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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js - platformer demo</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: rgb(200,200,200);
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- color: #ffffff;
- padding: 5px;
- font-family:Monospace;
- font-size:13px;
- font-weight: bold;
- text-align:center;
- }
- a {
- color: #ffffff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - platformer demo. cubemap by <a href="http://www.zfight.com/" target="_blank">Jochum Skoglund</a>.<br />Use arrow keys to look around, WASD to move and SPACE to jump.</div>
- <script src="../build/three.js"></script>
- <script>
- // player motion parameters
- var motion = {
- airborne : false,
- position : new THREE.Vector3(), velocity : new THREE.Vector3(),
- rotation : new THREE.Vector2(), spinning : new THREE.Vector2()
- };
- motion.position.y = -150;
- // game systems code
- var resetPlayer = function() {
- if( motion.position.y < -123 ) {
- motion.position.set( -2, 7.7, 25 );
- motion.velocity.multiplyScalar( 0 );
- }
- };
- var keyboardControls = (function() {
- var keys = { SP : 32, W : 87, A : 65, S : 83, D : 68, UP : 38, LT : 37, DN : 40, RT : 39 };
- var keysPressed = {};
- (function( watchedKeyCodes ) {
- var handler = function( down ) {
- return function( e ) {
- var index = watchedKeyCodes.indexOf( e.keyCode );
- if( index >= 0 ) {
- keysPressed[watchedKeyCodes[index]] = down; e.preventDefault();
- }
- };
- };
- window.addEventListener( "keydown", handler( true ), false );
- window.addEventListener( "keyup", handler( false ), false );
- })([
- keys.SP, keys.W, keys.A, keys.S, keys.D, keys.UP, keys.LT, keys.DN, keys.RT
- ]);
- var forward = new THREE.Vector3();
- var sideways = new THREE.Vector3();
- return function() {
- if( !motion.airborne ) {
- // look around
- var sx = keysPressed[keys.UP] ? 0.03 : ( keysPressed[keys.DN] ? -0.03 : 0 );
- var sy = keysPressed[keys.LT] ? 0.03 : ( keysPressed[keys.RT] ? -0.03 : 0 );
- if( Math.abs( sx ) >= Math.abs( motion.spinning.x ) ) motion.spinning.x = sx;
- if( Math.abs( sy ) >= Math.abs( motion.spinning.y ) ) motion.spinning.y = sy;
- // move around
- forward.set( Math.sin( motion.rotation.y ), 0, Math.cos( motion.rotation.y ) );
- sideways.set( forward.z, 0, -forward.x );
- forward.multiplyScalar( keysPressed[keys.W] ? -0.1 : (keysPressed[keys.S] ? 0.1 : 0));
- sideways.multiplyScalar( keysPressed[keys.A] ? -0.1 : (keysPressed[keys.D] ? 0.1 : 0));
- var combined = forward.add( sideways );
- if( Math.abs( combined.x ) >= Math.abs( motion.velocity.x ) ) motion.velocity.x = combined.x;
- if( Math.abs( combined.y ) >= Math.abs( motion.velocity.y ) ) motion.velocity.y = combined.y;
- if( Math.abs( combined.z ) >= Math.abs( motion.velocity.z ) ) motion.velocity.z = combined.z;
- //jump
- var vy = keysPressed[keys.SP] ? 0.7 : 0;
- motion.velocity.y += vy;
- }
- };
- })();
- var jumpPads = (function() {
- var pads = [ new THREE.Vector3( -17.5, 8, -10 ), new THREE.Vector3( 17.5, 8, -10 ), new THREE.Vector3( 0, 8, 21 ) ];
- var temp = new THREE.Vector3();
- return function() {
- if( !motion.airborne ) {
- for( var j = 0, n = pads.length; j < n; j++ ) {
- if ( pads[j].distanceToSquared( motion.position ) < 2.3 ) {
- // calculate velocity towards another side of platform from jump pad position
- temp.copy( pads[j] ); temp.y = 0; temp.setLength( -0.8 ); temp.y = 0.7;
- motion.airborne = true; motion.velocity.copy( temp ); break;
- }
- }
- }
- };
- })();
- var applyPhysics = (function() {
- var timeStep = 5;
- var timeLeft = timeStep + 1;
- var birdsEye = 100;
- var kneeDeep = 0.4;
- var raycaster = new THREE.Raycaster();
- raycaster.ray.direction.set( 0, -1, 0 );
- var angles = new THREE.Vector2();
- var displacement = new THREE.Vector3();
- return function( dt ) {
- var platform = scene.getObjectByName( "platform", true );
- if( platform ) {
- timeLeft += dt;
- // run several fixed-step iterations to approximate varying-step
- dt = 5;
- while( timeLeft >= dt ) {
- var time = 0.3, damping = 0.93, gravity = 0.01, tau = 2 * Math.PI;
- raycaster.ray.origin.copy( motion.position );
- raycaster.ray.origin.y += birdsEye;
- var hits = raycaster.intersectObject( platform );
- motion.airborne = true;
- // are we above, or at most knee deep in, the platform?
- if( ( hits.length > 0 ) && ( hits[0].face.normal.y > 0 ) ) {
- var actualHeight = hits[0].distance - birdsEye;
- // collision: stick to the surface if landing on it
- if( ( motion.velocity.y <= 0 ) && ( Math.abs( actualHeight ) < kneeDeep ) ) {
- motion.position.y -= actualHeight;
- motion.velocity.y = 0;
- motion.airborne = false;
- }
- }
- if( motion.airborne ) motion.velocity.y -= gravity;
- angles.copy( motion.spinning ).multiplyScalar( time );
- if( !motion.airborne ) motion.spinning.multiplyScalar( damping );
- displacement.copy( motion.velocity ).multiplyScalar( time );
- if( !motion.airborne ) motion.velocity.multiplyScalar( damping );
- motion.rotation.add( angles );
- motion.position.add( displacement );
- // limit the tilt at ±0.4 radians
- motion.rotation.x = Math.max( -0.4, Math.min ( +0.4, motion.rotation.x ) );
- // wrap horizontal rotation to 0...2π
- motion.rotation.y += tau; motion.rotation.y %= tau;
- timeLeft -= dt;
- }
- }
- };
- })();
- var updateCamera = (function() {
- var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
- return function() {
- euler.x = motion.rotation.x;
- euler.y = motion.rotation.y;
- camera.quaternion.setFromEuler( euler );
- camera.position.copy( motion.position );
- camera.position.y += 3.0;
- };
- })();
- // init 3D stuff
- function makeSkybox( urls, size ) {
- var skyboxCubemap = new THREE.CubeTextureLoader().load( urls );
- skyboxCubemap.format = THREE.RGBFormat;
- var skyboxShader = THREE.ShaderLib['cube'];
- skyboxShader.uniforms['tCube'].value = skyboxCubemap;
- return new THREE.Mesh(
- new THREE.BoxGeometry( size, size, size ),
- new THREE.ShaderMaterial({
- fragmentShader : skyboxShader.fragmentShader, vertexShader : skyboxShader.vertexShader,
- uniforms : skyboxShader.uniforms, depthWrite : false, side : THREE.BackSide
- })
- );
- }
- function makePlatform( jsonUrl, textureUrl, textureQuality ) {
- var placeholder = new THREE.Object3D();
- var texture = new THREE.TextureLoader().load( textureUrl );
- texture.minFilter = THREE.LinearFilter;
- texture.anisotropy = textureQuality;
- var loader = new THREE.JSONLoader();
- loader.load( jsonUrl, function( geometry ) {
- geometry.computeFaceNormals();
- var platform = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial({ map : texture }) );
- platform.name = "platform";
- placeholder.add( platform );
- });
- return placeholder;
- }
- var renderer = new THREE.WebGLRenderer({ antialias : true });
- renderer.setPixelRatio( window.devicePixelRatio );
- var camera = new THREE.PerspectiveCamera( 60, 1, 0.1, 9000 );
- var scene = new THREE.Scene();
- scene.add( camera );
- scene.add( makeSkybox( [
- 'textures/cube/skybox/px.jpg', // right
- 'textures/cube/skybox/nx.jpg', // left
- 'textures/cube/skybox/py.jpg', // top
- 'textures/cube/skybox/ny.jpg', // bottom
- 'textures/cube/skybox/pz.jpg', // back
- 'textures/cube/skybox/nz.jpg' // front
- ], 8000 ));
- scene.add( makePlatform(
- 'models/platform/platform.json',
- 'models/platform/platform.jpg',
- renderer.getMaxAnisotropy()
- ));
- // start the game
- var start = function( gameLoop, gameViewportSize ) {
- var resize = function() {
- var viewport = gameViewportSize();
- renderer.setSize( viewport.width, viewport.height );
- camera.aspect = viewport.width / viewport.height;
- camera.updateProjectionMatrix();
- };
- window.addEventListener( 'resize', resize, false );
- resize();
- var lastTimeStamp;
- var render = function( timeStamp ) {
- var timeElapsed = lastTimeStamp ? timeStamp - lastTimeStamp : 0; lastTimeStamp = timeStamp;
- // call our game loop with the time elapsed since last rendering, in ms
- gameLoop( timeElapsed );
- renderer.render( scene, camera );
- requestAnimationFrame( render );
- };
- requestAnimationFrame( render );
- };
- var gameLoop = function( dt ) {
- resetPlayer();
- keyboardControls();
- jumpPads();
- applyPhysics( dt );
- updateCamera();
- };
- var gameViewportSize = function() { return {
- width: window.innerWidth, height: window.innerHeight
- }};
- document.getElementById( 'container' ).appendChild( renderer.domElement );
- start( gameLoop, gameViewportSize );
- </script>
- </body>
- </html>
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