canvas_particles_floor.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - floor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. var SEPARATION = 100;
  25. var AMOUNTX = 50;
  26. var AMOUNTY = 50;
  27. var container, stats;
  28. var camera, scene, renderer, particle;
  29. var mouseX = 0, mouseY = 0;
  30. var windowHalfX = window.innerWidth / 2;
  31. var windowHalfY = window.innerHeight / 2;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
  38. camera.position.z = 1000;
  39. scene = new THREE.Scene();
  40. var material = new THREE.SpriteMaterial();
  41. for ( var ix = 0; ix < AMOUNTX; ix++ ) {
  42. for ( var iy = 0; iy < AMOUNTY; iy++ ) {
  43. particle = new THREE.Sprite( material );
  44. particle.scale.y = 20;
  45. particle.position.x = ix * SEPARATION - ( ( AMOUNTX * SEPARATION ) / 2 );
  46. particle.position.z = iy * SEPARATION - ( ( AMOUNTY * SEPARATION ) / 2 );
  47. scene.add( particle );
  48. }
  49. }
  50. renderer = new THREE.CanvasRenderer();
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setSize( window.innerWidth, window.innerHeight );
  53. container.appendChild( renderer.domElement );
  54. stats = new Stats();
  55. container.appendChild( stats.dom );
  56. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  57. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  58. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  59. //
  60. window.addEventListener( 'resize', onWindowResize, false );
  61. }
  62. function onWindowResize() {
  63. windowHalfX = window.innerWidth / 2;
  64. windowHalfY = window.innerHeight / 2;
  65. camera.aspect = window.innerWidth / window.innerHeight;
  66. camera.updateProjectionMatrix();
  67. renderer.setSize( window.innerWidth, window.innerHeight );
  68. }
  69. //
  70. function onDocumentMouseMove( event ) {
  71. mouseX = event.clientX - windowHalfX;
  72. mouseY = event.clientY - windowHalfY;
  73. }
  74. function onDocumentTouchStart( event ) {
  75. if ( event.touches.length > 1 ) {
  76. event.preventDefault();
  77. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  78. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  79. }
  80. }
  81. function onDocumentTouchMove( event ) {
  82. if ( event.touches.length == 1 ) {
  83. event.preventDefault();
  84. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  85. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  86. }
  87. }
  88. //
  89. function animate() {
  90. requestAnimationFrame( animate );
  91. render();
  92. stats.update();
  93. }
  94. function render() {
  95. camera.position.x += ( mouseX - camera.position.x ) * .05;
  96. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  97. camera.lookAt( scene.position );
  98. renderer.render( scene, camera );
  99. }
  100. </script>
  101. </body>
  102. </html>