software_geometry_earth.html 3.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js software - geometry - earth</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #808080;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #ffffff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #0080ff;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"></div>
  29. <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - earth demo</div>
  30. <script src="../build/three.js"></script>
  31. <script src="js/renderers/Projector.js"></script>
  32. <script src="js/renderers/SoftwareRenderer.js"></script>
  33. <script src="js/libs/stats.min.js"></script>
  34. <script>
  35. var container, stats;
  36. var camera, scene, renderer;
  37. var group;
  38. var mouseX = 0, mouseY = 0;
  39. var windowHalfX = window.innerWidth / 2;
  40. var windowHalfY = window.innerHeight / 2;
  41. init();
  42. animate();
  43. function init() {
  44. container = document.getElementById( 'container' );
  45. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
  46. camera.position.z = 500;
  47. scene = new THREE.Scene();
  48. group = new THREE.Group();
  49. scene.add( group );
  50. // earth
  51. var loader = new THREE.TextureLoader();
  52. loader.load( 'textures/land_ocean_ice_cloud_2048.jpg', function ( texture ) {
  53. var geometry = new THREE.SphereGeometry( 200, 20, 20 );
  54. var material = new THREE.MeshLambertMaterial( { map: texture, overdraw: 0.5 } );
  55. var mesh = new THREE.Mesh( geometry, material );
  56. group.add( mesh );
  57. } );
  58. // shadow
  59. var canvas = document.createElement( 'canvas' );
  60. canvas.width = 128;
  61. canvas.height = 128;
  62. var context = canvas.getContext( '2d' );
  63. var gradient = context.createRadialGradient(
  64. canvas.width / 2,
  65. canvas.height / 2,
  66. 0,
  67. canvas.width / 2,
  68. canvas.height / 2,
  69. canvas.width / 2
  70. );
  71. gradient.addColorStop( 0.1, 'rgba(210,210,210,1)' );
  72. gradient.addColorStop( 1, 'rgba(255,255,255,1)' );
  73. context.fillStyle = gradient;
  74. context.fillRect( 0, 0, canvas.width, canvas.height );
  75. var texture = new THREE.CanvasTexture( canvas );
  76. var geometry = new THREE.PlaneBufferGeometry( 300, 300, 3, 3 );
  77. var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } );
  78. var mesh = new THREE.Mesh( geometry, material );
  79. mesh.position.y = - 250;
  80. mesh.rotation.x = - Math.PI / 2;
  81. group.add( mesh );
  82. renderer = new THREE.SoftwareRenderer();
  83. renderer.setClearColor( 0x000000 );
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild( renderer.domElement );
  86. stats = new Stats();
  87. container.appendChild( stats.dom );
  88. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  89. //
  90. window.addEventListener( 'resize', onWindowResize, false );
  91. }
  92. function onWindowResize() {
  93. windowHalfX = window.innerWidth / 2;
  94. windowHalfY = window.innerHeight / 2;
  95. camera.aspect = window.innerWidth / window.innerHeight;
  96. camera.updateProjectionMatrix();
  97. renderer.setSize( window.innerWidth, window.innerHeight );
  98. }
  99. function onDocumentMouseMove( event ) {
  100. mouseX = ( event.clientX - windowHalfX );
  101. mouseY = ( event.clientY - windowHalfY );
  102. }
  103. //
  104. function animate() {
  105. requestAnimationFrame( animate );
  106. render();
  107. stats.update();
  108. }
  109. function render() {
  110. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  111. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  112. camera.lookAt( scene.position );
  113. group.rotation.y -= 0.005;
  114. renderer.render( scene, camera );
  115. }
  116. </script>
  117. </body>
  118. </html>