software_lines_colors.html 5.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js software - lines - cubes - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. }
  13. a {
  14. color:#0078ff;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 10px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a {
  27. color: orange;
  28. text-decoration: none;
  29. }
  30. a:hover {
  31. color: #0080ff;
  32. }
  33. </style>
  34. </head>
  35. <body>
  36. <div id="info">
  37. <a href="http://threejs.org" target="_blank">three.js</a> - color lines Software demo
  38. [<a href="http://en.wikipedia.org/wiki/Hilbert_curve">Hilbert curve</a> thanks to <a href="http://www.openprocessing.org/visuals/?visualID=15599">Thomas Diewald</a>]
  39. </div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/geometries/hilbert3D.js"></script>
  42. <script src="js/Detector.js"></script>
  43. <script src="js/libs/stats.min.js"></script>
  44. <script src="js/renderers/Projector.js"></script>
  45. <script src="js/renderers/SoftwareRenderer.js"></script>
  46. <script>
  47. var mouseX = 0, mouseY = 0,
  48. windowHalfX = window.innerWidth / 2,
  49. windowHalfY = window.innerHeight / 2,
  50. camera, scene, renderer, material;
  51. init();
  52. animate();
  53. function init() {
  54. var i, container;
  55. container = document.createElement( 'div' );
  56. document.body.appendChild( container );
  57. camera = new THREE.PerspectiveCamera( 33, window.innerWidth / window.innerHeight, 1, 10000 );
  58. camera.position.z = 700;
  59. scene = new THREE.Scene();
  60. renderer = new THREE.SoftwareRenderer();
  61. renderer.setSize( window.innerWidth, window.innerHeight );
  62. container.appendChild( renderer.domElement );
  63. var geometry = new THREE.Geometry(),
  64. geometry2 = new THREE.Geometry(),
  65. geometry3 = new THREE.Geometry(),
  66. points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 2, 0, 1, 2, 3, 4, 5, 6, 7 ),
  67. colors = [], colors2 = [], colors3 = [];
  68. for ( i = 0; i < points.length; i ++ ) {
  69. geometry.vertices.push( points[ i ] );
  70. colors[ i ] = new THREE.Color( 0xffffff );
  71. colors[ i ].setHSL( 0.6, 1.0, Math.max( 0, ( 200 - points[ i ].x ) / 400 ) * 0.5 + 0.5 );
  72. colors2[ i ] = new THREE.Color( 0xffffff );
  73. colors2[ i ].setHSL( 0.3, 1.0, Math.max( 0, ( 200 + points[ i ].x ) / 400 ) * 0.5 );
  74. colors3[ i ] = new THREE.Color( 0xffffff );
  75. colors3[ i ].setHSL( i / points.length, 1.0, 0.5 );
  76. }
  77. geometry2.vertices = geometry3.vertices = geometry.vertices;
  78. geometry.colors = colors;
  79. geometry2.colors = colors2;
  80. geometry3.colors = colors3;
  81. // lines
  82. material = new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  83. var line, p, scale = 0.3, d = 225;
  84. var parameters = [
  85. [ material, scale*1.5, [-d,0,0], geometry ],
  86. [ material, scale*1.5, [0,0,0], geometry2 ],
  87. [ material, scale*1.5, [d,0,0], geometry3 ]
  88. ];
  89. for ( i = 0; i < parameters.length; ++i ) {
  90. p = parameters[ i ];
  91. line = new THREE.Line( p[ 3 ], p[ 0 ] );
  92. line.scale.x = line.scale.y = line.scale.z = p[ 1 ];
  93. line.position.x = p[ 2 ][ 0 ];
  94. line.position.y = p[ 2 ][ 1 ];
  95. line.position.z = p[ 2 ][ 2 ];
  96. scene.add( line );
  97. }
  98. stats = new Stats();
  99. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  100. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  101. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  102. window.addEventListener( 'resize', onWindowResize, false );
  103. }
  104. function onWindowResize() {
  105. windowHalfX = window.innerWidth / 2;
  106. windowHalfY = window.innerHeight / 2;
  107. camera.aspect = window.innerWidth / window.innerHeight;
  108. camera.updateProjectionMatrix();
  109. renderer.setSize( window.innerWidth, window.innerHeight );
  110. }
  111. function onDocumentMouseMove( event ) {
  112. mouseX = event.clientX - windowHalfX;
  113. mouseY = event.clientY - windowHalfY;
  114. }
  115. function onDocumentTouchStart( event ) {
  116. if ( event.touches.length > 1 ) {
  117. event.preventDefault();
  118. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  119. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  120. }
  121. }
  122. function onDocumentTouchMove( event ) {
  123. if ( event.touches.length == 1 ) {
  124. event.preventDefault();
  125. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  126. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  127. }
  128. }
  129. function animate() {
  130. requestAnimationFrame( animate );
  131. render();
  132. stats.update();
  133. }
  134. function render() {
  135. camera.position.x += ( mouseX - camera.position.x ) * .05;
  136. camera.position.y += ( - mouseY + 200 - camera.position.y ) * .05;
  137. camera.lookAt( scene.position );
  138. var time = Date.now() * 0.0005;
  139. for ( var i = 0; i < scene.children.length; i ++ ) {
  140. var object = scene.children[ i ];
  141. if ( object instanceof THREE.Line ) object.rotation.y = time * ( i % 2 ? 1 : -1 );
  142. }
  143. renderer.render( scene, camera );
  144. }
  145. </script>
  146. </body>
  147. </html>