misc_lookat.html 3.5 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js misc - lookAt</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #404040;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080bb;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - Object3D::lookAt() demo</div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/libs/stats.min.js"></script>
  31. <script>
  32. var container, stats;
  33. var camera, scene, renderer;
  34. var mesh, geometry, sphere;
  35. var mouseX = 0, mouseY = 0;
  36. var windowHalfX = window.innerWidth / 2;
  37. var windowHalfY = window.innerHeight / 2;
  38. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 15000 );
  45. camera.position.z = 3200;
  46. scene = new THREE.Scene();
  47. sphere = new THREE.Mesh( new THREE.SphereGeometry( 100, 20, 20 ), new THREE.MeshNormalMaterial() );
  48. scene.add( sphere );
  49. var geometry = new THREE.CylinderGeometry( 0, 10, 100, 12 );
  50. geometry.rotateX( Math.PI / 2 );
  51. var material = new THREE.MeshNormalMaterial();
  52. for ( var i = 0; i < 1000; i ++ ) {
  53. var mesh = new THREE.Mesh( geometry, material );
  54. mesh.position.x = Math.random() * 4000 - 2000;
  55. mesh.position.y = Math.random() * 4000 - 2000;
  56. mesh.position.z = Math.random() * 4000 - 2000;
  57. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 2;
  58. scene.add( mesh );
  59. }
  60. scene.matrixAutoUpdate = false;
  61. renderer = new THREE.WebGLRenderer( { antialias: true } );
  62. renderer.setClearColor( 0xffffff );
  63. renderer.setPixelRatio( window.devicePixelRatio );
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. renderer.sortObjects = false;
  66. container.appendChild( renderer.domElement );
  67. stats = new Stats();
  68. container.appendChild( stats.dom );
  69. //
  70. window.addEventListener( 'resize', onWindowResize, false );
  71. }
  72. function onWindowResize() {
  73. windowHalfX = window.innerWidth / 2;
  74. windowHalfY = window.innerHeight / 2;
  75. camera.aspect = window.innerWidth / window.innerHeight;
  76. camera.updateProjectionMatrix();
  77. renderer.setSize( window.innerWidth, window.innerHeight );
  78. }
  79. function onDocumentMouseMove(event) {
  80. mouseX = ( event.clientX - windowHalfX ) * 10;
  81. mouseY = ( event.clientY - windowHalfY ) * 10;
  82. }
  83. //
  84. function animate() {
  85. requestAnimationFrame( animate );
  86. render();
  87. stats.update();
  88. }
  89. function render() {
  90. var time = Date.now() * 0.0005;
  91. sphere.position.x = Math.sin( time * 0.7 ) * 2000;
  92. sphere.position.y = Math.cos( time * 0.5 ) * 2000;
  93. sphere.position.z = Math.cos( time * 0.3 ) * 2000;
  94. for ( var i = 1, l = scene.children.length; i < l; i ++ ) {
  95. scene.children[ i ].lookAt( sphere.position );
  96. }
  97. camera.position.x += ( mouseX - camera.position.x ) * .05;
  98. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  99. camera.lookAt( scene.position );
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>