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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - spherical reflection</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #000000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family: Monospace;
- font-size: 13px;
- text-align: center;
- }
- a {
- color: #ffffff;
- }
- a:hover {
- color: #0080ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - spherical reflection demo.<br />
- Walt Disney head by <a href="http://davidoreilly.com/post/18087489343/disneyhead" target="_blank">David OReilly</a>. Reflection texture by <a href="http://kewlers.scene.org/" target="_blank">Kewlers</a>.
- </div>
- <script src="../build/three.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script>
- var camera, scene, renderer,
- particle1, particle2, particle2,
- light1, light2, light3,
- loader, mesh;
- init();
- animate();
- function init() {
- var container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.set( 0, - 6, 100 );
- scene = new THREE.Scene();
- loader = new THREE.JSONLoader();
- loader.load( 'obj/WaltHeadLo.js', function ( geometry ) {
- geometry.computeVertexNormals();
- var envMap = new THREE.TextureLoader().load( 'textures/metal.jpg' );
- envMap.mapping = THREE.SphericalReflectionMapping;
- mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { envMap: envMap, overdraw: 0.5 } ) );
- scene.add( mesh );
- } );
- renderer = new THREE.CanvasRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- var time = Date.now() * 0.0005;
- if ( mesh ) mesh.rotation.y -= 0.01;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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