misc_controls_transform.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - transform controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. margin: 0px;
  10. background-color: #000000;
  11. color: #fff;
  12. font-family:Monospace;
  13. text-align: center;
  14. font-size: 15px;
  15. line-height: 30px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. position: absolute;
  20. top: 0px; width: 100%;
  21. padding: 15px;
  22. z-index:100;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. "W" translate | "E" rotate | "R" scale | "+" increase size | "-" decrease size<br />
  29. Press "Q" to toggle world/local space, keep "Ctrl" down to snap to grid
  30. </div>
  31. <script src="../build/three.js"></script>
  32. <script src="js/controls/TransformControls.js"></script>
  33. <script>
  34. var camera, scene, renderer, control;
  35. init();
  36. render();
  37. function init() {
  38. renderer = new THREE.WebGLRenderer();
  39. renderer.setPixelRatio( window.devicePixelRatio );
  40. renderer.setSize( window.innerWidth, window.innerHeight );
  41. renderer.sortObjects = false;
  42. document.body.appendChild( renderer.domElement );
  43. //
  44. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 3000 );
  45. camera.position.set( 1000, 500, 1000 );
  46. camera.lookAt( new THREE.Vector3( 0, 200, 0 ) );
  47. scene = new THREE.Scene();
  48. scene.add( new THREE.GridHelper( 500, 10 ) );
  49. var light = new THREE.DirectionalLight( 0xffffff, 2 );
  50. light.position.set( 1, 1, 1 );
  51. scene.add( light );
  52. var texture = new THREE.TextureLoader().load( 'textures/crate.gif', render );
  53. texture.mapping = THREE.UVMapping;
  54. texture.anisotropy = renderer.getMaxAnisotropy();
  55. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  56. var material = new THREE.MeshLambertMaterial( { map: texture } );
  57. control = new THREE.TransformControls( camera, renderer.domElement );
  58. control.addEventListener( 'change', render );
  59. var mesh = new THREE.Mesh( geometry, material );
  60. scene.add( mesh );
  61. control.attach( mesh );
  62. scene.add( control );
  63. window.addEventListener( 'resize', onWindowResize, false );
  64. window.addEventListener( 'keydown', function ( event ) {
  65. switch ( event.keyCode ) {
  66. case 81: // Q
  67. control.setSpace( control.space === "local" ? "world" : "local" );
  68. break;
  69. case 17: // Ctrl
  70. control.setTranslationSnap( 100 );
  71. control.setRotationSnap( THREE.Math.degToRad( 15 ) );
  72. break;
  73. case 87: // W
  74. control.setMode( "translate" );
  75. break;
  76. case 69: // E
  77. control.setMode( "rotate" );
  78. break;
  79. case 82: // R
  80. control.setMode( "scale" );
  81. break;
  82. case 187:
  83. case 107: // +, =, num+
  84. control.setSize( control.size + 0.1 );
  85. break;
  86. case 189:
  87. case 109: // -, _, num-
  88. control.setSize( Math.max( control.size - 0.1, 0.1 ) );
  89. break;
  90. }
  91. });
  92. window.addEventListener( 'keyup', function ( event ) {
  93. switch ( event.keyCode ) {
  94. case 17: // Ctrl
  95. control.setTranslationSnap( null );
  96. control.setRotationSnap( null );
  97. break;
  98. }
  99. });
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. render();
  106. }
  107. function render() {
  108. control.update();
  109. renderer.render( scene, camera );
  110. }
  111. </script>
  112. </body>
  113. </html>