css3d_panorama_deviceorientation.html 3.1 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - panorama - deviceorientation</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0;
  11. cursor: move;
  12. overflow: hidden;
  13. }
  14. a {
  15. color: #ffffff;
  16. }
  17. #info {
  18. position: absolute;
  19. width: 100%;
  20. color: #ffffff;
  21. padding: 5px;
  22. font-family: Monospace;
  23. font-size: 13px;
  24. font-weight: bold;
  25. text-align: center;
  26. z-index: 1;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/DeviceOrientationControls.js"></script>
  33. <script src="js/renderers/CSS3DRenderer.js"></script>
  34. <div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - panorama - decideorientation. cubemap by <a href="http://www.humus.name/index.php?page=Textures" target="_blank">Humus</a>.</div>
  35. <script>
  36. var camera, scene, renderer;
  37. var geometry, material, mesh;
  38. init();
  39. animate();
  40. function init() {
  41. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  42. controls = new THREE.DeviceOrientationControls( camera );
  43. scene = new THREE.Scene();
  44. var sides = [
  45. {
  46. url: 'textures/cube/Bridge2/posx.jpg',
  47. position: [ -512, 0, 0 ],
  48. rotation: [ 0, Math.PI / 2, 0 ]
  49. },
  50. {
  51. url: 'textures/cube/Bridge2/negx.jpg',
  52. position: [ 512, 0, 0 ],
  53. rotation: [ 0, -Math.PI / 2, 0 ]
  54. },
  55. {
  56. url: 'textures/cube/Bridge2/posy.jpg',
  57. position: [ 0, 512, 0 ],
  58. rotation: [ Math.PI / 2, 0, Math.PI ]
  59. },
  60. {
  61. url: 'textures/cube/Bridge2/negy.jpg',
  62. position: [ 0, -512, 0 ],
  63. rotation: [ - Math.PI / 2, 0, Math.PI ]
  64. },
  65. {
  66. url: 'textures/cube/Bridge2/posz.jpg',
  67. position: [ 0, 0, 512 ],
  68. rotation: [ 0, Math.PI, 0 ]
  69. },
  70. {
  71. url: 'textures/cube/Bridge2/negz.jpg',
  72. position: [ 0, 0, -512 ],
  73. rotation: [ 0, 0, 0 ]
  74. }
  75. ];
  76. var cube = new THREE.Object3D();
  77. scene.add( cube );
  78. for ( var i = 0; i < sides.length; i ++ ) {
  79. var side = sides[ i ];
  80. var element = document.createElement( 'img' );
  81. element.width = 1026; // 2 pixels extra to close the gap.
  82. element.src = side.url;
  83. var object = new THREE.CSS3DObject( element );
  84. object.position.fromArray( side.position );
  85. object.rotation.fromArray( side.rotation );
  86. cube.add( object );
  87. }
  88. renderer = new THREE.CSS3DRenderer();
  89. renderer.setSize( window.innerWidth, window.innerHeight );
  90. document.body.appendChild( renderer.domElement );
  91. //
  92. window.addEventListener( 'resize', onWindowResize, false );
  93. }
  94. function onWindowResize() {
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function animate() {
  100. requestAnimationFrame( animate );
  101. controls.update();
  102. renderer.render( scene, camera );
  103. }
  104. </script>
  105. </body>
  106. </html>