123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - orbit controls</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#000;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: red;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - orbit controls example
- </div>
- <script src="../build/three.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var stats;
- var camera, controls, scene, renderer;
- init();
- animate();
- function init() {
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
- renderer = new THREE.WebGLRenderer();
- renderer.setClearColor( scene.fog.color );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- var container = document.getElementById( 'container' );
- container.appendChild( renderer.domElement );
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
- camera.position.z = 500;
- controls = new THREE.OrbitControls( camera, renderer.domElement );
- //controls.addEventListener( 'change', render ); // add this only if there is no animation loop (requestAnimationFrame)
- controls.enableDamping = true;
- controls.dampingFactor = 0.25;
- controls.enableZoom = false;
- // world
- var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
- var material = new THREE.MeshPhongMaterial( { color:0xffffff, shading: THREE.FlatShading } );
- for ( var i = 0; i < 500; i ++ ) {
- var mesh = new THREE.Mesh( geometry, material );
- mesh.position.x = ( Math.random() - 0.5 ) * 1000;
- mesh.position.y = ( Math.random() - 0.5 ) * 1000;
- mesh.position.z = ( Math.random() - 0.5 ) * 1000;
- mesh.updateMatrix();
- mesh.matrixAutoUpdate = false;
- scene.add( mesh );
- }
- // lights
- light = new THREE.DirectionalLight( 0xffffff );
- light.position.set( 1, 1, 1 );
- scene.add( light );
- light = new THREE.DirectionalLight( 0x002288 );
- light.position.set( -1, -1, -1 );
- scene.add( light );
- light = new THREE.AmbientLight( 0x222222 );
- scene.add( light );
- //
- stats = new Stats();
- container.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- requestAnimationFrame( animate );
- controls.update(); // required if controls.enableDamping = true, or if controls.autoRotate = true
- stats.update();
- render();
- }
- function render() {
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
|