canvas_particles_random.html 3.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - particles - random</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. </style>
  17. </head>
  18. <body>
  19. <script src="../build/three.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/CanvasRenderer.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. var container, stats;
  25. var camera, scene, renderer, group, particle;
  26. var mouseX = 0, mouseY = 0;
  27. var windowHalfX = window.innerWidth / 2;
  28. var windowHalfY = window.innerHeight / 2;
  29. init();
  30. animate();
  31. function init() {
  32. container = document.createElement( 'div' );
  33. document.body.appendChild( container );
  34. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 3000 );
  35. camera.position.z = 1000;
  36. scene = new THREE.Scene();
  37. var PI2 = Math.PI * 2;
  38. var program = function ( context ) {
  39. context.beginPath();
  40. context.arc( 0, 0, 0.5, 0, PI2, true );
  41. context.fill();
  42. };
  43. group = new THREE.Group();
  44. scene.add( group );
  45. for ( var i = 0; i < 1000; i++ ) {
  46. var material = new THREE.SpriteCanvasMaterial( {
  47. color: Math.random() * 0x808008 + 0x808080,
  48. program: program
  49. } );
  50. particle = new THREE.Sprite( material );
  51. particle.position.x = Math.random() * 2000 - 1000;
  52. particle.position.y = Math.random() * 2000 - 1000;
  53. particle.position.z = Math.random() * 2000 - 1000;
  54. particle.scale.x = particle.scale.y = Math.random() * 20 + 10;
  55. group.add( particle );
  56. }
  57. renderer = new THREE.CanvasRenderer();
  58. renderer.setPixelRatio( window.devicePixelRatio );
  59. renderer.setSize( window.innerWidth, window.innerHeight );
  60. container.appendChild( renderer.domElement );
  61. stats = new Stats();
  62. container.appendChild( stats.dom );
  63. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  64. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  65. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  66. //
  67. window.addEventListener( 'resize', onWindowResize, false );
  68. }
  69. function onWindowResize() {
  70. windowHalfX = window.innerWidth / 2;
  71. windowHalfY = window.innerHeight / 2;
  72. camera.aspect = window.innerWidth / window.innerHeight;
  73. camera.updateProjectionMatrix();
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. }
  76. //
  77. function onDocumentMouseMove( event ) {
  78. mouseX = event.clientX - windowHalfX;
  79. mouseY = event.clientY - windowHalfY;
  80. }
  81. function onDocumentTouchStart( event ) {
  82. if ( event.touches.length === 1 ) {
  83. event.preventDefault();
  84. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  85. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  86. }
  87. }
  88. function onDocumentTouchMove( event ) {
  89. if ( event.touches.length === 1 ) {
  90. event.preventDefault();
  91. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  92. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  93. }
  94. }
  95. //
  96. function animate() {
  97. requestAnimationFrame( animate );
  98. render();
  99. stats.update();
  100. }
  101. function render() {
  102. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  103. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  104. camera.lookAt( scene.position );
  105. group.rotation.x += 0.01;
  106. group.rotation.y += 0.02;
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>