canvas_interactive_particles.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - interactive particles</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var raycaster;
  25. var mouse;
  26. var PI2 = Math.PI * 2;
  27. var programFill = function ( context ) {
  28. context.beginPath();
  29. context.arc( 0, 0, 0.5, 0, PI2, true );
  30. context.fill();
  31. };
  32. var programStroke = function ( context ) {
  33. context.lineWidth = 0.025;
  34. context.beginPath();
  35. context.arc( 0, 0, 0.5, 0, PI2, true );
  36. context.stroke();
  37. };
  38. var INTERSECTED;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. var info = document.createElement( 'div' );
  45. info.style.position = 'absolute';
  46. info.style.top = '10px';
  47. info.style.width = '100%';
  48. info.style.textAlign = 'center';
  49. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js</a> canvas - interactive particles';
  50. container.appendChild( info );
  51. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  52. camera.position.set( 0, 300, 500 );
  53. scene = new THREE.Scene();
  54. for ( var i = 0; i < 100; i ++ ) {
  55. var particle = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: Math.random() * 0x808080 + 0x808080, program: programStroke } ) );
  56. particle.position.x = Math.random() * 800 - 400;
  57. particle.position.y = Math.random() * 800 - 400;
  58. particle.position.z = Math.random() * 800 - 400;
  59. particle.scale.x = particle.scale.y = Math.random() * 20 + 20;
  60. scene.add( particle );
  61. }
  62. //
  63. raycaster = new THREE.Raycaster();
  64. mouse = new THREE.Vector2();
  65. renderer = new THREE.CanvasRenderer();
  66. renderer.setClearColor( 0xf0f0f0 );
  67. renderer.setPixelRatio( window.devicePixelRatio );
  68. renderer.setSize( window.innerWidth, window.innerHeight );
  69. container.appendChild( renderer.domElement );
  70. stats = new Stats();
  71. container.appendChild( stats.dom );
  72. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. function onDocumentMouseMove( event ) {
  82. event.preventDefault();
  83. mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  84. mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  85. }
  86. //
  87. function animate() {
  88. requestAnimationFrame( animate );
  89. render();
  90. stats.update();
  91. }
  92. var radius = 600;
  93. var theta = 0;
  94. function render() {
  95. // rotate camera
  96. theta += 0.1;
  97. camera.position.x = radius * Math.sin( THREE.Math.degToRad( theta ) );
  98. camera.position.y = radius * Math.sin( THREE.Math.degToRad( theta ) );
  99. camera.position.z = radius * Math.cos( THREE.Math.degToRad( theta ) );
  100. camera.lookAt( scene.position );
  101. camera.updateMatrixWorld();
  102. // find intersections
  103. raycaster.setFromCamera( mouse, camera );
  104. var intersects = raycaster.intersectObjects( scene.children );
  105. if ( intersects.length > 0 ) {
  106. if ( INTERSECTED != intersects[ 0 ].object ) {
  107. if ( INTERSECTED ) INTERSECTED.material.program = programStroke;
  108. INTERSECTED = intersects[ 0 ].object;
  109. INTERSECTED.material.program = programFill;
  110. }
  111. } else {
  112. if ( INTERSECTED ) INTERSECTED.material.program = programStroke;
  113. INTERSECTED = null;
  114. }
  115. renderer.render( scene, camera );
  116. }
  117. </script>
  118. </body>
  119. </html>