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misc_lights_test.html 5.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lights - point + directional</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#fff;
  10. padding:0;
  11. margin:0;
  12. overflow:hidden;
  13. font-family:georgia;
  14. text-align:center;
  15. }
  16. h1 { }
  17. a { color:skyblue }
  18. canvas { pointer-events:none; z-index:10; }
  19. #d { text-align:center; margin:1em 0 -11.4em 0; z-index:0; position:relative; display:block }
  20. .button { background:#000; color:#fff; padding:0.2em 0.5em; cursor:pointer }
  21. .inactive { background:#999; color:#eee }
  22. </style>
  23. </head>
  24. <body>
  25. <script src="../build/three.js"></script>
  26. <script src="js/renderers/Projector.js"></script>
  27. <script src="js/renderers/CanvasRenderer.js"></script>
  28. <script src="js/libs/stats.min.js"></script>
  29. <script>
  30. var SCREEN_WIDTH = window.innerWidth / 2;
  31. var SCREEN_HEIGHT = window.innerHeight;
  32. var FLOOR = -250;
  33. var container, stats;
  34. var camera, scene, canvasRenderer, webglRenderer;
  35. var mesh, zmesh, geometry, material;
  36. var directionalLight, pointLight;
  37. var mouseX = 0, mouseY = 0;
  38. var windowHalfX = window.innerWidth / 2;
  39. var windowHalfY = window.innerHeight / 2;
  40. var clock = new THREE.Clock();
  41. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  42. init();
  43. animate();
  44. function init() {
  45. container = document.createElement('div');
  46. document.body.appendChild(container);
  47. camera = new THREE.PerspectiveCamera( 75, SCREEN_WIDTH / SCREEN_HEIGHT, 1, 100000 );
  48. camera.position.z = 500;
  49. scene = new THREE.Scene();
  50. // Spheres
  51. geometry = new THREE.SphereGeometry( 100, 16, 8 );
  52. material = new THREE.MeshPhongMaterial( { color: 0xffffff, shading: THREE.FlatShading, overdraw: 0.5, shininess: 0 } );
  53. for ( var i = 0; i < 30; i ++ ) {
  54. mesh = new THREE.Mesh( geometry, material );
  55. mesh.position.x = 500 * ( Math.random() - 0.5 );
  56. mesh.position.y = 500 * ( Math.random() - 0.5 );
  57. mesh.position.z = 500 * ( Math.random() - 0.5 );
  58. mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.25 * ( Math.random() + 0.5 );
  59. scene.add( mesh );
  60. }
  61. // Torus
  62. geometry = new THREE.TorusGeometry( 100, 25, 15, 30 );
  63. mesh = new THREE.Mesh( geometry, material );
  64. scene.add( mesh );
  65. // Lights
  66. var ambient = new THREE.AmbientLight( 0x101010 );
  67. scene.add( ambient );
  68. directionalLight = new THREE.DirectionalLight( 0xffffff );
  69. directionalLight.position.set( 0, -70, 100 ).normalize();
  70. setTimeout( function () {
  71. scene.add( directionalLight );
  72. }, 3000 );
  73. pointLight = new THREE.PointLight( 0xffaa00 );
  74. scene.add( pointLight );
  75. geometry = new THREE.SphereGeometry( 100, 8, 4 );
  76. material = new THREE.MeshBasicMaterial( { color: 0xffaa00 } );
  77. mesh = new THREE.Mesh( geometry, material );
  78. mesh.scale.set( 0.05, 0.05, 0.05 );
  79. pointLight.add( mesh );
  80. canvasRenderer = new THREE.CanvasRenderer();
  81. canvasRenderer.setClearColor( 0xffffff );
  82. canvasRenderer.setPixelRatio( window.devicePixelRatio );
  83. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  84. container.appendChild( canvasRenderer.domElement );
  85. webglRenderer = new THREE.WebGLRenderer();
  86. webglRenderer.setClearColor( 0xffffff );
  87. webglRenderer.setPixelRatio( window.devicePixelRatio );
  88. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  89. webglRenderer.domElement.style.position = "relative";
  90. container.appendChild( webglRenderer.domElement );
  91. stats = new Stats();
  92. container.appendChild( stats.dom );
  93. //
  94. window.addEventListener( 'resize', onWindowResize, false );
  95. }
  96. function onWindowResize() {
  97. SCREEN_WIDTH = window.innerWidth / 2;
  98. SCREEN_HEIGHT = window.innerHeight;
  99. camera.aspect = SCREEN_WIDTH / SCREEN_HEIGHT;
  100. camera.updateProjectionMatrix();
  101. canvasRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  102. webglRenderer.setSize( SCREEN_WIDTH, SCREEN_HEIGHT );
  103. }
  104. function onDocumentMouseMove( event ) {
  105. mouseX = ( event.clientX - windowHalfX );
  106. mouseY = ( event.clientY - windowHalfY );
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var delta = clock.getDelta();
  116. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  117. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  118. camera.lookAt( scene.position );
  119. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  120. var object = scene.children[ i ];
  121. if ( object instanceof THREE.Mesh ) {
  122. if ( i % 3 == 1 )
  123. object.rotation.z += 1.5 * delta;
  124. else if ( i % 3 == 2 )
  125. object.rotation.y += 1.5 * delta;
  126. else if ( i % 3 == 0 )
  127. object.rotation.x += 1.5 * delta;
  128. }
  129. }
  130. var r = clock.getElapsedTime();
  131. pointLight.position.x = 200 * Math.cos( r );
  132. pointLight.position.z = 200 * Math.sin( r );
  133. canvasRenderer.render( scene, camera );
  134. webglRenderer.render( scene, camera );
  135. }
  136. </script>
  137. </body>
  138. </html>