canvas_performance.html 3.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - performance</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/renderers/Projector.js"></script>
  19. <script src="js/renderers/CanvasRenderer.js"></script>
  20. <script src="js/libs/stats.min.js"></script>
  21. <script>
  22. var container, stats;
  23. var camera, scene, renderer;
  24. var light;
  25. init();
  26. animate();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. scene = new THREE.Scene();
  31. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  32. camera.position.set( 0, 1000, 1000 );
  33. camera.lookAt( scene.position );
  34. // Grid
  35. var size = 500, step = 100;
  36. var geometry = new THREE.Geometry();
  37. for ( var i = - size; i <= size; i += step ) {
  38. geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
  39. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  40. geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
  41. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  42. }
  43. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  44. var line = new THREE.LineSegments( geometry, material );
  45. scene.add( line );
  46. // Spheres
  47. geometry = new THREE.SphereGeometry( 100, 26, 18 );
  48. material = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
  49. for ( var i = 0; i < 20; i ++ ) {
  50. var sphere = new THREE.Mesh( geometry, material );
  51. sphere.position.x = ( i % 5 ) * 200 - 400;
  52. sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
  53. scene.add( sphere );
  54. }
  55. // Lights
  56. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  57. scene.add( ambientLight );
  58. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  59. directionalLight.position.set( 0, 1, 0 );
  60. scene.add( directionalLight );
  61. light = new THREE.PointLight( 0xff0000, 1, 500 );
  62. scene.add( light );
  63. renderer = new THREE.CanvasRenderer();
  64. renderer.setClearColor( 0xf0f0f0 );
  65. renderer.setPixelRatio( window.devicePixelRatio );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. container.appendChild( renderer.domElement );
  68. stats = new Stats();
  69. container.appendChild(stats.dom);
  70. //
  71. window.addEventListener( 'resize', onWindowResize, false );
  72. }
  73. function onWindowResize() {
  74. camera.aspect = window.innerWidth / window.innerHeight;
  75. camera.updateProjectionMatrix();
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. }
  78. //
  79. function animate() {
  80. requestAnimationFrame( animate );
  81. render();
  82. stats.update();
  83. }
  84. function render() {
  85. var timer = Date.now() * 0.001;
  86. light.position.x = Math.cos( timer ) * 1000;
  87. light.position.y = 500;
  88. light.position.z = Math.sin( timer ) * 1000;
  89. renderer.render( scene, camera );
  90. }
  91. </script>
  92. </body>
  93. </html>