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive - cubes tween</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script src="js/libs/tween.min.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, scene, renderer;
  25. var raycaster;
  26. var mouse;
  27. init();
  28. animate();
  29. function init() {
  30. container = document.createElement( 'div' );
  31. document.body.appendChild( container );
  32. var info = document.createElement( 'div' );
  33. info.style.position = 'absolute';
  34. info.style.top = '10px';
  35. info.style.width = '100%';
  36. info.style.textAlign = 'center';
  37. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> - clickable objects';
  38. container.appendChild( info );
  39. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  40. camera.position.y = 300;
  41. camera.position.z = 500;
  42. scene = new THREE.Scene();
  43. var geometry = new THREE.BoxGeometry( 100, 100, 100 );
  44. for ( var i = 0; i < 20; i ++ ) {
  45. var object = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, opacity: 0.5 } ) );
  46. object.position.x = Math.random() * 800 - 400;
  47. object.position.y = Math.random() * 800 - 400;
  48. object.position.z = Math.random() * 800 - 400;
  49. object.scale.x = Math.random() * 2 + 1;
  50. object.scale.y = Math.random() * 2 + 1;
  51. object.scale.z = Math.random() * 2 + 1;
  52. object.rotation.x = Math.random() * 2 * Math.PI;
  53. object.rotation.y = Math.random() * 2 * Math.PI;
  54. object.rotation.z = Math.random() * 2 * Math.PI;
  55. scene.add( object );
  56. }
  57. //
  58. raycaster = new THREE.Raycaster();
  59. mouse = new THREE.Vector2();
  60. renderer = new THREE.CanvasRenderer();
  61. renderer.setClearColor( 0xf0f0f0 );
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. container.appendChild(renderer.domElement);
  65. stats = new Stats();
  66. container.appendChild( stats.dom );
  67. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  68. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. camera.aspect = window.innerWidth / window.innerHeight;
  74. camera.updateProjectionMatrix();
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. }
  77. function onDocumentTouchStart( event ) {
  78. event.preventDefault();
  79. event.clientX = event.touches[0].clientX;
  80. event.clientY = event.touches[0].clientY;
  81. onDocumentMouseDown( event );
  82. }
  83. function onDocumentMouseDown( event ) {
  84. event.preventDefault();
  85. mouse.x = ( event.clientX / renderer.domElement.clientWidth ) * 2 - 1;
  86. mouse.y = - ( event.clientY / renderer.domElement.clientHeight ) * 2 + 1;
  87. raycaster.setFromCamera( mouse, camera );
  88. var intersects = raycaster.intersectObjects( scene.children );
  89. if ( intersects.length > 0 ) {
  90. new TWEEN.Tween( intersects[ 0 ].object.position ).to( {
  91. x: Math.random() * 800 - 400,
  92. y: Math.random() * 800 - 400,
  93. z: Math.random() * 800 - 400 }, 2000 )
  94. .easing( TWEEN.Easing.Elastic.Out).start();
  95. new TWEEN.Tween( intersects[ 0 ].object.rotation ).to( {
  96. x: Math.random() * 2 * Math.PI,
  97. y: Math.random() * 2 * Math.PI,
  98. z: Math.random() * 2 * Math.PI }, 2000 )
  99. .easing( TWEEN.Easing.Elastic.Out).start();
  100. }
  101. /*
  102. // Parse all the faces
  103. for ( var i in intersects ) {
  104. intersects[ i ].face.material[ 0 ].color.setHex( Math.random() * 0xffffff | 0x80000000 );
  105. }
  106. */
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. var radius = 600;
  115. var theta = 0;
  116. function render() {
  117. TWEEN.update();
  118. theta += 0.1;
  119. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  120. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  121. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  122. camera.lookAt( scene.position );
  123. renderer.render( scene, camera );
  124. }
  125. </script>
  126. </body>
  127. </html>