canvas_lines.html 3.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script>
  23. var mouseX = 0, mouseY = 0,
  24. windowHalfX = window.innerWidth / 2,
  25. windowHalfY = window.innerHeight / 2,
  26. SEPARATION = 200,
  27. AMOUNTX = 10,
  28. AMOUNTY = 10,
  29. camera, scene, renderer;
  30. init();
  31. animate();
  32. function init() {
  33. var container, separation = 100, amountX = 50, amountY = 50,
  34. particles, particle;
  35. container = document.createElement('div');
  36. document.body.appendChild(container);
  37. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.z = 100;
  39. scene = new THREE.Scene();
  40. renderer = new THREE.CanvasRenderer();
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. container.appendChild( renderer.domElement );
  44. // particles
  45. var PI2 = Math.PI * 2;
  46. var material = new THREE.SpriteCanvasMaterial( {
  47. color: 0xffffff,
  48. program: function ( context ) {
  49. context.beginPath();
  50. context.arc( 0, 0, 0.5, 0, PI2, true );
  51. context.fill();
  52. }
  53. } );
  54. var geometry = new THREE.Geometry();
  55. for ( var i = 0; i < 100; i ++ ) {
  56. particle = new THREE.Sprite( material );
  57. particle.position.x = Math.random() * 2 - 1;
  58. particle.position.y = Math.random() * 2 - 1;
  59. particle.position.z = Math.random() * 2 - 1;
  60. particle.position.normalize();
  61. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  62. particle.scale.x = particle.scale.y = 10;
  63. scene.add( particle );
  64. geometry.vertices.push( particle.position );
  65. }
  66. // lines
  67. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
  68. scene.add( line );
  69. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  70. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  71. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  72. //
  73. window.addEventListener( 'resize', onWindowResize, false );
  74. }
  75. function onWindowResize() {
  76. windowHalfX = window.innerWidth / 2;
  77. windowHalfY = window.innerHeight / 2;
  78. camera.aspect = window.innerWidth / window.innerHeight;
  79. camera.updateProjectionMatrix();
  80. renderer.setSize( window.innerWidth, window.innerHeight );
  81. }
  82. //
  83. function onDocumentMouseMove(event) {
  84. mouseX = event.clientX - windowHalfX;
  85. mouseY = event.clientY - windowHalfY;
  86. }
  87. function onDocumentTouchStart( event ) {
  88. if ( event.touches.length > 1 ) {
  89. event.preventDefault();
  90. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  91. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  92. }
  93. }
  94. function onDocumentTouchMove( event ) {
  95. if ( event.touches.length == 1 ) {
  96. event.preventDefault();
  97. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  98. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  99. }
  100. }
  101. //
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. }
  106. function render() {
  107. camera.position.x += ( mouseX - camera.position.x ) * .05;
  108. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  109. camera.lookAt( scene.position );
  110. renderer.render( scene, camera );
  111. }
  112. </script>
  113. </body>
  114. </html>