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css3d_sandbox.html 3.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  6. <style>
  7. body {
  8. background-color: #ffffff;
  9. margin: 0;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px;
  15. width: 100%;
  16. color: #000000;
  17. padding: 5px;
  18. font-family: Monospace;
  19. font-size: 13px;
  20. text-align: center;
  21. z-index: 1;
  22. }
  23. a {
  24. color: #000000;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - css3d sandbox</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/TrackballControls.js"></script>
  32. <script src="js/renderers/CSS3DRenderer.js"></script>
  33. <script>
  34. var camera, scene, renderer;
  35. var scene2, renderer2;
  36. var controls;
  37. init();
  38. animate();
  39. function init() {
  40. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 1000 );
  41. camera.position.set( 200, 200, 200 );
  42. controls = new THREE.TrackballControls( camera );
  43. scene = new THREE.Scene();
  44. scene2 = new THREE.Scene();
  45. var material = new THREE.MeshBasicMaterial( { color: 0x000000, wireframe: true, wireframeLinewidth: 1, side: THREE.DoubleSide } );
  46. //
  47. for ( var i = 0; i < 10; i ++ ) {
  48. var element = document.createElement( 'div' );
  49. element.style.width = '100px';
  50. element.style.height = '100px';
  51. element.style.opacity = 0.5;
  52. element.style.background = new THREE.Color( Math.random() * 0xffffff ).getStyle();
  53. var object = new THREE.CSS3DObject( element );
  54. object.position.x = Math.random() * 200 - 100;
  55. object.position.y = Math.random() * 200 - 100;
  56. object.position.z = Math.random() * 200 - 100;
  57. object.rotation.x = Math.random();
  58. object.rotation.y = Math.random();
  59. object.rotation.z = Math.random();
  60. object.scale.x = Math.random() + 0.5;
  61. object.scale.y = Math.random() + 0.5;
  62. scene2.add( object );
  63. var geometry = new THREE.PlaneGeometry( 100, 100 );
  64. var mesh = new THREE.Mesh( geometry, material );
  65. mesh.position.copy( object.position );
  66. mesh.rotation.copy( object.rotation );
  67. mesh.scale.copy( object.scale );
  68. scene.add( mesh );
  69. }
  70. //
  71. renderer = new THREE.WebGLRenderer();
  72. renderer.setClearColor( 0xf0f0f0 );
  73. renderer.setPixelRatio( window.devicePixelRatio );
  74. renderer.setSize( window.innerWidth, window.innerHeight );
  75. document.body.appendChild( renderer.domElement );
  76. renderer2 = new THREE.CSS3DRenderer();
  77. renderer2.setSize( window.innerWidth, window.innerHeight );
  78. renderer2.domElement.style.position = 'absolute';
  79. renderer2.domElement.style.top = 0;
  80. document.body.appendChild( renderer2.domElement );
  81. }
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. controls.update();
  85. renderer.render( scene, camera );
  86. renderer2.render( scene2, camera );
  87. }
  88. </script>
  89. </body>
  90. </html>