canvas_materials_normal.html 2.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - normal material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. #info {
  14. position: absolute;
  15. top: 0px; width: 100%;
  16. color: #808080;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. }
  22. a {
  23. color: #ffffff;
  24. text-decoration: none;
  25. }
  26. a:hover {
  27. color: #0080ff;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info">
  34. <a href="http://threejs.org" target="_blank">three.js</a> - normal material.<br />
  35. Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>
  36. </div>
  37. <script src="../build/three.js"></script>
  38. <script src="js/renderers/Projector.js"></script>
  39. <script src="js/renderers/CanvasRenderer.js"></script>
  40. <script>
  41. var camera, scene, renderer,
  42. loader, mesh;
  43. init();
  44. animate();
  45. function init() {
  46. var container = document.getElementById( 'container' );
  47. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.set( 0, - 6, 100 );
  49. scene = new THREE.Scene();
  50. loader = new THREE.JSONLoader();
  51. loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
  52. mesh = new THREE.Mesh( geometry, new THREE.MeshNormalMaterial( { overdraw: 0.5 } ) );
  53. scene.add( mesh );
  54. } );
  55. renderer = new THREE.CanvasRenderer();
  56. renderer.setPixelRatio( window.devicePixelRatio );
  57. renderer.setSize( window.innerWidth, window.innerHeight );
  58. container.appendChild( renderer.domElement );
  59. //
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function onWindowResize() {
  63. camera.aspect = window.innerWidth / window.innerHeight;
  64. camera.updateProjectionMatrix();
  65. renderer.setSize( window.innerWidth, window.innerHeight );
  66. }
  67. //
  68. function animate() {
  69. requestAnimationFrame( animate );
  70. render();
  71. }
  72. function render() {
  73. var time = Date.now() * 0.0005;
  74. if ( mesh ) {
  75. mesh.rotation.x -= 0.005;
  76. mesh.rotation.y -= 0.01;
  77. }
  78. renderer.render( scene, camera );
  79. }
  80. </script>
  81. </body>
  82. </html>