canvas_materials.html 5.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #202020;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer, objects;
  24. var pointLight;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement('div');
  29. document.body.appendChild(container);
  30. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  31. camera.position.set( 0, 200, 800 );
  32. scene = new THREE.Scene();
  33. // Grid
  34. var size = 500, step = 100;
  35. var geometry = new THREE.Geometry();
  36. for ( var i = - size; i <= size; i += step ) {
  37. geometry.vertices.push( new THREE.Vector3( - size, - 120, i ) );
  38. geometry.vertices.push( new THREE.Vector3( size, - 120, i ) );
  39. geometry.vertices.push( new THREE.Vector3( i, - 120, - size ) );
  40. geometry.vertices.push( new THREE.Vector3( i, - 120, size ) );
  41. }
  42. var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
  43. var line = new THREE.LineSegments( geometry, material );
  44. scene.add( line );
  45. // Spheres
  46. var geometry = new THREE.SphereGeometry( 100, 14, 7 );
  47. var textureLoader = new THREE.TextureLoader();
  48. var earthTexture = textureLoader.load( 'textures/land_ocean_ice_cloud_2048.jpg' );
  49. var envMap = textureLoader.load( 'textures/envmap.png' );
  50. envMap.mapping = THREE.SphericalReflectionMapping;
  51. var materials = [
  52. new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true, side: THREE.DoubleSide } ),
  53. new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ),
  54. new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),
  55. new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),
  56. new THREE.MeshNormalMaterial( { overdraw: 0.5 } ),
  57. new THREE.MeshBasicMaterial( { map: earthTexture } ),
  58. new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } )
  59. ];
  60. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  61. var face = geometry.faces[ i ];
  62. if ( Math.random() > 0.5 ) face.materialIndex = Math.floor( Math.random() * materials.length );
  63. }
  64. materials.push( new THREE.MultiMaterial( materials ) );
  65. objects = [];
  66. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  67. var sphere = new THREE.Mesh( geometry, materials[ i ] );
  68. sphere.position.x = ( i % 5 ) * 200 - 400;
  69. sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
  70. sphere.rotation.x = Math.random() * 200 - 100;
  71. sphere.rotation.y = Math.random() * 200 - 100;
  72. sphere.rotation.z = Math.random() * 200 - 100;
  73. objects.push( sphere );
  74. scene.add( sphere );
  75. }
  76. var PI2 = Math.PI * 2;
  77. var program = function ( context ) {
  78. context.beginPath();
  79. context.arc( 0, 0, 0.5, 0, PI2, true );
  80. context.fill();
  81. };
  82. // Lights
  83. scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) );
  84. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  85. directionalLight.position.x = Math.random() - 0.5;
  86. directionalLight.position.y = Math.random() - 0.5;
  87. directionalLight.position.z = Math.random() - 0.5;
  88. directionalLight.position.normalize();
  89. scene.add( directionalLight );
  90. pointLight = new THREE.PointLight( 0xffffff, 1 );
  91. scene.add( pointLight );
  92. var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xffffff, program: program } ) );
  93. sprite.scale.set( 8, 8, 8 );
  94. pointLight.add( sprite );
  95. renderer = new THREE.CanvasRenderer();
  96. renderer.setPixelRatio( window.devicePixelRatio );
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. container.appendChild( renderer.domElement );
  99. var debugCanvas = document.createElement( 'canvas' );
  100. debugCanvas.width = 512;
  101. debugCanvas.height = 512;
  102. debugCanvas.style.position = 'absolute';
  103. debugCanvas.style.top = '0px';
  104. debugCanvas.style.left = '0px';
  105. container.appendChild( debugCanvas );
  106. debugContext = debugCanvas.getContext( '2d' );
  107. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  108. debugContext.strokeStyle = '#000000';
  109. stats = new Stats();
  110. container.appendChild(stats.dom);
  111. //
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. }
  114. function onWindowResize() {
  115. camera.aspect = window.innerWidth / window.innerHeight;
  116. camera.updateProjectionMatrix();
  117. renderer.setSize( window.innerWidth, window.innerHeight );
  118. }
  119. function loadImage( path ) {
  120. var image = document.createElement( 'img' );
  121. var texture = new THREE.Texture( image, THREE.UVMapping );
  122. image.onload = function () { texture.needsUpdate = true; };
  123. image.src = path;
  124. return texture;
  125. }
  126. //
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. render();
  130. stats.update();
  131. }
  132. function render() {
  133. var timer = Date.now() * 0.0001;
  134. camera.position.x = Math.cos( timer ) * 1000;
  135. camera.position.z = Math.sin( timer ) * 1000;
  136. camera.lookAt( scene.position );
  137. for ( var i = 0, l = objects.length; i < l; i++ ) {
  138. var object = objects[ i ];
  139. object.rotation.x += 0.01;
  140. object.rotation.y += 0.005;
  141. }
  142. pointLight.position.x = Math.sin( timer * 7 ) * 300;
  143. pointLight.position.y = Math.cos( timer * 5 ) * 400;
  144. pointLight.position.z = Math.cos( timer * 3 ) * 300;
  145. renderer.render( scene, camera );
  146. }
  147. </script>
  148. </body>
  149. </html>