canvas_lines_dashed.html 4.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - dashed lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #ffffff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #000000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color: #fff;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - dashed lines example</div>
  29. <div id="container"></div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/renderers/Projector.js"></script>
  32. <script src="js/renderers/CanvasRenderer.js"></script>
  33. <script src="js/geometries/hilbert3D.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/libs/stats.min.js"></script>
  36. <script>
  37. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  38. var renderer, scene, camera, stats;
  39. var objects = [];
  40. var WIDTH = window.innerWidth,
  41. HEIGHT = window.innerHeight;
  42. init();
  43. animate();
  44. function init() {
  45. camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 1, 200 );
  46. camera.position.z = 150;
  47. scene = new THREE.Scene();
  48. scene.fog = new THREE.Fog( 0x111111, 150, 200 );
  49. root = new THREE.Object3D();
  50. var subdivisions = 6;
  51. var recursion = 1;
  52. var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 25.0, recursion, 0, 1, 2, 3, 4, 5, 6, 7 );
  53. var spline = new THREE.Spline( points );
  54. var geometrySpline = new THREE.Geometry();
  55. for ( var i = 0; i < points.length * subdivisions; i ++ ) {
  56. var index = i / ( points.length * subdivisions );
  57. var position = spline.getPoint( index );
  58. geometrySpline.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
  59. }
  60. var geometryCube = cube( 50 );
  61. geometryCube.computeLineDistances();
  62. geometrySpline.computeLineDistances();
  63. var object = new THREE.Line( geometrySpline, new THREE.LineDashedMaterial( { color: 0xffffff, dashSize: 1, gapSize: 0.5 } ) );
  64. objects.push( object );
  65. scene.add( object );
  66. var object = new THREE.LineSegments( geometryCube, new THREE.LineDashedMaterial( { color: 0xffaa00, dashSize: 3, gapSize: 1, linewidth: 2 } ) );
  67. objects.push( object );
  68. scene.add( object );
  69. renderer = new THREE.CanvasRenderer();
  70. renderer.setClearColor( 0x111111 );
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( WIDTH, HEIGHT );
  73. var container = document.getElementById( 'container' );
  74. container.appendChild( renderer.domElement );
  75. stats = new Stats();
  76. container.appendChild( stats.dom );
  77. //
  78. window.addEventListener( 'resize', onWindowResize, false );
  79. }
  80. function cube( size ) {
  81. var h = size * 0.5;
  82. var geometry = new THREE.Geometry();
  83. geometry.vertices.push(
  84. new THREE.Vector3( -h, -h, -h ),
  85. new THREE.Vector3( -h, h, -h ),
  86. new THREE.Vector3( -h, h, -h ),
  87. new THREE.Vector3( h, h, -h ),
  88. new THREE.Vector3( h, h, -h ),
  89. new THREE.Vector3( h, -h, -h ),
  90. new THREE.Vector3( h, -h, -h ),
  91. new THREE.Vector3( -h, -h, -h ),
  92. new THREE.Vector3( -h, -h, h ),
  93. new THREE.Vector3( -h, h, h ),
  94. new THREE.Vector3( -h, h, h ),
  95. new THREE.Vector3( h, h, h ),
  96. new THREE.Vector3( h, h, h ),
  97. new THREE.Vector3( h, -h, h ),
  98. new THREE.Vector3( h, -h, h ),
  99. new THREE.Vector3( -h, -h, h ),
  100. new THREE.Vector3( -h, -h, -h ),
  101. new THREE.Vector3( -h, -h, h ),
  102. new THREE.Vector3( -h, h, -h ),
  103. new THREE.Vector3( -h, h, h ),
  104. new THREE.Vector3( h, h, -h ),
  105. new THREE.Vector3( h, h, h ),
  106. new THREE.Vector3( h, -h, -h ),
  107. new THREE.Vector3( h, -h, h )
  108. );
  109. return geometry;
  110. }
  111. function onWindowResize() {
  112. camera.aspect = window.innerWidth / window.innerHeight;
  113. camera.updateProjectionMatrix();
  114. renderer.setSize( window.innerWidth, window.innerHeight );
  115. }
  116. function animate() {
  117. requestAnimationFrame( animate );
  118. render();
  119. stats.update();
  120. }
  121. function render() {
  122. var time = Date.now() * 0.001;
  123. for ( var i = 0; i < objects.length; i ++ ) {
  124. var object = objects[ i ];
  125. //object.rotation.x = 0.25 * time * ( i%2 == 1 ? 1 : -1);
  126. object.rotation.x = 0.25 * time;
  127. object.rotation.y = 0.25 * time;
  128. }
  129. renderer.render( scene, camera );
  130. }
  131. </script>
  132. </body>
  133. </html>