misc_controls_fly.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - fly controls - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color: #eee;
  11. padding:0;
  12. margin:0;
  13. font-weight:bold;
  14. overflow:hidden;
  15. font-family:Monospace;
  16. font-size:13px;
  17. text-align:center;
  18. }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. z-index:100;
  24. }
  25. a {
  26. color: #0080ff;
  27. }
  28. b { color:orange }
  29. </style>
  30. <script src="../build/three.js"></script>
  31. <script src="js/controls/FlyControls.js"></script>
  32. <script src="js/shaders/CopyShader.js"></script>
  33. <script src="js/shaders/FilmShader.js"></script>
  34. <script src="js/postprocessing/EffectComposer.js"></script>
  35. <script src="js/postprocessing/ShaderPass.js"></script>
  36. <script src="js/postprocessing/MaskPass.js"></script>
  37. <script src="js/postprocessing/RenderPass.js"></script>
  38. <script src="js/postprocessing/FilmPass.js"></script>
  39. <script src="js/Detector.js"></script>
  40. <script src="js/libs/stats.min.js"></script>
  41. </head>
  42. <body>
  43. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth [fly controls]<br/><br/>
  44. <b>WASD</b> move, <b>R|F</b> up | down, <b>Q|E</b> roll, <b>up|down</b> pitch, <b>left|right</b> yaw<br/>
  45. </div>
  46. <script>
  47. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  48. var radius = 6371;
  49. var tilt = 0.41;
  50. var rotationSpeed = 0.02;
  51. var cloudsScale = 1.005;
  52. var moonScale = 0.23;
  53. var MARGIN = 0;
  54. var SCREEN_HEIGHT = window.innerHeight - MARGIN * 2;
  55. var SCREEN_WIDTH = window.innerWidth;
  56. var container, stats;
  57. var camera, controls, scene, renderer;
  58. var geometry, meshPlanet, meshClouds, meshMoon;
  59. var dirLight, pointLight, ambientLight;
  60. var textureLoader = new THREE.TextureLoader();
  61. var d, dPlanet, dMoon, dMoonVec = new THREE.Vector3();
  62. var clock = new THREE.Clock();
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 25, SCREEN_WIDTH / SCREEN_HEIGHT, 50, 1e7 );
  69. camera.position.z = radius * 5;
  70. scene = new THREE.Scene();
  71. scene.fog = new THREE.FogExp2( 0x000000, 0.00000025 );
  72. controls = new THREE.FlyControls( camera );
  73. controls.movementSpeed = 1000;
  74. controls.domElement = container;
  75. controls.rollSpeed = Math.PI / 24;
  76. controls.autoForward = false;
  77. controls.dragToLook = false;
  78. dirLight = new THREE.DirectionalLight( 0xffffff );
  79. dirLight.position.set( -1, 0, 1 ).normalize();
  80. scene.add( dirLight );
  81. var materialNormalMap = new THREE.MeshPhongMaterial( {
  82. specular: 0x333333,
  83. shininess: 15,
  84. map: textureLoader.load( "textures/planets/earth_atmos_2048.jpg" ),
  85. specularMap: textureLoader.load( "textures/planets/earth_specular_2048.jpg" ),
  86. normalMap: textureLoader.load( "textures/planets/earth_normal_2048.jpg" ),
  87. normalScale: new THREE.Vector2( 0.85, 0.85 )
  88. } );
  89. // planet
  90. geometry = new THREE.SphereGeometry( radius, 100, 50 );
  91. meshPlanet = new THREE.Mesh( geometry, materialNormalMap );
  92. meshPlanet.rotation.y = 0;
  93. meshPlanet.rotation.z = tilt;
  94. scene.add( meshPlanet );
  95. // clouds
  96. var materialClouds = new THREE.MeshLambertMaterial( {
  97. map: textureLoader.load( "textures/planets/earth_clouds_1024.png" ),
  98. transparent: true
  99. } );
  100. meshClouds = new THREE.Mesh( geometry, materialClouds );
  101. meshClouds.scale.set( cloudsScale, cloudsScale, cloudsScale );
  102. meshClouds.rotation.z = tilt;
  103. scene.add( meshClouds );
  104. // moon
  105. var materialMoon = new THREE.MeshPhongMaterial( {
  106. map: textureLoader.load( "textures/planets/moon_1024.jpg" )
  107. } );
  108. meshMoon = new THREE.Mesh( geometry, materialMoon );
  109. meshMoon.position.set( radius * 5, 0, 0 );
  110. meshMoon.scale.set( moonScale, moonScale, moonScale );
  111. scene.add( meshMoon );
  112. // stars
  113. var i, r = radius, starsGeometry = [ new THREE.Geometry(), new THREE.Geometry() ];
  114. for ( i = 0; i < 250; i ++ ) {
  115. var vertex = new THREE.Vector3();
  116. vertex.x = Math.random() * 2 - 1;
  117. vertex.y = Math.random() * 2 - 1;
  118. vertex.z = Math.random() * 2 - 1;
  119. vertex.multiplyScalar( r );
  120. starsGeometry[ 0 ].vertices.push( vertex );
  121. }
  122. for ( i = 0; i < 1500; i ++ ) {
  123. var vertex = new THREE.Vector3();
  124. vertex.x = Math.random() * 2 - 1;
  125. vertex.y = Math.random() * 2 - 1;
  126. vertex.z = Math.random() * 2 - 1;
  127. vertex.multiplyScalar( r );
  128. starsGeometry[ 1 ].vertices.push( vertex );
  129. }
  130. var stars;
  131. var starsMaterials = [
  132. new THREE.PointsMaterial( { color: 0x555555, size: 2, sizeAttenuation: false } ),
  133. new THREE.PointsMaterial( { color: 0x555555, size: 1, sizeAttenuation: false } ),
  134. new THREE.PointsMaterial( { color: 0x333333, size: 2, sizeAttenuation: false } ),
  135. new THREE.PointsMaterial( { color: 0x3a3a3a, size: 1, sizeAttenuation: false } ),
  136. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 2, sizeAttenuation: false } ),
  137. new THREE.PointsMaterial( { color: 0x1a1a1a, size: 1, sizeAttenuation: false } )
  138. ];
  139. for ( i = 10; i < 30; i ++ ) {
  140. stars = new THREE.Points( starsGeometry[ i % 2 ], starsMaterials[ i % 6 ] );
  141. stars.rotation.x = Math.random() * 6;
  142. stars.rotation.y = Math.random() * 6;
  143. stars.rotation.z = Math.random() * 6;
  144. s = i * 10;
  145. stars.scale.set( s, s, s );
  146. stars.matrixAutoUpdate = false;
  147. stars.updateMatrix();
  148. scene.add( stars );
  149. }
  150. renderer = new THREE.WebGLRenderer();
  151. renderer.setPixelRatio( window.devicePixelRatio );
  152. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  153. renderer.sortObjects = false;
  154. container.appendChild( renderer.domElement );
  155. stats = new Stats();
  156. container.appendChild( stats.dom );
  157. window.addEventListener( 'resize', onWindowResize, false );
  158. // postprocessing
  159. var renderModel = new THREE.RenderPass( scene, camera );
  160. var effectFilm = new THREE.FilmPass( 0.35, 0.75, 2048, false );
  161. effectFilm.renderToScreen = true;
  162. composer = new THREE.EffectComposer( renderer );
  163. composer.addPass( renderModel );
  164. composer.addPass( effectFilm );
  165. }
  166. function onWindowResize( event ) {
  167. SCREEN_HEIGHT = window.innerHeight;
  168. SCREEN_WIDTH = window.innerWidth;
  169. renderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  170. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  171. camera.updateProjectionMatrix();
  172. composer.reset();
  173. }
  174. function animate() {
  175. requestAnimationFrame( animate );
  176. render();
  177. stats.update();
  178. }
  179. function render() {
  180. // rotate the planet and clouds
  181. var delta = clock.getDelta();
  182. meshPlanet.rotation.y += rotationSpeed * delta;
  183. meshClouds.rotation.y += 1.25 * rotationSpeed * delta;
  184. // slow down as we approach the surface
  185. dPlanet = camera.position.length();
  186. dMoonVec.subVectors( camera.position, meshMoon.position );
  187. dMoon = dMoonVec.length();
  188. if ( dMoon < dPlanet ) {
  189. d = ( dMoon - radius * moonScale * 1.01 );
  190. } else {
  191. d = ( dPlanet - radius * 1.01 );
  192. }
  193. controls.movementSpeed = 0.33 * d;
  194. controls.update( delta );
  195. composer.render( delta );
  196. }
  197. </script>
  198. </body>
  199. </html>