misc_animation_authoring.html 4.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - animation authoring</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. font-size: 15px;
  14. line-height: 30px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. text-align: center;
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  29. Press "Q" to toggle world/local space, hold down "Ctrl" to snap to grid
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/TransformControls.js"></script>
  33. <script src="js/libs/timeliner_gui.min.js"></script>
  34. <script src="js/TimelinerController.js"></script>
  35. <script>
  36. var camera, scene, renderer, control;
  37. init();
  38. render();
  39. function init() {
  40. renderer = new THREE.WebGLRenderer();
  41. renderer.setPixelRatio( window.devicePixelRatio );
  42. renderer.setSize( window.innerWidth, window.innerHeight );
  43. renderer.sortObjects = false;
  44. document.body.appendChild( renderer.domElement );
  45. //
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  47. camera.position.set( 1000, 500, 1000 );
  48. camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
  49. scene = new THREE.Scene();
  50. scene.add( new THREE.GridHelper( 500, 10 ) );
  51. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  52. light.position.set( 1, 1, 1 );
  53. scene.add( light );
  54. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  55. texture.mapping = THREE.UVMapping;
  56. texture.anisotropy = renderer.getMaxAnisotropy();
  57. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  58. var material = new THREE.MeshLambertMaterial( { map: texture } );
  59. control = new THREE.TransformControls( camera, renderer.domElement );
  60. control.addEventListener( 'change', render );
  61. var mesh = new THREE.Mesh( geometry, material );
  62. mesh.name = "MyBox";
  63. scene.add( mesh );
  64. control.attach( mesh );
  65. scene.add( control );
  66. window.addEventListener( 'resize', onWindowResize, false );
  67. window.addEventListener( 'keydown', function ( event ) {
  68. switch ( event.keyCode ) {
  69. case 81: // Q
  70. control.setSpace( control.space === "local" ? "world" : "local" );
  71. break;
  72. case 17: // Ctrl
  73. control.setTranslationSnap( 100 );
  74. control.setRotationSnap( THREE.Math.degToRad( 15 ) );
  75. break;
  76. case 87: // W
  77. control.setMode( "translate" );
  78. break;
  79. case 69: // E
  80. control.setMode( "rotate" );
  81. break;
  82. case 82: // R
  83. control.setMode( "scale" );
  84. break;
  85. case 187:
  86. case 107: // +, =, num+
  87. control.setSize( control.size + 0.1 );
  88. break;
  89. case 189:
  90. case 109: // -, _, num-
  91. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  92. break;
  93. }
  94. });
  95. window.addEventListener( 'keyup', function ( event ) {
  96. switch ( event.keyCode ) {
  97. case 17: // Ctrl
  98. control.setTranslationSnap( null );
  99. control.setRotationSnap( null );
  100. break;
  101. }
  102. });
  103. var trackInfo = [
  104. {
  105. type: THREE.VectorKeyframeTrack,
  106. propertyPath: 'MyBox.position',
  107. initialValue: [ 0, 0, 0 ],
  108. interpolation: THREE.InterpolateSmooth
  109. },
  110. {
  111. type: THREE.QuaternionKeyframeTrack,
  112. propertyPath: 'MyBox.quaternion',
  113. initialValue: [ 0, 0, 0, 1 ],
  114. interpolation: THREE.InterpolateLinear
  115. }
  116. ];
  117. new Timeliner(
  118. new THREE.TimelinerController( scene, trackInfo, render ) );
  119. }
  120. function onWindowResize() {
  121. camera.aspect = window.innerWidth / window.innerHeight;
  122. camera.updateProjectionMatrix();
  123. renderer.setSize( window.innerWidth, window.innerHeight );
  124. render();
  125. }
  126. function render() {
  127. control.update();
  128. renderer.render( scene, camera );
  129. }
  130. </script>
  131. </body>
  132. </html>