canvas_lines_sphere.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - lines - sphere</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script>
  23. var SCREEN_WIDTH = window.innerWidth,
  24. SCREEN_HEIGHT = window.innerHeight,
  25. mouseX = 0, mouseY = 0,
  26. windowHalfX = window.innerWidth / 2,
  27. windowHalfY = window.innerHeight / 2,
  28. SEPARATION = 200,
  29. AMOUNTX = 10,
  30. AMOUNTY = 10,
  31. camera, scene, renderer;
  32. init();
  33. animate();
  34. function init() {
  35. var container, separation = 100, amountX = 50, amountY = 50,
  36. particles, particle;
  37. container = document.createElement('div');
  38. document.body.appendChild(container);
  39. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 10000 );
  40. camera.position.z = 1000;
  41. scene = new THREE.Scene();
  42. renderer = new THREE.CanvasRenderer();
  43. renderer.setPixelRatio( window.devicePixelRatio );
  44. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  45. container.appendChild( renderer.domElement );
  46. // particles
  47. var PI2 = Math.PI * 2;
  48. var material = new THREE.SpriteCanvasMaterial( {
  49. color: 0xffffff,
  50. program: function ( context ) {
  51. context.beginPath();
  52. context.arc( 0, 0, 0.5, 0, PI2, true );
  53. context.fill();
  54. }
  55. } );
  56. for ( var i = 0; i < 1000; i ++ ) {
  57. particle = new THREE.Sprite( material );
  58. particle.position.x = Math.random() * 2 - 1;
  59. particle.position.y = Math.random() * 2 - 1;
  60. particle.position.z = Math.random() * 2 - 1;
  61. particle.position.normalize();
  62. particle.position.multiplyScalar( Math.random() * 10 + 450 );
  63. particle.scale.multiplyScalar( 2 );
  64. scene.add( particle );
  65. }
  66. // lines
  67. for (var i = 0; i < 300; i++) {
  68. var geometry = new THREE.Geometry();
  69. var vertex = new THREE.Vector3( Math.random() * 2 - 1, Math.random() * 2 - 1, Math.random() * 2 - 1 );
  70. vertex.normalize();
  71. vertex.multiplyScalar( 450 );
  72. geometry.vertices.push( vertex );
  73. var vertex2 = vertex.clone();
  74. vertex2.multiplyScalar( Math.random() * 0.3 + 1 );
  75. geometry.vertices.push( vertex2 );
  76. var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: Math.random() } ) );
  77. scene.add( line );
  78. }
  79. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  80. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  81. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  82. //
  83. window.addEventListener( 'resize', onWindowResize, false );
  84. }
  85. function onWindowResize() {
  86. windowHalfX = window.innerWidth / 2;
  87. windowHalfY = window.innerHeight / 2;
  88. camera.aspect = window.innerWidth / window.innerHeight;
  89. camera.updateProjectionMatrix();
  90. renderer.setSize( window.innerWidth, window.innerHeight );
  91. }
  92. //
  93. function onDocumentMouseMove(event) {
  94. mouseX = event.clientX - windowHalfX;
  95. mouseY = event.clientY - windowHalfY;
  96. }
  97. function onDocumentTouchStart( event ) {
  98. if ( event.touches.length > 1 ) {
  99. event.preventDefault();
  100. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  101. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  102. }
  103. }
  104. function onDocumentTouchMove( event ) {
  105. if ( event.touches.length == 1 ) {
  106. event.preventDefault();
  107. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  108. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  109. }
  110. }
  111. //
  112. function animate() {
  113. requestAnimationFrame( animate );
  114. render();
  115. }
  116. function render() {
  117. camera.position.x += ( mouseX - camera.position.x ) * .05;
  118. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  119. camera.lookAt( scene.position );
  120. renderer.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>