canvas_lights_pointlights.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - point light</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #ffffff;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ff0080;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - point lights demo.<br />
  35. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/renderers/Projector.js"></script>
  39. <script src="js/renderers/CanvasRenderer.js"></script>
  40. <script>
  41. var camera, scene, renderer,
  42. light1, light2, light3,
  43. loader, mesh;
  44. init();
  45. animate();
  46. function init() {
  47. var container = document.getElementById( 'container' );
  48. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  49. camera.position.set( 0, - 6, 100 );
  50. scene = new THREE.Scene();
  51. scene.add( new THREE.AmbientLight( 0x00020 ) );
  52. light1 = new THREE.PointLight( 0xff0040, 1, 50 );
  53. scene.add( light1 );
  54. light2 = new THREE.PointLight( 0x0040ff, 1, 50 );
  55. scene.add( light2 );
  56. light3 = new THREE.PointLight( 0x80ff80, 1, 50 );
  57. scene.add( light3 );
  58. var PI2 = Math.PI * 2;
  59. var program = function ( context ) {
  60. context.beginPath();
  61. context.arc( 0, 0, 0.5, 0, PI2, true );
  62. context.fill();
  63. };
  64. var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xff0040, program: program } ) );
  65. light1.add( sprite );
  66. var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x0040ff, program: program } ) );
  67. light2.add( sprite );
  68. var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0x80ff80, program: program } ) );
  69. light3.add( sprite );
  70. loader = new THREE.JSONLoader();
  71. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  72. mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ) );
  73. scene.add( mesh );
  74. } );
  75. renderer = new THREE.CanvasRenderer();
  76. renderer.setPixelRatio( window.devicePixelRatio );
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. container.appendChild( renderer.domElement );
  79. //
  80. window.addEventListener( 'resize', onWindowResize, false );
  81. }
  82. function onWindowResize() {
  83. camera.aspect = window.innerWidth / window.innerHeight;
  84. camera.updateProjectionMatrix();
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. }
  87. //
  88. function animate() {
  89. requestAnimationFrame( animate );
  90. render();
  91. }
  92. function render() {
  93. var time = Date.now() * 0.0005;
  94. if ( mesh ) mesh.rotation.y -= 0.01;
  95. light1.position.x = Math.sin( time * 0.7 ) * 30;
  96. light1.position.y = Math.cos( time * 0.5 ) * 40;
  97. light1.position.z = Math.cos( time * 0.3 ) * 30;
  98. light2.position.x = Math.cos( time * 0.3 ) * 30;
  99. light2.position.y = Math.sin( time * 0.5 ) * 40;
  100. light2.position.z = Math.sin( time * 0.7 ) * 30;
  101. light3.position.x = Math.sin( time * 0.7 ) * 30;
  102. light3.position.y = Math.cos( time * 0.3 ) * 40;
  103. light3.position.z = Math.sin( time * 0.5 ) * 30;
  104. renderer.render( scene, camera );
  105. }
  106. </script>
  107. </body>
  108. </html>