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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js svg - sandbox</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- background-color: #ffffff;
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/renderers/Projector.js"></script>
- <script src="js/renderers/SVGRenderer.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="obj/Qrcode.js"></script>
- <script>
- var AMOUNT = 100;
- var stats;
- var camera, scene;
- var renderer;
- var mesh, group;
- init();
- animate();
- function init() {
- camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
- camera.position.z = 500;
- scene = new THREE.Scene();
- // QRCODE
- mesh = new THREE.Mesh( new Qrcode(), new THREE.MeshLambertMaterial( { /*emissive: 0xff0000,*/ vertexColors: THREE.FaceColors } ) );
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // CUBES
- var cube = new THREE.BoxGeometry( 100, 100, 100 );
- mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: 0x0000ff, opacity: 0.5, transparent: true } ) );
- mesh.position.x = 500;
- mesh.rotation.x = Math.random();
- mesh.rotation.y = Math.random();
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- mesh = new THREE.Mesh( cube, new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- mesh.position.x = 500;
- mesh.position.y = 500;
- mesh.rotation.x = Math.random();
- mesh.rotation.y = Math.random();
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // PLANE
- mesh = new THREE.Mesh( new THREE.PlaneBufferGeometry( 100, 100 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, side: THREE.DoubleSide } ) );
- mesh.position.y = -500;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // CYLINDER
- mesh = new THREE.Mesh( new THREE.CylinderGeometry( 20, 100, 200, 10 ), new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ) );
- mesh.position.x = -500;
- mesh.rotation.x = - Math.PI / 2;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = 2;
- scene.add( mesh );
- // POLYFIELD
- var geometry = new THREE.Geometry();
- var material = new THREE.MeshBasicMaterial( { vertexColors: THREE.FaceColors, side: THREE.DoubleSide } );
- for ( var i = 0; i < 100; i ++ ) {
- var v = new THREE.Vector3(
- Math.random() * 1000 - 500,
- Math.random() * 1000 - 500,
- Math.random() * 1000 - 500
- );
- var v0 = new THREE.Vector3(
- Math.random() * 100 - 50,
- Math.random() * 100 - 50,
- Math.random() * 100 - 50
- );
- var v1 = new THREE.Vector3(
- Math.random() * 100 - 50,
- Math.random() * 100 - 50,
- Math.random() * 100 - 50
- );
- var v2 = new THREE.Vector3(
- Math.random() * 100 - 50,
- Math.random() * 100 - 50,
- Math.random() * 100 - 50
- );
- v0.add( v );
- v1.add( v );
- v2.add( v );
- var face = new THREE.Face3(
- geometry.vertices.push( v0 ) - 1,
- geometry.vertices.push( v1 ) - 1,
- geometry.vertices.push( v2 ) - 1,
- null,
- new THREE.Color( Math.random() * 0xffffff )
- );
- geometry.faces.push( face );
- }
- geometry.computeFaceNormals();
- group = new THREE.Mesh( geometry, material );
- group.scale.set( 2, 2, 2 );
- scene.add( group );
- // SPRITES
- for ( var i = 0; i < 50; i ++ ) {
- var material = new THREE.SpriteMaterial( { color: Math.random() * 0xffffff } );
- var sprite = new THREE.Sprite( material );
- sprite.position.x = Math.random() * 1000 - 500;
- sprite.position.y = Math.random() * 1000 - 500;
- sprite.position.z = Math.random() * 1000 - 500;
- sprite.scale.set( 64, 64, 1 );
- scene.add( sprite );
- }
- // CUSTOM
- var node = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
- node.setAttribute( 'stroke', 'black' );
- node.setAttribute( 'fill', 'red' );
- node.setAttribute( 'r', '40' );
- for ( var i = 0; i < 50; i ++ ) {
- var object = new THREE.SVGObject( node.cloneNode() );
- object.position.x = Math.random() * 1000 - 500;
- object.position.y = Math.random() * 1000 - 500;
- object.position.z = Math.random() * 1000 - 500;
- scene.add( object );
- }
- // LIGHTS
- var ambient = new THREE.AmbientLight( 0x80ffff );
- scene.add( ambient );
- var directional = new THREE.DirectionalLight( 0xffff00 );
- directional.position.set( - 1, 0.5, 0 );
- scene.add( directional );
- renderer = new THREE.SVGRenderer();
- renderer.setClearColor( 0xf0f0f0 );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.setQuality( 'low' );
- document.body.appendChild( renderer.domElement );
- stats = new Stats();
- document.body.appendChild( stats.dom );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = Date.now() * 0.0002;
- camera.position.x = Math.sin( time ) * 500;
- camera.position.z = Math.cos( time ) * 500;
- camera.lookAt( scene.position );
- group.rotation.x += 0.01;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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