software_sandbox.html 4.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.js"></script>
  18. <script src="js/geometries/hilbert3D.js"></script>
  19. <script src="js/controls/TrackballControls.js"></script>
  20. <script src="js/renderers/Projector.js"></script>
  21. <script src="js/renderers/SoftwareRenderer.js"></script>
  22. <script src="js/libs/stats.min.js"></script>
  23. <script>
  24. var container, stats;
  25. var camera, controls, scene, renderer;
  26. var torus, cube, texCube;
  27. var start = Date.now();
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - software renderer<br/>drag to change the point of view';
  39. container.appendChild( info );
  40. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 2000 );
  41. camera.position.z = 600;
  42. controls = new THREE.TrackballControls( camera );
  43. scene = new THREE.Scene();
  44. // Torus
  45. var geometry = new THREE.TorusKnotGeometry( 150 );
  46. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  47. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  48. }
  49. torus = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, vertexColors: THREE.FaceColors } ) );
  50. scene.add( torus );
  51. // Cube
  52. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  53. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  54. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  55. }
  56. cube = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x00ff00, vertexColors: THREE.FaceColors } ) );
  57. scene.position.set( 100, 0, 0 );
  58. scene.add( cube );
  59. // Cube with texture
  60. var loader = new THREE.TextureLoader();
  61. var map = loader.load( 'textures/brick_diffuse.jpg' );
  62. texCube = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { map: map, overdraw: 0.5 } ) );
  63. texCube.position.set( -300, 0, 0 );
  64. scene.add( texCube );
  65. // Sprite
  66. var sprite = new THREE.Sprite( new THREE.SpriteMaterial( { color: 0xff0040 } ) );
  67. sprite.scale.set( 100, 100, 1 );
  68. sprite.position.set( -100, 200, 0 );
  69. scene.add( sprite );
  70. // Sprite with texture
  71. var texLoader = new THREE.TextureLoader();
  72. map = texLoader.load( 'textures/sprite1.png' );
  73. var texSprite = new THREE.Sprite( new THREE.SpriteMaterial( { map: map,transparent: true } ) );
  74. texSprite.scale.set( 100, 100, 1 );
  75. texSprite.position.set( 100, 200, 0 );
  76. scene.add( texSprite );
  77. // Line
  78. var points = hilbert3D( new THREE.Vector3( 0,0,0 ), 200.0, 1, 0, 1, 2, 3, 4, 5, 6, 7 );
  79. var spline = new THREE.Spline( points );
  80. var n_sub = 6, colors = [], line;
  81. var lineGeometry = new THREE.Geometry()
  82. for ( i = 0; i < points.length * n_sub; i ++ ) {
  83. index = i / ( points.length * n_sub );
  84. position = spline.getPoint( index );
  85. lineGeometry.vertices[ i ] = new THREE.Vector3( position.x, position.y, position.z );
  86. colors[ i ] = new THREE.Color( 0x88aaff );
  87. }
  88. lineGeometry.colors = colors;
  89. material = new THREE.LineBasicMaterial( { opacity: 1, linewidth: 3, vertexColors: THREE.VertexColors } );
  90. line = new THREE.Line( lineGeometry, material );
  91. line.scale.set( 0.5, 0.5, 0.5 );
  92. line.position.set( 0, -200, 0);
  93. scene.add( line );
  94. renderer = new THREE.SoftwareRenderer();
  95. renderer.setClearColor( 0xf0f0f0 );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. container.appendChild( renderer.domElement );
  98. stats = new Stats();
  99. container.appendChild( stats.dom );
  100. //
  101. window.addEventListener( 'resize', onWindowResize, false );
  102. }
  103. function onWindowResize() {
  104. camera.aspect = window.innerWidth / window.innerHeight;
  105. camera.updateProjectionMatrix();
  106. renderer.setSize( window.innerWidth, window.innerHeight );
  107. }
  108. //
  109. function animate() {
  110. requestAnimationFrame( animate );
  111. render();
  112. stats.update();
  113. }
  114. function render() {
  115. var timer = Date.now() - start;
  116. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  117. torus.rotation.x = timer * 0.0003;
  118. torus.rotation.z = timer * 0.0002;
  119. cube.rotation.x = timer * 0.0002;
  120. cube.rotation.z = timer * 0.0003;
  121. texCube.rotation.x = timer * 0.0002;
  122. texCube.rotation.z = timer * 0.0003;
  123. controls.update();
  124. renderer.render( scene, camera );
  125. }
  126. </script>
  127. </body>
  128. </html>