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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js canvas - performance</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #f0f0f0;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/CanvasRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- var container, stats;
- var camera, scene, renderer;
- var light;
- init();
- animate();
- function init() {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.set( 0, 1000, 1000 );
- camera.lookAt( scene.position );
- // Grid
- var size = 500, step = 100;
- var geometry = new THREE.Geometry();
- for ( var i = - size; i <= size; i += step ) {
- geometry.vertices.push( new THREE.Vector3( - size, 0, i ) );
- geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
- geometry.vertices.push( new THREE.Vector3( i, 0, - size ) );
- geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
- }
- var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
- var line = new THREE.LineSegments( geometry, material );
- scene.add( line );
- // Spheres
- geometry = new THREE.SphereGeometry( 100, 26, 18 );
- material = new THREE.MeshLambertMaterial( { color: 0xffffff, overdraw: 0.5 } );
- for ( var i = 0; i < 20; i ++ ) {
- var sphere = new THREE.Mesh( geometry, material );
- sphere.position.x = ( i % 5 ) * 200 - 400;
- sphere.position.z = Math.floor( i / 5 ) * 200 - 400;
- scene.add( sphere );
- }
- // Lights
- var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
- scene.add( ambientLight );
- var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
- directionalLight.position.set( 0, 1, 0 );
- scene.add( directionalLight );
- light = new THREE.PointLight( 0xff0000, 1, 500 );
- scene.add( light );
- renderer = new THREE.CanvasRenderer();
- renderer.setClearColor( 0xf0f0f0 );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild(stats.dom);
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var timer = Date.now() * 0.001;
- light.position.x = Math.cos( timer ) * 1000;
- light.position.y = 500;
- light.position.z = Math.sin( timer ) * 1000;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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