css3d_sprites.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <title>three.js css3d - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. html, body {
  9. height: 100%;
  10. }
  11. body {
  12. background-color: #ffffff;
  13. margin: 0;
  14. font-family: Arial;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #8888ff;
  19. }
  20. #info {
  21. position: absolute;
  22. width: 100%;
  23. color: #000000;
  24. padding: 5px;
  25. font-family: Monospace;
  26. font-size: 13px;
  27. font-weight: bold;
  28. text-align: center;
  29. z-index: 1;
  30. }
  31. </style>
  32. </head>
  33. <body>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/tween.min.js"></script>
  36. <script src="js/controls/TrackballControls.js"></script>
  37. <script src="js/renderers/CSS3DRenderer.js"></script>
  38. <div id="container"></div>
  39. <div id="info"><a href="http://threejs.org" target="_blank">three.js css3d</a> - sprites.</div>
  40. <script>
  41. var camera, scene, renderer;
  42. var controls;
  43. var particlesTotal = 512;
  44. var positions = [];
  45. var objects = [];
  46. var current = 0;
  47. init();
  48. animate();
  49. function init() {
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 5000 );
  51. camera.position.set( 600, 400, 1500 );
  52. camera.lookAt( new THREE.Vector3() );
  53. scene = new THREE.Scene();
  54. var image = document.createElement( 'img' );
  55. image.addEventListener( 'load', function ( event ) {
  56. for ( var i = 0; i < particlesTotal; i ++ ) {
  57. var object = new THREE.CSS3DSprite( image.cloneNode() );
  58. object.position.x = Math.random() * 4000 - 2000,
  59. object.position.y = Math.random() * 4000 - 2000,
  60. object.position.z = Math.random() * 4000 - 2000;
  61. scene.add( object );
  62. objects.push( object );
  63. }
  64. transition();
  65. }, false );
  66. image.src = 'textures/sprite.png';
  67. // Plane
  68. var amountX = 16;
  69. var amountZ = 32;
  70. var separation = 150;
  71. var offsetX = ( ( amountX - 1 ) * separation ) / 2;
  72. var offsetZ = ( ( amountZ - 1 ) * separation ) / 2;
  73. for ( var i = 0; i < particlesTotal; i ++ ) {
  74. var x = ( i % amountX ) * separation;
  75. var z = Math.floor( i / amountX ) * separation;
  76. var y = ( Math.sin( x * 0.5 ) + Math.sin( z * 0.5 ) ) * 200;
  77. positions.push( x - offsetX, y, z - offsetZ );
  78. }
  79. // Cube
  80. var amount = 8;
  81. var separation = 150;
  82. var offset = ( ( amount - 1 ) * separation ) / 2;
  83. for ( var i = 0; i < particlesTotal; i ++ ) {
  84. var x = ( i % amount ) * separation;
  85. var y = Math.floor( ( i / amount ) % amount ) * separation;
  86. var z = Math.floor( i / ( amount * amount ) ) * separation;
  87. positions.push( x - offset, y - offset, z - offset );
  88. }
  89. // Random
  90. for ( var i = 0; i < particlesTotal; i ++ ) {
  91. positions.push(
  92. Math.random() * 4000 - 2000,
  93. Math.random() * 4000 - 2000,
  94. Math.random() * 4000 - 2000
  95. );
  96. }
  97. // Sphere
  98. var radius = 750;
  99. for ( var i = 0; i < particlesTotal; i ++ ) {
  100. var phi = Math.acos( -1 + ( 2 * i ) / particlesTotal );
  101. var theta = Math.sqrt( particlesTotal * Math.PI ) * phi;
  102. positions.push(
  103. radius * Math.cos( theta ) * Math.sin( phi ),
  104. radius * Math.sin( theta ) * Math.sin( phi ),
  105. radius * Math.cos( phi )
  106. );
  107. }
  108. //
  109. renderer = new THREE.CSS3DRenderer();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. renderer.domElement.style.position = 'absolute';
  112. document.getElementById( 'container' ).appendChild( renderer.domElement );
  113. //
  114. controls = new THREE.TrackballControls( camera, renderer.domElement );
  115. controls.rotateSpeed = 0.5;
  116. //
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. }
  119. function onWindowResize() {
  120. camera.aspect = window.innerWidth / window.innerHeight;
  121. camera.updateProjectionMatrix();
  122. renderer.setSize( window.innerWidth, window.innerHeight );
  123. }
  124. function transition() {
  125. var offset = current * particlesTotal * 3;
  126. var duration = 2000;
  127. for ( var i = 0, j = offset; i < particlesTotal; i ++, j += 3 ) {
  128. var object = objects[ i ];
  129. new TWEEN.Tween( object.position )
  130. .to( {
  131. x: positions[ j ],
  132. y: positions[ j + 1 ],
  133. z: positions[ j + 2 ]
  134. }, Math.random() * duration + duration )
  135. .easing( TWEEN.Easing.Exponential.InOut )
  136. .start();
  137. }
  138. new TWEEN.Tween( this )
  139. .to( {}, duration * 3 )
  140. .onComplete( transition )
  141. .start();
  142. current = ( current + 1 ) % 4;
  143. }
  144. function animate() {
  145. requestAnimationFrame( animate );
  146. TWEEN.update();
  147. controls.update();
  148. var time = performance.now();
  149. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  150. var object = objects[ i ];
  151. var scale = Math.sin( ( Math.floor( object.position.x ) + time ) * 0.002 ) * 0.3 + 1;
  152. object.scale.set( scale, scale, scale );
  153. }
  154. renderer.render( scene, camera );
  155. }
  156. </script>
  157. </body>
  158. </html>