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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - materials</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #202020;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer, objects;
- var pointLight;
- init();
- animate();
- function init() {
- container = document.createElement('div');
- document.body.appendChild(container);
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.set( 0, 200, 800 );
- scene = new THREE.Scene();
- // Grid
- var size = 500, step = 100;
- var geometry = new THREE.Geometry();
- for ( var i = - size; i <= size; i += step ) {
- geometry.vertices.push( new THREE.Vector3( - size, - 120, i ) );
- geometry.vertices.push( new THREE.Vector3( size, - 120, i ) );
- geometry.vertices.push( new THREE.Vector3( i, - 120, - size ) );
- geometry.vertices.push( new THREE.Vector3( i, - 120, size ) );
- }
- var material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.2 } );
- var line = new THREE.LineSegments( geometry, material );
- scene.add( line );
- // Spheres
- var geometry = new THREE.SphereGeometry( 100, 14, 7 );
- var textureLoader = new THREE.TextureLoader();
- var earthTexture = textureLoader.load( 'textures/land_ocean_ice_cloud_2048.jpg' );
- var envMap = textureLoader.load( 'textures/envmap.png' );
- envMap.mapping = THREE.SphericalReflectionMapping;
- var materials = [
- new THREE.MeshBasicMaterial( { color: 0x00ffff, wireframe: true, side: THREE.DoubleSide } ),
- new THREE.MeshBasicMaterial( { color: 0xff0000, blending: THREE.AdditiveBlending } ),
- new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),
- new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } ),
- new THREE.MeshNormalMaterial( { overdraw: 0.5 } ),
- new THREE.MeshBasicMaterial( { map: earthTexture } ),
- new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } )
- ];
- for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
- var face = geometry.faces[ i ];
- if ( Math.random() > 0.5 ) face.materialIndex = Math.floor( Math.random() * materials.length );
- }
- materials.push( new THREE.MultiMaterial( materials ) );
- objects = [];
- for ( var i = 0, l = materials.length; i < l; i ++ ) {
- var sphere = new THREE.Mesh( geometry, materials[ i ] );
- sphere.position.x = ( i % 5 ) * 200 - 400;
- sphere.position.z = Math.floor( i / 5 ) * 200 - 200;
- sphere.rotation.x = Math.random() * 200 - 100;
- sphere.rotation.y = Math.random() * 200 - 100;
- sphere.rotation.z = Math.random() * 200 - 100;
- objects.push( sphere );
- scene.add( sphere );
- }
- var PI2 = Math.PI * 2;
- var program = function ( context ) {
- context.beginPath();
- context.arc( 0, 0, 0.5, 0, PI2, true );
- context.fill();
- };
- // Lights
- scene.add( new THREE.AmbientLight( Math.random() * 0x202020 ) );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.x = Math.random() - 0.5;
- directionalLight.position.y = Math.random() - 0.5;
- directionalLight.position.z = Math.random() - 0.5;
- directionalLight.position.normalize();
- scene.add( directionalLight );
- pointLight = new THREE.PointLight( 0xffffff, 1 );
- scene.add( pointLight );
- var sprite = new THREE.Sprite( new THREE.SpriteCanvasMaterial( { color: 0xffffff, program: program } ) );
- sprite.scale.set( 8, 8, 8 );
- pointLight.add( sprite );
- renderer = new THREE.CanvasRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- var debugCanvas = document.createElement( 'canvas' );
- debugCanvas.width = 512;
- debugCanvas.height = 512;
- debugCanvas.style.position = 'absolute';
- debugCanvas.style.top = '0px';
- debugCanvas.style.left = '0px';
- container.appendChild( debugCanvas );
- debugContext = debugCanvas.getContext( '2d' );
- debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
- debugContext.strokeStyle = '#000000';
- stats = new Stats();
- container.appendChild(stats.dom);
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function loadImage( path ) {
- var image = document.createElement( 'img' );
- var texture = new THREE.Texture( image, THREE.UVMapping );
- image.onload = function () { texture.needsUpdate = true; };
- image.src = path;
- return texture;
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.0001;
- camera.position.x = Math.cos( timer ) * 1000;
- camera.position.z = Math.sin( timer ) * 1000;
- camera.lookAt( scene.position );
- for ( var i = 0, l = objects.length; i < l; i++ ) {
- var object = objects[ i ];
- object.rotation.x += 0.01;
- object.rotation.y += 0.005;
- }
- pointLight.position.x = Math.sin( timer * 7 ) * 300;
- pointLight.position.y = Math.cos( timer * 5 ) * 400;
- pointLight.position.z = Math.cos( timer * 3 ) * 300;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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